Bit of a grotesque one, but- a striking image that needs a proper villainous being behind it. Apparently not-infrequently, grappling stags will end up inextricably tangled by the antlers, and one or the other will die and- if the other doesn't starve to death- end up as a gory decapitated trophy caught in the other's horns. This anon needs some kinda monster coming out of that image- something about eternal counsel with one's greatest enemy, unable to see beyond your foe.
Deity: Aefrix, God of Snares and Bonds
Hold on though your teeth may chip and your nails rip from their beds, hold on though the binds may cut your flesh and your name be cursed, hold on and though your suffering may be eternal, you will never be alone.
Setup: An ancient deity of the wilds that has persisted into the modern day mainly through unwitting folk ritual, Aefrix has been much diminished by long history, enduring innumerable metaphysical wounds while being theologically twisted into something small and hateful.
In the original tellings, Aefrix was a god of the hunt symbolizing the unique relationship between predator and prey, the ritualized pursuit that would determine the victor, and the duality of death either in the starvation of the hunter or the devouring of the hunted. At some point this duality collapsed in on itself, rendering Aefrix a god that was both alive and dead, starving and devouring and sated and being eaten all at once. Some druidic elders tell the tale of how Aefrix was cursed by a rival to hunt his own shadow, while others insist that it was a wicked shape-shifter he stalked, who took on the gods’ form for their final clash mirroring his every movement as they battled to the death.
Regardless of the accuracy of these tales, Aefrix and his worship changed after that point: no longer blessing persuit, he became a god that oversaw the unending capture, whether it be oaths, punishments, magical wards, or traps. Passed over by hunters, he became a patron of those who would give everything not to let go of what they treasured, be it love or life or honor, even if it meant their own destruction.
When manifested, Aefrix appears as a pair of animals locked in some deadly embrace, one dead, the other doomed: a stag with the severed head of another dangling from his horns, a serpent traped in the talons of a rictus hawk. When he appears as a humanoid, it is always as a haggard and bloodsmeared hunter with a corpse twined about his form, both heads sheltered beneath the same hood. When Aefrix speaks, the living head is gruff and dismissive, while the dead head speaks in a lofty and archaic tone.
As an ancient god Aefrix cares little for morality when bestowing his blessings, only sacrifice, and prefers living creatures to be left on his altar bound to waste away, fall victim to the wilds, or struggle free on their own. While most supplicants get away with a mouse bound in twine, those who ask great deeds of the god of snares are tasked with constructing traps that can capture great beasts or people. The party may inadvertantly learn that there’s an adherent of the old ways in their vicinity when they stumble into such a trap, a pit or snare made to hold the victim to the point of death, with the twined god’s symbol in clear view. For greater blessings these traps must be constructed ( and fed) regularly, creating a wilderness minefield that preys on travelers and hunters alike.
Forced into a marriage with a member of the country gentry, a woman writes to the party for aid: Her brute of a husband has taken an unexpected tumble down the stairs, and though she finds herself the inheritor of his title, she finds herself unable to leave the grounds: a dark presence hunts her from the thick forest surrounding their her manor house, transforming the estate into a gilded cage from which she cannot escape. As it turns out, the lord was an adherent of Aefrix and asked his god to ensure his pretty young wife didn’t escape, never planning on her ability to resist in any other way. Investigating the house and the surrounding wilderness may provide a way of breaking the curse, but the now departed lord has crammed both full of traps.
While traveling through the wilderness, a pained voice begins calling to the party in their minds, just as they detect a whiff of blood on the air. Pushing through the underbrush the party finds a unicorn caught in a trap of barbed spears that have closed around the glimmering beast’s frame like a blasphemous beartrap. Immortal and unwilling to die, the unicorn has been here for days, the ground below muddy with its silver blood, and pleads with the party to help free it before its life is fully bled away. As the party works it free, they will be assaulted by a pack of undead wolves, harbingers of a mad druid who haunts the wilderness and devises new and terrible ways to pay tribute to her patron. Upset at the loss of this prize sacrifice, he’ll toss a curse on the party from afar, further hampering their journey.
Titles: The Twined god, Caller of the Hunt, Tithe of Teeth and pain, Snaremaker
Signs: The growth of strangling vines, the remains of creatures caught in traps natural or otherwise, Scattered horns/teeth dug in where they should not be. The appearance of not-deer
Symbols: Clashing deer, Statues with two heads/faces (one dead, one alive), a hunter murdered by their captured prey, teethmarks, bloodsoaked horns/fangs.