If I'm not around here, this is where I am 👆
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If I'm not around here, this is where I am 👆
Holde Arvid
An isolated lumber village deep in the mountains of Norge, which is reachable only by a mountain tunnel that spans several miles underground to reach the summit, and a single cargo train line connecting to other cities. Holde Arvid boasts a modest population of about 800-900 most of the year, but has kept a stable, if smaller, population for hundreds of years. The road tunnel leading from the base of the mountain towards the top passes through the ruins of an old, ruined castle from times past, but beyond that, there’s not much to see. While the village’s primary industry is lumber and forestry via the Barlow Lumber Company, they also keep some rugged horses, tamed deer, and an aviary for various species of local wild birds such as eagles and crows. The distant port city of Synnøve is visible from the mountains’ peaks, especially at night, which is where most of their lumber products are transported to via cargo train line.
Raphaham Presents The Wandering Village ~ A First Impression
Happy New Year from the Grin Brothers! Raphaham presents a, well, Raphaham Presents!
Thank you to Beabop for gifting this copy of The Wandering Village! Beabop's Channel: https://www.youtube.com/c/Beabop307 Raphaham Presents art by AlpacaCarlesi: https://www.deviantart.com/alpacacarlesi/art/Commission-for-Grin-Brothers-749153162 Grin Brothers Endslate by LittlePancake94: https://www.deviantart.com/littlepancake94/art/Commission-Nanka-And-Hat-847329974 The Wandering Village is available on Steam, Xbox One, Windows, Mac, Linux, and Xbox Series X/S.
YouTube: https://www.youtube.com/@grinbrothers Tumblr: http://grinbrothers.tumblr.com/ Twitter: https://twitter.com/GrinBrothers
Cities Skylines country radio station was much better than expected.
Snøhette
A mountain town with a population of about 1,700, just slightly eastward over one of the peaks overlooking the city of Synnøve. Snøhette has no roads leading in and out save for one that attaches to the ferry terminal along the Istungeelv River, but there are no other roads or highways that lead to it. Instead, residents and tourists must choose between either taking the river ferry, cable cars, or hike mountain trails to reach it, though there are some reindeer sled and guided horse riding services for the latter. The town mostly attracts visitors through seasonal festivals and snow sports such as skiing and snowboarding, with a local organic foods market stocked with regional foods grown either in the town or at Iskalddal farm nearby. The town also has a second cable car connecting Snøhette to Holde Arvid over the river and adjacent mountains, but its primarily reserved for the use of local residents and workmen rather than tourists. Being located inside the bounds of the local national park, the town sees a lot of wild animal visitors including various species of deer, wild goats, bear, wolves, and large cats.
Synnøve
A coastal port city in Norge which has existed for thousands of years, history tells that it was once the stronghold city of Frith, the Phoenix Goddess and Mother of Corvids. Though those days are long past, the city itself is a bustling hub of trade and tourism, with people coming from all over the world to visit the Cathedral of Frith where some of her direct descendants are said to still live today and upkeep the grounds where the remains of many of Frith’s original followers are still buried. The city boasts a population of about 75,000, and its major exports include lumber, ore, and animal products transported by cargo train down from the mountains, belonging to the Barlow Lumber Company and Furutrær Mineral Industry respectively. Besides its long industrial coastline, the city has several connections to nearby local settlements, including Iskalddal, Holde Arvid, and Snøhette. While Iskalddal and Holde Arvid can be reached via highway, Snøhette is only accessible by ferry or cable car. The ferries out of Synnøve take passengers up the Istungeelv River, while the cable cars take people directly over the mountains. Alternatively, people can also travel to Snøhette hiking on foot or by horse or reindeer sled through the mountains, but its not recommended without a local guide. Within the city limits on a small island just off the coast is the Sjøsiden Helligdom park with walking trails and an artificial bay surrounded by sea walls, large boulders, and cliffs. The park serves as a wildlife refuge and the artificial bay is a corral for holding large sea animals needing rehabilitation due to illness or injury. Some times of year, orca pods also take shelter in the park bay away from ship traffic, as do northern seals during birthing season, often crowding the shoreline in large numbers. Visitors can walk along concrete-and-glass tunnels for underwater viewing of any of the sea animals currently residing at the park, which is one of the more popular tourist attractions, but the park serves as a conservation center first and entertainment second. Park visitation is sometimes limited or outright closed depending on the season and amount of human traffic at any given time so as not to overly stress the native animal populations.
dev log day 1, 2025-02-05
For years, I've wanted to make my own video game, inspired by the SimCity of my youth and by the successes of the great solo game developers of recent years. I've made false starts here and there before, spurred by fickle inspiration. This time might hopefully be different 😓
I'm most excited about designing the assets for the game: 3d building models and little tunes are my specialty after all! The gameplay mechanics are pretty straightforward for now, but I want to develop something unique in that regard as well. To that end, while I might find it convenient to ask an AI to teach me the basics of what's been done before, there's a spark that will remain my own throughout this project.
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Prompts:
"How did solo developers make Minecraft, Stardew Valley, and Undertale? Is it possible for me to do it too?"
"I am developing a Unity game inspired by SimCity 2000. Can you outline the foundational work required to design a minimum viable product?"