・ ⟢ ⋮ Protocore Guide ゛༝.
Finally back with another guide! This game is so annoying at times and writing out guides is not my strong suit. I am trying my best. 。゚(゚´Д`゚)゚。
With this game, you will get so much further with good protocores vs high levels. They mean nothing without a decent build! So yes, protocores are very very important.
I hope this helps! Some of my stats are iffy because my luck is awful with Protocores. Sometimes you will have to take what you can get and hope you can improve later on!!
The Basics
- Just match the companion’s talent! Listed below.
- Avoid flat stats unless they are boosted with a scaling % bonus
- For bonus % aim for 10%+. Typically you would want to be as close to 14% as possible.
- Any memories under level 50 benefit from flat stats though (pointless tbh)
- Trash any cores with ATK/DEF/HP bonuses as the main stat UNLESS YOU ARE USING CALEB then keep 1 Red Def bonus square for this solar. Keep any triangle protocores that have Damage 2 Weakness, Crit Damage, or Crit Rate.
- The highlighted area is your main stats! Everything below are sub stats.
- Make sure the bottom sub stat matches the companion because that’s the one that will be boosted the most in the long run
Example for an ATK scale companion
- Boost protocores to levels 3-6-9 to see what all 5 stats are before trashing it so you get some recourses back. Trash it before hitting level 12 since it’s too expensive and not worth it
- You gain a double bonus at levels 3-6-9-12-15 so rank protocores up by 3
- Any solar pair that has R1+ needs either 2x Expidited Energy or E.E and 1 Oath Strength. I will always vote for more E.E!
- Any pair with R0 should have 1 oath strength or E.E and 1 oath recovery boost!! Boost your oath recovery to +9 to ensure you will be able to use your oath twice during a battle (ignore mine being at +8).
- Only keep protocores that have the main stats shown above for the squares!
Examples of protocores from perfect, to decent, to horrible if using an Attack Companion! Def is not needed for this companion but it wont hurt. The last protocore has too many mixed flat stats that don’t align with the companion’s talents and/or are flat!
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What does each protocore stat do?
I feel like some of the stats are pretty self explanatory so I won’t be going into those too much. Attack raised attack, defense raises defense, and HP raises HP. Simple.
I will be using the 𖤓 to represent solar memories, the first two pairs you equip, and the ☾ to represent lunar, the bundle of four!
Oath Strength (𖤓 and ☾)
Oath Strength boost how much damage your oath does. Those cool battle moves with the cut scenes, you know? Those! The moves you can only use once or twice during a battle. I would deem this stat to be not as important as the other ones listed below, but I will use it from time to time depending on the situation. I would rather have Expedited Energy for one of my solars over this stat.
Expedited Energy (𖤓 only)
Expedited Energy! You know those little yellow stars at the bottom of your health bars? The things that need to fill up so you can use your resonance moves? Well this protocore speeds up that process so they fill up faster! That’s all. Very very helpful though!
Oath Recovery Boost (𖤓 only)
I would only recommend using oath recovery if you are using a 5 star memory that isn’t Rank 1 or higher. Both solar memories need to have 1 rank to them to count as a full rank up by the way! Basically if you have a torn outfit with your companion then they are Rank 1 or above!
This stat just boost up how fast your oath charges! With that being said, it caps at 20%! Anything over that is overkill and is pointless to have. Even with the cap though, you can only use your oath 2 times during battle so I would cap this protocore at level 9 because this also guarantees you can use your oath twice if you timed it perfectly.
Crit Damage + Crit Rate (𖤓 sub stat & ☾ main stat)
These two stats go hand in hand! Without high crit rate your crit damage is useless! Crit damage increases the damage done when you land a critical hit and to land more critical hits you NEED crit rate. You would usually want to aim for the 40%’s and higher! With high enough crit damage and crit rate you can easily brute force your way through battles even without matching stellactrum. You can also raise your crit rate by ranking up lunar memories.
DMG To Weakness (𖤓 sub stat & ☾ main stat)
Whenever you break a shield on a Wanderer you start to do DMG to Weakness. Typically bosses will have shields and a few wanderers during mobs. This just means you’ll do more damage to them when their shields are down.
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Substas you want for Companions
Attack Based: Lightseeker, Abysswalker, Boxing Sylus, Master of Fate, or any non myth companion ex: Dawnbreaker, pilot Caleb, artist Rafayel, deepspace Hunter Xavier, etc.
Attack Flat + Attack Bonus with any of these to follow: Crit Rate, Crit DMG, D2W
Defense Based: Lumiere, Foreseer, and Farspace Colonel* = priority
*Defense Flat + *Defense Bonus with any of these to follow: Crit Rate, Crit DMG, *D2W
HP Based: Sea God and Dragon Sylus
HP Flat + HP Bonus with any of these to follow: Crit Rate, Crit DMG, D2W














