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Since Split died, and I'm trying to establish an entire population with only two norns, here is Chokky, and Biskwit
So regular and precise was the arrangement of the hibernating carciniforms that their interlocking bodies were initially used as paving stones, resulting in inevitable civic chaos during their slow awakening over the following centuries. Specific streets and neighborhoods were shunned, and eventually entire cities were abandoned as the coastal regions were reclaimed by their original inhabitants. HOW MANY TIMES MUST THE U.N. WARN DEVELOPING POST-COLONIAL SOCIETIES AGAINST THE DANGERS OF EMPLOYING SLEEPING BIOLITHOBORGS AS CONSTRUCTION MATERIALS?? THINK OF THE CHILDREN
https://thomastapir.deviantart.com/art/Misappropriation-727764726
Evolving Ecosystem with Genetic Algorithm (Ver. 2)
Inspired by Daniel Shiffman, Tom Uchida made this ecosystem simulator.
I am, of course, a total sucker for artificial life sims: Boids, Sugarscape, Game of Life, and so on.
What’s particularly interesting about this one is that it builds on several different techniques--flocking, genetic algorithms--to create a complete system. None of the underlying algorithms are new: they don’t need to be.
I’d love to see a ton more projects like this, that take procgen techniques and use them as building blocks. There are, of course, quite a few out there already, but there’s no shortage of opportunity.
Take an algorithm, make it yours, and then tell me about what you made!
More here: https://tomo-masa.tumblr.com/post/156971382343/evolving-ecosystem-with-genetic-algorithm
Happy Mother’s Day from PHW
Evolve Me (ProcJam 2016)
Evolutionary algorithms are a staple of AI-life; and here’s one by Petter Bergmar in Unity for ProcJam 2016. The interesting thing about this one is the barriers that the creatures are initially incapable of jumping over. Many AI-life sims are strictly 2D, so the specific niche that these creatures evolve to fill is pretty unique.
https://petterbergmar.itch.io/evolve-me