Most of y'all already knew that, but I can't discourage buying it enough. Wasted $20 technically $40 because I bought Sims 1 also. I'm so disappointed because I like having my games in Steam.
Long story short, it crashed SO frequently that it gradually became unplayable. I tried everything under the sun and removed all my CC. I've tried Vulkan, I've tried deleting the caches every time I launch it, I've tried different graphics settings, I could go on and on and on. It got to the point that I couldn't even get my Sims to go to a community lot successfully without it crashing.
I installed UC and immediately the crashing stopped and it runs like a dream.
DO NOT BUY LEGACY COLLECTION LEARN FROM MY MISTAKES
right so with the EA buyout, there’s been a lot of discussion about boycotts and ethical consumption, i want to make something very clear.
im going to explain it like this: buying groceries (which you have to do) from a company that is violating human rights, harming marginalised people, and all round just bad, because there are not better options accessible to you…
is in NO WAY the same as buying DLC for a video game (which you do not have to do) from a similar company.
buying things that you need to survive is necessary, buying a video game is not.
i am sorry but i cannot fathom thinking that “everything under capitalism isnt ethical so i may as well buy whatever i want.” “you have a phone and clothes that were probably made through slave labour so ill play a video game that does the same.” “if i boycotted everything that is bad i would have nothing left!” do you understand how that makes no sense.
some things are unavoidable yes. which SUCKS. but playing a video game that supports the death of queer people is avoidable.
i am honestly disgusted that people are being called toxic for supporting boycotts.
boycotting works. there is so much proof of that in the world right now. we have power, we have strength in numbers, we can make change.
Corporate publishers have far too much power, but everyday gamers are fighting back to stop them. The Players Alliance is bringing gamers, devs, and creators together to inspire an industry that thrives on passion for gaming, affordability, and creative freedom.
Together, we can hold corporate publishers accountable and put a stop to their unfair consumer practices.
**PRIVATE EQUITY & SAUDI ARABIA’s EA BUYOUT**
● EA agreed to a $55B leveraged buyout (LBO) led by Saudi Arabia’s Public Investment
Fund (PIF) and a private equity firm led by Trump’s son-in-law Jared Kushner. This is
the largest LBO in history, giving Saudi royalty massive control of a key American
cultural industry.
● The buyout is financed by $20 billion in debt, which will increase pressure to cut costs
through layoffs, replace creative talent with AI, and close studios. It will also create an
incentive to nickel and dime gamers: more aggressive microtransactions,
gambling-like loot in sports games, pay-to-win models.
● Saudi royalty will have control over cultural decisions, potentially ending LGBTQ
visibility, strong women characters, or anything else the Saudi royal family personally
objects to. Monarchs from overseas will be able to expand their influence over millions
of Americans.
● Continuing its practice from “sportswashing,” or investing in sporting to improve
public image and distract attention away from human rights abuses, Saudi Arabia is
motivated to invest in gaming to “gamewash” and create further distraction away
from its human rights record.
● The Saudis and private equity expect a smooth, rubber stamp process. But they
underestimate gamers’ willingness to fight against ultra rich elites that are raising
prices and taking away our choices. By creating pressure and public scrutiny, we can
force regulators to block the deal altogether.
**AFFORDABILITY**
● **Main message**: We cannot allow gaming to become a luxury. Rising prices, even more
expensive consoles, and monetization-turned-paywalls are locking millions of gamers
out of the industry they helped build.
● Gaming is becoming harder to afford, and younger gamers especially have reduced
spending by 13%. Publishers have increased game prices up to $80. Xbox console
prices have risen to $650 and the PS5’s standard model to $550.
● Game prices are rising higher than inflation. Gamers today are paying up to 40% more
for similar titles they bought in 2013. This is even as digital sales lowered distribution
costs. US hardware sales dropped 25% year-over-year in 2025, and 63% of players buy
two or fewer new games per year. This is a reflection of frustration with rising costs.
● Microtransactions are driving spending beyond retail costs. For EA, this digital revenue
makes up for 73% of its total revenue. Gamers are now spending upwards $70/ month
because games are now built on a monetization model. Corporate publishers put the
full game experience behind monetization, making it much harder for us to avoid
additional spending.
**CONSUMER PROTECTIONS**
● **Main message**: Gamers deserve the same protections as any digital market.
Safeguards against unfair practices, the right to own what they buy, and honest and
transparent pricing. Corporate publishers are putting basic consumer rights at risk.
● Our consumer rights are fading. Corporate publishers’ predatory practices—loot boxes
with gambling mechanics, pay-to-win, battle passes—are marketed as optional but
are increasingly required for full game functionality. This practice has drawn regulatory
scrutiny from the EU, but consumer protections in the US are ignored.
● Private equity benefits from political partisanship at the cost of US consumer interests.
Trump’s son-in-law Jared Kushner’s firm, Affinity Partners, is a principal beneficiary
from the EA buyout. His close relationship with the administration threatens to turn
the government’s regulator role into a rubber stamp process, overlooking potential
harms to US consumers
Sign and Share so we can Block the EA Deal
EA’s $55 billion buyout will give foreign investors and Private Equity massive control over gaming and turn the worst anti-consumer practic
We all know that EA's new The Sims 4 EP called “Lovestruck” is just like…. A teen rated ripoff of “Wicked Whims” by TURBODRIVER and the rest is like… Stuff from “The Sims: Hot Date” days of yore ported into TS4.
But it's important to notice that ALREADY EXIST a teen rated version of “Wicked Whims” called “Wonderful Whims”, which includes the turn on/off system. There is also already a dating app mod called “SimDa” Dating App by @littlemssam . So this is stuff that has already been done for a looong time.
Here I explain EA legal conditions related to mod and cc
Update - 21 July 2024: here some cc and mods that does exactly what this EP does!
Disclaimer: I know none of this helps console players. But neither does encouraging EA to continue their bullshit by buying new DLCs, so thi
owen burnett sim that i made all the way back in 2023. i dont play sims 4 anymore since ea got bought out by human rights abusers but i still like how this turned out. i used a few mods because i think the base game textures are ugly. especially the skin textures
it had fun characters, diversity, some good-decent lore (despite becoming shit bc of layoffs and writers leaving), and was originally fun as fuck to play.
With an imminent demise of the buyout of Electronic Arts coming to a close…
And me being finished with The Sims series through trying out gameplay features exclusive in expansion packs and accomplishing my personal whims…
Here is my opinions and gripes for every iteration released:
1.) The Sims 3🥰
Everything from tomb raiding, nectar making, finding rare collectables, OP money trees, scuba diving, resort management, to open world exploration...is what I enjoy about in the third.
2.) The Sims 1 (2000)🤩
Nostalgia is good, but not for long in the first game.
3.) The Sims 2 😬
No matter how many times I give this a chance, it aged like milk for me. I am terribly sorry that I cannot join along for the ride.
And last but obviously the least of the bunch...
4.) The Sims 4😰
Despite having good-looking sims, it bored me like an hour. They dampen the charm and dark tone of what makes a life simulation beloved by millions of players.
There were frequent glitches before and even after Sims 4 becoming free to play.
Is as if they intentionally release the game unfinished aside from the shift from live service to single player after SimCity 4's failure...
And that's about it for my rant.
There is one more artwork from my art blog about The Sims that I want to be done soon and hopefully it won't take long...