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Ghost of Yōtei: The Haunting Tale of a Samurai
Unveiling the Legacy: Ghost of Yōtei Legends The announcement of Ghost of Yōtei Legends at Gamescom Opening Night Live has ignited excitement within the gaming community, promising a significant expansion to the already acclaimed Ghost of Tsushima universe. This new cooperative multiplayer mode shifts the narrative focus towards a fantastical realm teeming with spirits and mythical creatures, a…
Vampire Co-op Shooter Redfall - INDIAN
Vampire Co-op Shooter Redfall – INDIAN
The Xbox & Bethesda Games Showcase has been running at full speed from the start. We were introduced to a cooperative shooter about vampires Redfall. We learned the most about her during her official announcement a year ago. So be sure to remember to read our previous news first.. But the gameplay footage gives a good idea of what’s in store for us in action. The developers are suffocating.…
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Outriders Demo: Great Ideas But Weak Execution
Outriders Demo: Great Ideas But Weak Execution
Last week I was able to play the highly anticipated Outriders demo and it left me with some mixed thoughts about the experience and where I think the demo can improve for the final release. For those who don’t know, Outriders is the new third person class based coop action shooter being developed by Polish studio People Can Fly. They are a phenomenal studio that have been behind games like Gears…
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Approximate Release Month: June 1993 Genre: Platformer Developer: Titus Software Publisher: Titus Software
The Blues Brothers is extremely rough, but I had an enjoyable time playing through it.
I’m as surprised as anyone about that. The Blues Brothers is yet another misguided licensed product that probably shouldn’t exist. It’s not as dumb of an idea as Wayne’s World or the execrable The Adventures of Rocky and Bullwinkle and Friends, though. There are at least car chases and gunfights in The Blues Brothers movie, which could lend themselves to a game.
There are no car chases or gunfights in The Blues Brothers, though. This is a very standard action-platformer. You play as one (or both, in the two-player cooperative mode) of the Blues Brothers with the goal of reaching the jukebox at the end of the stage. The game has 34 levels in all, with motifs ranging from sewers to warehouses to … uh, a fantasy land with giant mushrooms. There’s a recurring sorta-boss that’s a dragon-snake-thing you must jump on and ride to the end of the level.
And that’s the main problem with the game and probably why The Blues Brothers has such a negative reputation online. It is brazenly unconnected to the source material. It’s so discordant from expectations that it feels like something funny is being pulled. It’s as if the developers had hurriedly reskinned a long-lost The Great Giana Sisters sequel. It would explain a lot, actually. On a platform and an industry filled with bad ideas, The Blues Brothers is so poorly conceived that it feels dirty. Like a scam.
So, I feel some mix of concern and embarrassment that I quite like the game. It does itself no favors by opening with some very basic levels that don’t give a good first impression. It’s not until The Blues Brothers ups the difficulty a bit before you can really tell that the controls are fantastic. Precision jumping is not a problem and movement is responsive. I’d go so far to say that this is one of the best-controlling action games thus far on the Super Nintendo. I’m aware that this is a ridiculous statement to make.
Most levels have a gimmick, which can be annoying, but the levels are almost all short and not too challenging. Nothing egregious overstays its welcome, and the generous mid-level checkpoints mean that dying isn’t as awful as it could be. Too many stages are cycle-based, though, meaning that if you are just a bit too slow you’ll need to wait around for a platform or something to line up so you can continue on. On the flip side, a handful of later stages have some gentle puzzle elements that are neat diversions. One has you destroy blocks as you descend through the level so a trampoline will be waiting at the end to let you complete the level. These kinds of flourishes are simple, but it gives some of the levels in The Blues Brothers some texture that would otherwise be missing.
I do wish that the game wouldn’t repeat the same low-quality voice clip every time you pick up an item, though.
I don’t finish many games during coverage of SNES A Day. But it says something that I finished The Blues Brothers despite its obvious and myriad flaws. So obvious and myriad that I’m worried that I’m totally off-base with recommending this game. I had a lot of fun playing it, though!
Next time: The title Cacoma Knight in Bizyland tells you absolutely nothing about the game, and that’s rad.
SNES A Day 200: The Blues Brothers Approximate Release Month: June 1993 Genre: Platformer Developer: Titus Software Publisher: Titus Software The Blues Brothers…
If you’re interested in cooperative multiplayer shooters on next generation consoles, this game may be the one for you. The following gallery of images is from the upcoming video game Destiny from developer Bungie studios. The game is said to be released in September 2014, and is looking to be one of the best open world cooperative shooters of next generation consoles.
As well as being a shooter, it will have RPG elements in the mix, as you rank up you can unlock new weapon attachments and abilities. The screenshots below capture just a glimpse of insane level of detail in the environments and graphics the game has to offer, as well as a small variety of weapons that will be included in the final game. This game is the result of a 10 year project that should be coming to it’s conclusion later on this year. At this point, the game looks extremely promising and giving the history of the developer with their previous games, they will no doubt hold up to their reputation and create an amazing cooperative gaming experience.
Gaming News: Upcoming Futuristic Shooter Destiny If you're interested in cooperative multiplayer shooters on next generation consoles, this game may be the one for you.
Approximate Release Month: August 1992 Genre: Football simulation Developer: Nintendo Publisher: Nintendo
How many football games let you play as high school teams? Super Play Action Football does!
Of course, the game doesn’t have real high schools or anything. You make your own team and play a randomly created computer team, and you still play in an NFL-style stadium with NFL-style plays, so there’s actually not much of a reason to play this mode. But it’s a unique feature that is missing from every game since.
There’s also college and NFL teams to play as, and these are more fleshed out than the high school mode. But only slightly. There are both single game and season modes, and the professional side has real NFL teams to choose from. The college teams are a weird grab bag of state names and directions as teams, but there are a few really bad renames. Two Lanes? Runoverya? Fluke?
But everything I’ve written about so far is moot because Super Play Action Football is the worst football game I’ve ever played. I don’t understand why they went with the perspective that they did, the playbook is a mess, the map covers a huge chunk of the screen, and the controls are muddy and unresponsive. There’s no sense of speed when a player is running, so the entire game feels like it’s in slow motion. And, perhaps worse of all, I can’t figure out how to throw an effective pass. I know it’s possible, but I’ve only been successful once. And I don’t know what I did to make it work!
Super Play Action Football has been a wholly unenjoyable experience. I couldn’t even make it through an entire interminable game.
Tomorrow: I don’t know how much F1 ROC: Race of Champions I will be able to play before I alt-F4 F1.
I saw a lot of incomplete passes.
Extra point is good
Go Bayside!
The pre-game screen
One page of the list of unlicensed college teams. Pursue…
You have to custom design your high school team.
Main menu
Sacked
Moving the chains
Kick-off
The college playbook is more complicated than the high school one.
Every NFL team in 1992 is here.
The pass is thrown.
First down
Title screen
The high school playbook
End of the quarter
Touchdown!
You can design your high school’s opponent or face a few different challengers.
The angle makes it hard to play.
SNES A Day 75: Super Play Action Football Approximate Release Month: August 1992 Genre: Football simulation Developer: Nintendo Publisher: Nintendo How many football games let you play as high school teams?
Approximate Release Month: June 1992 Genre: Soccer Developer: Taito Publisher: Taito
Super Soccer Champ is, blessedly, not an attempt at a realistic soccer simulation.
“Realistic” sports games on the Super Nintendo are among the worst games of the era to play in 2014. So when a game like Super Soccer Champ comes around and is, you know, fun and interesting, I feel like I’ve dodged a bullet. Even though its name sounds like it would be the sequel to Super Soccer, this fùtbol game is much closer to World League Soccer in all respects.
If the box art for the game didn’t spoil the fact, it would have been obvious that this is a port of an arcade game. I mean, the team select screen looks like it was ripped out of a coin-op fighting game. Each game is also only 4 minutes each, and upon successfully beating a team you are immediately thrown into battle with a second, more difficult club to face. This is basic arcade game structure, and the fact that this is the real meat of Super Soccer Champ might turn off some players. There’s no season mode, just exhibitions. But that’s fine with me!
But Taito did put in a few extra modes to fill out the cartridge. Most notably are the cooperative and competitive multiplayer modes, which are both awesome if you happen to have a friend into obscure sports games from over two decades ago. There’s also a mode dedicated to practicing penalty kicks, which is cool to have but not very exciting.
But how does it play? Pretty well! It controls like a standard soccer game does: pass, shoot, slide, etc. You can also perform punches and tackles against your opponents, but I was always carded when I tried so it doesn’t seem super useful at first blush. One aspect I really appreciate is Super Soccer Champ‘s AI; opponents are challenging but not impossible and my teammates were always roughly where I wanted them to be when I was passing up the field to make a run for the goal. My goalie even made some clutch saves, which I’m not used to in soccer games.
Even though it’s about as deep as a puddle, Super Soccer Champ held my interest. It may not sound like it, but that’s a compliment.
Tomorrow: No, Thunder Spirits isn’t about meteorology or the supernatural. It’s about shooting everything.
Title screen
Main menu
Game set
Kick off!
USA is SAD.
Every goal features a celebration animation.
Fast break
Continue screen
The options menu includes a cute tutorial video.
I scored!
That is a terrifying password.
Team select
That’s a pretty good face plant.
Clear shot
SNES A Day 64: Super Soccer Champ Approximate Release Month: June 1992 Genre: Soccer Developer: Taito Publisher: Taito Super Soccer Champ is, blessedly, not an attempt at a realistic soccer simulation.