Done as a request for a close friend of mine, here is Cad Bane from the Star Wars animated series.
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Done as a request for a close friend of mine, here is Cad Bane from the Star Wars animated series.
Super Smash Bros. Wii U & 3DS styled Metal Sonic originally posted on my Deviant art account atlas-divide.deviantart.com . I decided to branch out so my work could gain more notice, Inspired by the creator of the Rayman “leak” Artsy Omni I wanted to try a character I was fairly sure he wouldnt attempt, to avoid stepping on toes. All in all i think it turned out very well, albeit it took forever to finish.
-------Move set thoughts (just for fun)------- Standard B = Core Burst : Similar to Robin's standard B, Metal sonic charges energy within his core, lesser charged shots will appear as burst or balls of energy. A fully charged shot fires as a powerful piercing beam. However, too many shots within a select time limit will result in a temporary system overheat and the inability to use the standard B for a short time. (Deals 5% dmg. 9% dmg. 15% dmg. depending on charge level.) Forward + B = Overdrive Boost : Metal sonic charges forward surrounded in a wave of energy plowing through opponents with minimal knock back, stopping roughly 6-7 units of metal sonic's width away, or a little further than Fox's flash attack. (Deals roughly 8-10% dmg.) Up + B = Jet Rise : Metal Sonic rises into the air through use of his torso jet, the recovery distance roughly 1/2 or 3/4 of Sonic's recovery, the trajectory can however be altered in any direction before launching. (Deals roughly 5% dmg is contact is made and enemies directly behind Metal Sonic receive a gentle push in the opposite direction.) Down + B = Black Shield : Metal sonic activates a black diamond shaped shield that rotated around his body, the shield itself can be held down indefinably but can be broken by grabs or physical attacks. The shield will reflect any projectile that hits it, and if activated while running Metal sonic will continue to slide in the direction he was moving, unable to move until the shield is deactivated. (Deals 2% dmg is activated directly next to the opponent. 5% dmg if it collides with the opponent while sliding.) Final Smash = Metal Madness : Metal Sonic temporarily transforms into his monstrous metallic monster form from the game Sonic Heroes. The form is roughly the size of Giga Bowser and is able to be controlled as a fighter, all special moves are dramatically enhanced versions of their usual counterparts dealing increased damage.