Did some fanart for @tredlocity's comic series Val and Isaac. Also used the opportunity to experiment with lighting effects.
Full res here if you're interested.
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Did some fanart for @tredlocity's comic series Val and Isaac. Also used the opportunity to experiment with lighting effects.
Full res here if you're interested.
Drew one of @misterculexus' characters, Alice Boone (featured on @asktheraggededges and in the appropriately-named Boonequest), in a warmup sketch that I liked so much it kind of got away from me.
Also a bit of a style test and a way of getting myself to remember how I actually draw things again. I think I'm starting to get a sense of individual style, but we'll see.
When I say "I wanna make something", I don't mean "I wanna make something and hope it does well in terms of some kind of metric". It means "I wanna make something because I am driven by a creative desire to do something."
Like, for example, I have the urge to create some kind of analogue horror series, or at least a horror series in the same kind of vein as that genre.
Someone might say "but the analogue horror market is so saturated! It might not do well! It's really difficult to make good horror content."
To which I say: so what? It's something I want to make for the sake of creation itself. Sure, it'd be nice if it got a lot of views and/or I could make a little bit of money off of it, but I just want to make it to see if I can.
Similar deal with writing fantasy novels or making games. I just wanna make them. The only reason I'd be charging (a fairly small amount of) money for them is because it'd be a nice bonus, and to help keep me financially afloat.
Lancer - Moira Dante-Lehrmann (2022)
A character and her mech I made for Massif Press' Lancer RPG (available here massif-press.itch.io/), specifically a campaign my brother is running. She's been loads of fun so far, only one session in but hoping for more soon.
This drawing took me far too long to do, and is a little scuffed in some places, but hell, I reckon it came out alright. At least the bits that matter.
Of all the phrases that the Lancer RPG books and the community has somehow brought into my lexicon, the phrase "Don't worry about it." in response to something unexpected or unsettling is probably my favourite.
A collection of truly bizarre ads I've stumbled across on the mobile app
I can't possibly fathom how these came my way, but there they are.
Tearing my hair out trying to figure out a semi-concrete timeline for Age of Sigmar so I can write the lore for my various factions with at least a degree of accuracy without having to worry about mortal characters dying of old age but also leaving a lot of wiggle-room for there to be plenty of time for various big wars to happen
The amusing thing about the big fancy release box for the T'au update being full of kroot models, and the kroot actually getting something akin to full support in the codex, is that I was already planning on making a full Kroot army back when it would have been a dumb but fun idea. This is, of course, not going to stop me. I've already committed to the bit and I'll be damned if 'actually being kind of viable' is going to stop me.