USA 1993

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USA 1993
https://pierre-gilhodes.itch.io/gobliiins5
Some screenshots from the 1991 adventure game Fascination. I love how this game has a unique frame for each room.
Carré d'As (DOS), 1988.
‘Adibou : I Can Read, I Can Count’ / ‘Adibou : Discover English’
[MAC / PC] [ITALY] [MAGAZINE] [2001]
Adibou (English: Adiboo) is an educational video gaming series first developed by Coktel Vision. The franchise expanded into comic books, music and television series. Titles in the series follow Adiboo, a young boy who teaches children about a variety of topics including nature, maths, and language. Most stories are set in the world of Celesta.
The series is divided into different categories based on target market: Adi for 10-14 year-olds, Adibou for 4-7 year-olds, and Adiboud'chou for 18 months-3 year-olds, and characters have different names in different regions. The name Adibou is derived from the French acronym ADI meaning Accompagnement Didacticiel Intelligent (English: Intelligent Accompaniment Tutorial). Adibou games were initially developed in ScumVM's "Gob" engine.
The series was created by Muriel Tramis, the first female French video game designer according to la Croix. The games were designed specifically to be applicable within a classroom context. ~Wikipedia
Source: Mouse - Il cybergiornale di Topolino, 07/03/2001 (#09) || Internet Archive; Bultro
Top 47K - Gobliiins
Join the HG101 gang as they discuss and rank Coktel Vision’s apple-punching puzzle adventure.