EA is turning the Sims into Second Life. EA introduced a marketplace where creators can sell any creations, EA will then share a whooping 30% of the revenue with the creator. The new marketplaces with user created content will be in game.
I am tired of every sims announcement being about how they can rake in more $$$. 30% to the people who make the content, and 70% to EA who would make $0 without the creators? SMH.
This is why the whole moola thing is a problem at first glance, 600 coins might not seem so bad, but once you convert it to dollars, it’s nearly 8 bucks for just 5-6 items, which is pretty ridiculous. I really hope people recognize it for the grift it is and avoid giving their hard-earned money to it out of FOMO. This whole thing has left a really bad taste in my mouth, because on top of everything, EA is pocketing 70% of the revenue generated by the players who are still PURCHASING EP, GP and Kits which cost summed togheter would be more than 1200$!
Paid mods were always bad! No one learned ANYTHING from Bethesda?
A quick summery of EA's bootlickers objection and why are the dumbest justification to made up:
1. The Sims 4 is a free-to-play game and microtransaction are a classic of FTP
The Sims 4 is NOT a really a free-to-play game. Yes, EA in October 18, 2022 made The Sims 4 free to download and play, but at the time the game already had 37 SP, 12 EP and 12 GP (all of which still aren't free) and a lot of people already bought the base game for 60/70$ and dozen and dozen of those DLCs. I wouldn't call The Sims 4 a fee-to-play game, because the base game lacks of a lot of interactions and opportunities that makes you wanting and needing all the DLCs to actually enjoy the gameplay, while a real FTP gives you the opportunity to enjoy the gameplay as whole. The microtransactions cover up only some extra lives or avatar's add ons.
2. The Sims 3 had a Marketplace, what's the fuss?
This is a dishonest comparison, because The sims 3 Marketplace was an in-game-store that sold only EA-made items and packs, but you still had the possibility to download free mods and cc. Costum content wasn't sold through an EA-owned platform. Sometimes you could download for free cc from the gallery (and this caused a lot of bugs and crashes involving the creepy doll of chaos).
3. It's just like patreon!!!
No, it's not. EA didn't like creators who disclosed their cc and mods under a patreon subscription, because EA's legal licence considered all the mods and cc a derivative product of their IP and so EA's property, that could used only by EA without the consent of the developer and creator for profit.
That's why creators on patreon made free-to-download their mods and cc after a month or so (so called early-access): to avoid being accused by EA to take profit from their IPs.
Now, EA in this Marketplace is sharing revenue with creators for a 70% to 30% agreement, while on patreon the creators could take 90% each subscription, since Patreon’s standard plan takes 10% of all earnings. Wonderful, right?
I leave you with this small question: if EA blamed creators over the constant bugs and crashes, why NOW they want indipendent creator to work for them? Could be that bugs and crashes involving the game are only to be blamed on EA itself?











