As we know, Shiro Maekawa was a Writer, Game Designer, and Storyboarder for Sonic Games in the 2000's. However, many seem to no know just WHAT he wrote. So I shall provide a list.
Now, I have some notes to provide about the situations for 3 of these games (half.)
In Sonic 06, he was only a script writer. Dialouge only. Story was done by Kiyoko Yoshimura. Who wrote for Sonic X and would later go on to be the writer for Unleashed (Sonic World Adventure)
In Secret Rings, Maekawa was scenario Writer BUT the story editor and director "Yojiro Ogawa" rewrote 50% Of it. Thus, Ogawa is also the writer for secret rings. Not just Maekawa
In Riders Zero Gravity, He was only the story plotter (basically an organizer before the main scenario Writer starts writing) with the Main Scenario Writer being Masahiko Shiraishi (also from Sonic X). With help from "Hiroshi Miyamoto", The Writer from the original Sonic Riders, as Story Plotter with Mr. Maekawa. Triple Threat
There's rumors that he was also plotter on the Original Writers (with Miyamoto as Scenario Writer) including Windii saying he DM'd someone saying it but it hasn't been proven. Only the Scenario Writer (Miyamoto) was credited in the credits but Maekawa also went uncredited in the Storybook Games, but those Excluded all writers. Riders still credits a scenario writer. So it's UNCONFIRMED
Despite what many say, Shiro Maekawa didn't write for Sonic X. He was just a supervisor and occasionally gave ideas. Mainly during The Materex Saga (Season 3).
Man, I miss Yuji Uekawas designs for the Sonic series.
I mean, LOOK at this. It looks almost like graffiti. The art style itself fits Sonic’s youthful, rebellious attitude and this aesthetic was reflected in the character models then too.
The spines have the sharp look they’re supposed to, rather than looking like hair like they do nowadays. They also went for the edge lighting of the character designs of Uekawa. Modern sonic looks almost NOTHING like this.
Look at this soft, lanky nerd. Modern sonic has an almost Pixar look to him. He’s VERY soft and rounded. His spines especially. They’re supposed to be sharp and hard, y’know, cuz he’s a HEDGEHOG. This design is...functional but it lacks a lot of the edge and soul of Uekawas designs. I just wish someone who understood what made Sonic appealing both in the classics AND the Adventure era was in charge of the games. Actually, with how far 3d game tech has come since the Adventure era, they could probably make the models look even MORE like Uekawa’s designs.
Back in June, I decided since I was binging my Favorite Sonic Era (1998-2005) to draw the main cast of that time. I waited to post it because I hadn't played Advance 3 or finished Sonic X yet. Buy now I'm done and it's here now!!
Night of the Werehog may or may not be inside Unleashed somewhere in the middle. It's ambiguous
This is NOT a representation of what SEGA considers canon. It's my own version with NO Story-Related Headcanons involved other than placement of some games