So for anyone interested in the differences of earliest DnD, I found this thread and made it visually easy to access.
(all credit for this goes to Adam Dray, check the link for the entire post)
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So for anyone interested in the differences of earliest DnD, I found this thread and made it visually easy to access.
(all credit for this goes to Adam Dray, check the link for the entire post)
No. 8 - B1, In Search of the Unknown (1979)
Author(s): Mike Carr Artist(s): David C. Sutherland III (Cover), David Trampier (Original Cover) Level range: 1, preferably party size 4+ players Theme: Tutorial Dungeon Major re-releases: Original Adventures Reincarnated: Into the Borderlands
A quirk of early DND that people sometimes forget is that you had to learn how to play this game. The assumption, prior to the Holmes Basic set being released in 1977, was that you knew a guy who knew how to play, in a kind of 1970s & Gary Gygax version of Six Degrees of Kevin Bacon. Holmes had obviously made a big dent in this, but still there were complaints about the game being confusing and hard to learn. In steps Mike Carr who made the following bold proposal:
What if we made a paint-by-numbers DND module to train new GMs with?
A portrait of J. Eric Holmes (editor of the 1977 D&D Basic Set) in an imagined study, by fan David Crawford. Originally posted to the Holmes Basic FB group, posted with permission to my blog today.
Im a serious dm
No. 7.5 - 1978 Reflections, and the Halls of Mystery
Welcome back to the end-of-the-year recaps! This is technically the first TSR iteration of it!
1. Coolest ideas
It's a lot of stuff from D2. The big ticket item is "neutral-ground hostile shrine" -- any time you can muck about with otherwise hostile people without drawing swords immediately is a big win. I know that the reaction table is supposed to mitigate that some but, cmon. Sometimes you just can't think of a good reason that the 9th goblin pack tonight is not immediately hostile. This is a way more natural way to handle it. And it lets you talk and such and experience their culture from their perspective!
2. Coolest Module You Haven't Heard Of
This is honestly a hard one because all of these modules are intensely well known. Gun to my head, I would probably vote for G1. The D-series is cool but frankly there have been more better and more interesting iterations of subterranean hexcrawls -- Veins of the Earth being the currently famous one. But the thing about G1 is, G1 is a surprisingly natural and fun location. Unlike the others in the GDQ series, G1 is genuinely an adventure you could slot anywhere with no context. It is simply a fun raid on a fortress, which I never get tired of. The twists of "they're piss drunk" and "there's a slave revolt in the basement" are really good (albeit in 2024 a little stale) twists on the classic raid-on-fortress formula.
3. The Growth of Module Design
Honestly 1978 represents a rather stagnant year for module design. The most innovative design feature I see is how D1-D3 feeds into one another in a much more naturalistic way than its predecessors, and all through that deeply useful combination of hexmap and random tables with a handful of pre-programmed setpieces. I am eager to see hexmap technology get much better going forward.
A Small Appendix: What's a Basic DND?
A lot of people get confused about what a "Basic DND" is. Here is a quick explanation. It's a series of deeply compatible games descended directly from the original DND, without being via ADND:
1977: Holmes Basic, "Blue box". Still essentially ODND.
1981: Moldvay Basic, "B/X", "Moldvay-Cook". Note that Moldvay edited Basic, Cook edited Expert. Basic/Expert, B/X. Still essentially ODND, with babysteps away.
1983: Mentzer Basic, "BECMI". BECMI is an abbreviation for the chain of box sets that make up Mentzer's series: Basic, Expert, Companions, Master, Immortals. Mentzer basic is the biggest single step away from ODND, changing a few rules.
1991: Denning Basic, "Black box". Officially, The New Easy-to-Master Dungeons & Dragons Game. Very rarely discussed beyond the tutorial cards that came with it.
1991: DND Rules Cyclopedia: A repackaging of BECMI, without the I, into one volume.
1994: Stewart Basic. The Classic Dungeons & Dragons Game officially. Very rarely discussed.
For all intents and purposes, in 2024 the ones you'll see discussed are Holmes, Moldvay-Cook, and Mentzer. And no, that thing that looked like Mentzer basic they sold for 4e and 5e is not actually basic, those were just regular introductory sets for 4e and 5e respectively.
Oh, and if someone says something is "basic-compatible" or "inspired by b/x" they almost always mean Moldvay basic. The giveaway of DND Basic lineage, to me, is race-as-class mechanics (eg. your class is Elf). No one else really did that because it's a really bizarre way to essentialize race (I mean, don't essentialize race at all). Most modern hacks have some kind of optional rule to remove it because it has been very unpopular, as far as I can tell.
Pre-G1 Modules, part 5 - The Tower of Zenopus
So you probably noticed that this is being posted after G1. Sorry! File this in July 1977, so just after DK1 and 2 and Tsojconth and City-State and Tegel Manor but before Thieves of Badabaskor et c.
This post being released out of order is a function of where Zenopus is hiding. You see, the dating of Holmes Basic is a little squirrely. Most places say 1977 broadly, some people will say "the earliest reference is an ad in Dungeon in September '77", and a few internet sleuths say July 11th . So I hadn't had that down in my to-review list before I released G1, and in the rush I had forgotten that hiding in the back of Holmes Basic is the beloved little module simply entitled "Sample Dungeon", later known as The Tower of Zenopus.
[42-2] - Is the TTRPG OSR problematic or a force for good?
Six YouTubers come together to answer the question: “Is the TTRPG old school renaissance / revival (#OSR) problematic 🦹♂️ or a force for good?” 🦸♂️ 👂 Listen to their thoughts and let us know what you think. #ttrpg #dnd
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