There’s this weird disconnect that sometimes happens whenever franchises go for too long. I’m specifically talking about IPs that started as dark fantasy or sci-fi or anything with some edge.
As the years go by and new installements come, you see two lines of thought clashing - a) the stakes need to be higher and 2) the franchise needs to attract more people and thus be more accessible.
So you end up with a story that on a macro level is darker and darker, while the micro is focused on the escapism from the real world. The edges get sanded off and coffee shops pop up. The small issues get simple and non-commital, easy to solve and to bear the burden of, while the big bad is commiting unspeakable acts. So unspeakable that the writers dare not explore them further in fear of alienating the audience, now unused to previous levels of grimdark.
The biggest offenders that come to mind as examples are World of Warcraft and Dragon Age.
The “when we stopped putting heads on the spikes” line about Warcraft ages better and better imho. The same expansion that gave us a round two of a beloved villain and his army of industrial orcs also gave us a selfie cam. Expansion of the world soul getting corrupted also gives its players a beach attire set for a filler episode.
And Veilguard… oooh Veilguard. Entire continet gets wiped out, so the stakes are the highest we’ve ever seen. A big chunk of the game is placed in the slave capital of the world, but also we can’t show slavery. We can’t have our MC, who is possibly an ex-slave themselves, react to any of that. And the “steamiest romance scenes in the gaming world” have barely any nudity… for what reason, exactly? We’re all adults here.
As a final note, this is not bashing “the woke”. This is not about Taash and their non-binary identity, which, as awful as the game is at getting its point across, isn’t a bad thing. This isn’t about pride flags and gender neutral bathrooms in settings where they would logically be. This is strictly about two philosophies constantly at odds during writing of games and movies, which actively harm the end product.