Se fanno squadra per andare contro di te.. Immagina quanto sei forte!.

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Se fanno squadra per andare contro di te.. Immagina quanto sei forte!.
Col tempo si smette di accanirsi a cercare risposte, di affannarsi, di voler andare altrove. Non è rassegnazione, piuttosto una forma di accettazione attiva: si smette di combattere âcontroâ. Si risparmiano energie e si pensa di combattereâperâ.
â Ada DâAdamo , Come dâaria
Controluce,Piazza Sant'Anna, Palermo.
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La gente ha bisogno di un mostro in cui credere. Un nemico vero e orribile. Un demone in contrasto col quale definire la propria identitĂ . Altrimenti siamo soltanto noi contro noi stessi.
Chuck Palahniuk
"Le pecore nere di una famiglia sono in realtĂ liberatrici del loro albero genealogico.
Membri della famiglia che non si adattano alle regole o alle tradizioni familiari, coloro che cercano costantemente di rivoluzionare le credenze.
Coloro che scelgono strade contrarie ai percorsi ben battuti delle linee familiari, coloro che sono criticati, giudicati e persino respinti.
Questi sono chiamati a liberare la famiglia da schemi ripetitivi che frustrano intere generazioni.
Queste cosiddette "pecore nere", quelle che non si adattano, quelle che ululano con la ribellione, in realtĂ riparano, disintossicano e creano nuovi rami fiorenti nel loro albero genealogico.
Innumerevoli desideri non realizzati, sogni infranti o talenti frustrati dei nostri antenati si manifestano attraverso questa rivolta.
Per inerzia, l'albero genealogico farĂ di tutto per mantenere il decorso castrante e tossico del suo tronco, che renderĂ il compito del ribelle difficile e conflittuale.
Smetti di dubitare e prenditi cura della tua raritĂ "come il fiore piĂš prezioso del tuo albero".
Sei il sogno di tutti i tuoi antenati."
đ¤ Bert Hellinger
Baldur's Gate 3 Showed Me Gamers Suck
It seemingly started with an admittedly quite sensitive and prepared opinion by writer and game designer Xalavier Nelson Jr., coming out with a lengthy, but well-intentioned warning towards the general gaming public upon the release of the massively successful Baldurâs Gate 3.Â
In the thread, Nelson argues that the development of Baldurâs Gate 3 is an exception to standard game development. The project was a six year long passion project, heralded as a return to the increasingly popular Dungeons and Dragons IP in the video game medium, and on a massive scale never seen before. He offers a variety of other very sound reasons for why BG3 should be appreciated, but considered carefully when compared against the work of other studios, both large and small. That seems fine. Nelson isnât attacking anybody in particular, lambasting Larian, or any other developers, only pointing out the game for what it isâa special circumstance.Â
But the internet, particularly in its sweatiest, Dorito-munching, Discord-lurking corners, has shot back against this professional opinion with offense and anger. Games journalists, content creators, and social media have blown up with counter criticism, demanding that the game be respected for its triumphs, and taken as a lesson to larger AAA companies who have sullied their reputations with years of in-game microtransactions, live-service models, day one DLC, and countless other efforts to pinch just a few more pennies out of the consumer. A cursory Youtube search will lead one down a rabbit hole of countless clickbait titles praising Larian only as an excuse to voice frustrations for the AAA industryâs current state.Â
At first glance, thatâs entirely understandable. It seems more often than not that massive AAA projects, even the seemingly singleplayer types that should come as a singular purchase, are always begging the consumer for just a bit more. To the industryâs credit, itâs weathered its signature 60$ price point for a new video game for decades at this point, maintaining its price point despite the natural rise of inflation, though that absence is paid for using those previously mentioned business tactics. So whatâs there to disagree with? I mean, Baldurâs Gate 3 is a very, very good game, and I speak from personal experience, having clocked in about thirty hours of this chunky 150+ hour, miraculous adventure, and it hasnât asked me for my credit card once. Its quality, polish, and passion shine through every detail, and I have nothing but praise for Larian and their staff. But that gives people no reason to lambast developers, even for AAA companies. Most forms of media, most especially video games, are servants to capital, and like most businesses, will seek the path to the highest profit, rather than whatever their internal teams might be personally passionate about. They will harass, demand overtime, restructure, fire, and of course, crunch to meet and surpass consumer expectations, with no care for a developerâs health or personal opinion. So when a release like BG3 surprises and stuns the gaming world, and the chatter around the release is how it âsets a new standardâ, it doesnât magically improve the working conditions or raw ability of the developers, especially when theyâre working on entirely different games that demand an entirely different form of development cycle. Instead, that praise tends to shift the opinions of a companyâs business, like a shark quickly catching the scent of blood in the water. All of these high expectations will inevitably lead to even more of an unhealthy environment for developers to work under. Itâs fine to want better thingsâvideo games have doubtlessly evolved more than any other medium within the past few decades. Itâs fine to even expect good things when theyâre promised. Whatâs not okay is to expect that with nothing in return. I havenât heard of anybody suggesting a new defined 70$ to ease microtransactions, or longer development cycles to handle constant crunch, just a firm belief that Larianâs quality should be replicated.Â
Iâm sure to anybody whoâs voiced the opposite of what Iâm saying, that those desires are inherent, and neednât even be said (particularly about crunch). Perhaps theyâre upset at a particular developerâs tweet or opinion, or a company for its constant controversy (hereâs looking at you, Blizzard), but that singular developer, or even developers in multitudes, donât really have a way to change things internally. Those complaints should be directed to, again, the companyâs leadership. But even then, if the true issues of crunch and monetization wonât be mentioned, nothing will change for the better.Â
So yes: Gamers, please be better. Thereâs absolutely nothing wrong with celebrating quality, because I sure am, but if this is the game that makes people question why games canât be better, try to understand whatâs really holding them back.