Approximate Release Month: June 1993 Genre: Adventure/educational Developer: The Software Toolworks Publisher: The Software Toolworks
Mario Is Missing! is notable for several reasons ā itās a Mario game not made by Nintendo, and itās Luigiās first starring role ā but the biggest might be that it is a reasonably well-done educational game.
Uh oh, Mario Is Missing! Bowser has kidnapped him and locked him away in his Antarctic castle, and itās up to Luigi and Yoshi to rescue him by traveling the world and recovering lost real-world landmarks and artifacts. Yes, Mario Is Missing! takes place on Earth, and itās odd seeing the Super Mario World graphical and musical styles applied to places like Rome and Beijing. The map of Earth done with the 16-bit look is neat, though!
The gameplay loop is simple: Bowserās castle serves as the hub, and each door takes Luigi to a different, unknown place on Earth. In each location, you have three tasks: find and return the three artifacts that have been stolen by Koopa Troopas, figure out what city you are in, and then return to Bowserās castle. You find the artifacts by stomping on the Koopas, and you learn information from talking to the same people that happen to be in each city. You use this information to answer a little quiz when you return the item. Return all the items, summon Yoshi with the, uh, āGlobulatorā, a giant world map where you select the location youāre in, and exit back to Bowserās castle.
Rinse. Repeat.
Mario Is Missing! is still an edutainment game (made by The Software Toolworks, the same people who did Mavis Beacon Teaches Typing) and should be graded on such a curve. No, moving Luigi around San Francisco doesnāt feel close to as good as moving Mario around Dinosaur Island in Super Mario World. Itās also a bummer how Luigi is yet to get an original design in his first solo game*! Heās just green Mario here. Itās disrespectful.
But when I compare Mario Is Missing! to a game like Where in Time Is Carmen Sandiego?, though, I feel more positive. Thereās no ticking timer here, and you can explore and make mistakes at your leisure. The Wikipedia-opening-paragraph amount of information you get for each artifact is a good amount of information without dipping into minutiae. And itās not just history or trivia questions; adding geography puzzles with Yoshiās Globulator is a welcome extra dimension. This game is where I, as a child, learned that Italy is shaped like a boot!
If you are reading this, you shouldnāt play Mario Is Missing! Itās not for you. It is tedious and tough to play for more than a level at a time. Itās not just a cash-in, though, and it lets people play at their own pace. If you know an elementary school-aged child of a certain reading level, itās not a bad choice, even today.
* Luigiās Hammer Toss does not count. Donāt @ me.
Next time: With the holidays and the busy season at my day job coming up, donāt expect weekly updates for a few months. Keep an eye on the SNES A Day account on Twitter for updates. The classic co-op shooter Pocky & Rocky is next, though, so you have that to look forward to!
SNES A Day 207: Mario IsĀ Missing! Approximate Release Month: June 1993 Genre: Adventure/educational Developer: The Software Toolworks Publisher: The Software Toolworks Mario Is Missing!















