Publication Paper Abstract
I am currently working on finishing a publication paper on the work a colleague and I have done on Case-Based Reasoning coupled with Machine Learning in RTS games. Here is an early version of the abstract preceding the paper:
Online Micro-Level Decision Making in Real-Time Strategy Games Using Case-Based Reasoning and Reinforcement Learning Systems
Chad Mowery, Nathan Spencer
Department of Computing and Software Systems
University of Washington, Tacoma
{mowerych, nathanps}@u.washington.edu
Abstract. The specialization of artificial intelligence (AI) techniques within the gaming industry is becoming a fast growing field of study for students in academia and industry developers alike. Many of the AI techniques used in modern video games are unique to a gaming problem domain as game developers often face the challenge of implementing their game AI with limited resources (game frames, memory, and processor cycles), more so than traditional AI projects and studies. However, due to the technological advancement of modern video game consoles and PCs, previous AI techniques used in industry are quickly becoming outdated and uninteresting to players. In this paper we outline a complete AI system that utilizes Case-based Reasoning and Reinforcement Learning systems to provide new levels of player immersion. By utilizing real-time learning with Case-based Reasoning we can give a new outlook on games artificial intelligence as challenging and adaptive opponents for players.