So, let's continue with this!
O'chunks again. Actually, is the villain that we fight the most.
King Croacus, yehah, I've talk about him in one last part, so go see it!
Despite being an improved version of Brobot, the L-type has less HP, however this is due to the nature of the two battles: the original robot is fought using Squirps' laser fire, which is much more damaging than normal attacks, necessitating a greater amount of HP. Its attack and defense have been increased by one, however. And also It has been upgraded with hands and feet.
Defense: 4 (8 against fire)Score: 6000
Card description: This is a souped-up version of Mr. L's robot. It looks like he went all out with the customizations. Too bad they don't help much!
Tatle: That's Brobot L-type. Mr. L pulled out all the stops to make this one... Most of its moves are the same, but it can now use its hands or tackle you... He seems to be weak to explosions, so try using Boomer on his feet... You remember that after setting a bomb, you can use 1 again to set it off, right?
Bowser. Again. What a surprise, not? At least, he's not the main villain and the final boss this time.
Underchomp. A great boss!
Despite the fact that Dorguy the Third is the one that summons it, the Underchomp's Catch Card states that all three Dorguys have ownership of the beast. The Underchomp is based upon the legendary hellhound Cerberus, a giant, three-headed dog who guarded the gates of Hades in Greek mythology. In one story, he was put to sleep by the music of Orpheus, which is similar to how Piccolo's music can put the Underchomp to sleep.
Mario, Luigi, and Bowser face the enemy in a far different way from other enemies in the game; they fight the creature in a turn-based battle, though it is farther from the style of other Paper Mario games, and closer to that of the Dragon Quest titles and EarthBound Beginnings. Its battle music is an 8-bit remix of the normal mini-boss theme.
The player cannot use Tippi at any point during the battle with the Underchomp, and it does not appear in the field before or after the encounter, making it the only enemy in the game (and one of the few in the Paper Mario series) that cannot be Tattled. However, a Tattle exists in the game data.
Each head has a special ability. The Red Underchomp (left in battle) breathes crimson fire, the Blue Underchomp (middle one in battle) exhales blue fire, and the Yellow Underchomp (right one in battle) expels stinky breath. Each Underchomp can also charge up for one turn to use a stronger attack later.
Card description: The three Dorguys command this special breed of Chomp. In off-hours they like to practice their comedy act. (A/N: ?)
Tattle: That's the Underchomp...It's a three-headed Chomp that guards The Underwhere...Max HP is 16, Attack is 3, Defense is 4. It's immune to flames...Its Defense is high, so try using Cudge, Boomer, Thudley, or any special attack. The three Dorguys enjoy springing this fearsome Chomp on unsuspecting travelers...
Bonechill. The most disappointing boss.
He is an undead dragon with a large, blue-scaled head, six small, white-feathered wings on his back, and a large golden cannon with two wheels for a lower body. He is the leader of the Skellobit army and attempts a takeover of The Overthere. According to The InterNed, his theme is called "Bonechill Appears".
Tippi's tattle says that Bonechill may have once been a Nimbi, which is supported by the fact that he has feathered wings on his back. This fits into the overall motif of The Underwhere and The Overthere, which draw heavily from both Ancient Greek mythology and the Christian religion. In particular, the concept of a fallen angel (Nimbi) is inspired by the Biblical story of Lucifer, who became the devil after betraying God. Furthermore, in Dante's Inferno (of the epic Italian poem, the Divine Comedy), Lucifer (now known as Satan) is depicted as a giant, six-winged beast imprisoned in ice in the deepest circle of Hell. This is all paralleled by how Bonechill has six wings, was imprisoned deep below the Underwhere, and is a self-styled "master of the cold dark" who uses ice breath to attack and is "something of an evil celebrity in certain circles of the Underwhere". Similarly, his being released during an apocalyptic event (the emergence of The Void) may be derived from the Book of Revelation, where Satan escapes from hell and he and his army are battled and defeated in heaven.
Fun facts: In the Japanese version, Bonechill used the archaic zansu conjugation of the auxiliary verb gozaimasu at the end of each sentence, which is typically used to characterize older, snobby, social-climbing females in fiction.
Bonechill is one of the two bosses in the game whose looks change as the player damages him; his scales begin to fall off as his HP declines. The other is Mimi, who gradually loses her legs over the course of the battle.
Card description: Tremble before the frosty lord of the Underwhere! Bonechill's minty-fresh breath will freeze you solid! (A/N: What??)
Tattle: That's Bonechill. This frigid boss escaped from his prison in The Underwhere...Max HP is 80. Attack is 4. Bonechill will only be hurt by attacks to his head...To hit his head you'll need Luigi's super jump, or Thoreau to toss icicles...Bonechill's icy breath can freeze you into a soild herocicle...I don't know why, but I get the feeling he's related to Grambi and the Nimbis...I wonder if he was once a...
I'm not even going to bother putting up another image. Is O'chunks.
Yehah, you guessed, is Mimi!, the creepy copycat.
This one makes me want to talk. But, I already did it in a previous part, so go check it out >:)
Well, the next one is Super Dimentio, BUT, I'll make a future part with all the info. Stay noticed!
Now, we'll check the most powerful bosses: the optionals. Let's keep goin'!
The first one of 'em. With all of you: Wracktail!!
Wracktail is a giant, lavender robotic dragon that appears in Super Paper Mario. He stated that he was a wrathful god who was locked away by the Tribe of Ancients, and Tippi says that he was the prototype for Fracktail, who looks identical to Wracktail except for his color. Before the fight, he expresses anger at the heroes for disturbing his slumber and decides to kill them in turn. Wracktail is found at the bottom of the Flipside Pit of 100 Trials and upon his defeat, Dashell, a Pixl, is obtained, and a Pipe appears, leading Mario and company back to the entrance of the Pit. Just as Fracktail is the Super Paper Mario equivalent of Hooktail from Paper Mario: The Thousand-Year Door, Wracktail is the counterpart to Bonetail.
To defeat Wracktail, the same tactics must be utilized as those used to defeat Fracktail. The player must wait for the boss to dive low along the ground, then jump on his back and use Thoreau to grab the Wrackles and throw them and Wracktail's antenna, which must be hit 30 times to defeat the dragon. It is also possible to damage the antenna by stomping it, either via Luigi's super jump, or by landing on it when Wracktail flies in a loop. (A/N: By the way, this made me feel so fool. Because I wanted to defeat him in the conventional way 'cause a Video tutorial, but, not being able to defeat him, I did arduous research until I realized that I could defeat him with Luigi :/ )
Upon defeat, Wracktail warns the heroes that he was not the only monster created by the Ancients, referring to Shadoo, and directs them to the Flopside Pit of 100 Trials.
Fun facts: Contrary to what his Catch Card description in English versions claims, Wracktail is only ten times stronger than Fracktail, not 100 times.
His Catch Card description in the Japanese version claims he is Fracktail's "father" and simply mentions that he is stronger than his "son" despite fighting the same way. It also does not directly mention his status as the boss of the Flipside Pit of 100 Trials, instead stating that he lurks "somewhere in this world".
Unlike Fracktail, who speaks almost entirely in capital letters, Wracktail's speech is in the game's standard style. This is partially reversed in the Japanese version, where Fracktail only lapses into mostly-katakana speech when "scanning" Mario and while under Dimentio's spell, and Wracktail speaks entirely in katakana and kanji with katakana furigana. (A/N: I don't even know what does it means 🫥🫥)
Card description: This baddest baddie in the Flipside Pit of 100 Trials. He may fight like Fracktail, but he's 100 times stronger.
Tattle: That's Wracktail, the very menacing lord of the Flipside Pit of 100 Trials. Max HP is ??. Attack is 10. It can fly and swoop down with its big open mouth... I think this is a prototype of an improved Fracktail from the Yold Desert... The Ancients must have built it. But like Fracktail, its antenna is its weak spot...
Omg, I didn't notice that I've never do a chap with Shadoo!! I'll fix it, I promise in the new part along with Superdimentio. I apologize.
The guardian of the 100th and final gate. His name is fittingly a reference to the last boss in a game. When End Boss is defeated, he attempts to cue end credits. End Boss can breathe fire, use a rolling attack, and attack with his club. Despite his name, it is possible for him to not be the final boss, as the player can battle Wracktail and Shadoo after him.
As strange as it may seem, it does not have catch card, idk.
Club Special abilities Fire Breath, Rolling, Fast
Spiked? Yes (A/N: Would someone be kind enough to tell me what it means?)
Tattle: That's End Boss, one of King Sammer's famous Sammer Guys… He won a Sammy at last year's Sammer Awards for Best Final Boss Performance…
And those would be (almost) all the bosses in the game. Now, a challenge for you: If this publication reaches more than 150 notes, I will make a part listing all the Samiteros, by name and surname.