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(in the history of man, reality becomes softened).
Gwyndolin Beckons Elite Knight Oscar to Join the Darkmoon Deity in a Darkroot Pool...
(There's is No Hydra this time and I have Not seen the Chainsaw Man Movie...)
re-entering my shipping era-
most of these are oc x oc, but meh
Astral belongs to @jeddy_boy11 on instagram
Bedlam and Bash! belong to @weirdozjunkary
Ming belongs to @gooseworx
Blue belongs to someone who wants to stay anon
(hey hey! my comms are open by the by!)
Happy anniversary appmon!! Had to repost this bc tumblr hates me 😞 but the kids with some of my hcs. original under cut
yayyy appmon :))) i think the influx of sad haru content is really funny and it's not infecting my brain everything is fine.
hope you enjoy i spent 50 dollars making this SOBS
Ok was thinking more about some of my DS place HCs (these are just ones I personally like using for stories and whatnot. It is 10000% ok if you don’t like them or disagree). These are specifically places that appear in my own OC stuff, I’m not going through all three games for that at this second (maybe at some point though for fun though lol). Oh, and I’m leaving out places we see in-game for now (Lordran, Oolacile & the Royal Wood, etc.). Oh yeah, one more thing to add. A lot of these HCs are more oriented toward a time before everything started going to shit, however I imagine that in Dark Souls, there are still some cities or villages that maintain a way to either keep undead/hollows completely out or to cohabitate with undead who still have their wits about them. I like thinking that these places are still operating (for the most part) as close to normal as they can.
Carim: I always imagine it to be a very cold region that doesn’t get a ton of sunlight (I mainly based this on how in DS1, the character creator mentions people from Carim being very pale. A silly note, but dark blue hair is also specifically mentioned, so I gave that to two of my Carim chars 💙). In addition, I imagine Carim to be a mountainous, very mineral rich area, with coniferous/montane forests being the most common forest types. One may also find meadows, mountain springs, and geothermal features in the lower parts of the mountains. Titanite can be both mined and collected from monsters, and the region also has a major mineral export called Velkite (maybe this is a silly name, but I went with it anyway lol. I like imagining this material is used to make armor and weapons, and that’s it’s the same dark metal Morne’s armor is crafted from). Snowfall typically occurs from late autumn through early spring, and may transition to rain or other forms of precipitation before leading into a short few weeks of late spring or summer sunlight. These warmer periods are used in crop or flower cultivation in some areas, so predicting when (and if) they will occur has become something of an art in Carim. (No wonder though that some of our canon chars from Carim are so pissy— they’re not usually getting enough Vitamin D 😫).
Astora: Somewhat geographically diverse, with different sections of the region stretching into different biomes. Part of Astora is covered in rolling, grassy hills and meadows that bloom with wildflowers in the spring. I HC that some flat areas may be used for the growth and harvest of certain crops, as the climate is relatively temperate and receives a lot of sunshine (praise it 🌞) with enough short periods of rain to encourage growth. Vegetables (corn, carrots, potatoes, tomatoes, soybeans, etc.) are a big export, and fields of sunflowers are quite commonly seen being cultivated as well. Like Carim, this is another region where weather prediction has become important, although in Astora’s case it relates more to rotating crops appropriately and planning for any potential dry spells. Other parts of Astora are more forested with mostly deciduous forests, but occasionally you will find coniferous woods. In these areas, forestry is abundant, with tree growth being managed and timber being harvested for firewood and construction purposes. Much of it is kept within the region, though a small amount is exported. Several rivers flow through Astora, creating nutrient-dense soil. Throughout the region, outcrops of limestone, sandstone, and shale can be seen.
Zena: I HC this region as being an island off the coast of the mainland. It is, therefore, a smaller region, but it is a common location for merchants and tradings. There are a couple of major ports on the island (one closer to the mainland, and one that receives ships and boats from lands elsewhere). The climate here is mostly tropical, and remains hot and humid for much of the year. Most inhabitants of Zena hail from other regions, and few of its original population remain. For those traveling further out from the mainland, it serves as a last stop for goods and preparation, and for many it also holds the allure of black market trades 🏴☠️.
Catarina: A large region with a big amount of geographical diversity, as one stretch is coastal with a Mediterranean-type climate, while the remainder ranges from subtropical to temperate. Like Zena, the coastal area has port cities where one can find bustling marketplaces and visitors from all over. Beyond those cities, the region is home to a couple of mountain ranges that contain and further lead into deciduous and coniferous woods as the landscape transitions towards that of Carim’s. While these more wooded areas experience a fair amount of precipitation that ranges from light rain to snow, much of Catarina enjoys a slightly dry and fair climate, with decent amounts of sunshine that encourage a well-minded populace. Certain fruits, wines, and ales are common exports from Catarina 🍻. Livestock and animal-derived products get special attention as well: milk, cheese, and chocolate from this cooler sections of the region can be sought after.
"Dark Souls - Knight of Astora" by Vicente Valentine on INPRNT