Before you appeared, there was nothing but a never-ending winter. ZAYNE IN THE VERSION 3.0 PREVIEW: COSMIC ENCOUNTER

seen from United States
seen from Czechia
seen from United States
seen from China
seen from Maldives

seen from United States
seen from Hong Kong SAR China
seen from Poland
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States
seen from China

seen from United States

seen from United States
seen from United States

seen from Ireland
seen from Slovakia
seen from China
Before you appeared, there was nothing but a never-ending winter. ZAYNE IN THE VERSION 3.0 PREVIEW: COSMIC ENCOUNTER
Lord, have mercy on my poor soul...
I wish they'd give us all these rings as accessories for him 🥵
Are those lil red bruise marks on Xavier's pristine fingers 👀
Together at the Pinnacle of Our Love
OKAY BUT thinking about how Zayne will react to Caleb's return???
MC had a crush on Zayne when they were kids, but it was implied he had to leave because he went all Elsa and accidentally hurt MC with his Evol. MC didn't remember so in her mind, he just... left. And I know she was devastated by it. But Caleb was there to help put her pieces back together and the two of them got even closer.
Fast forward years later. MC is a hunter now and Caleb is a pilot, so they don't see one another much. Zayne surprisingly reappears in her life as her's and Gran's doctor. They start to get close again by interacting through regular doctor appointments and running into one another in Linkon City.
Then Caleb and Gran die in the explosion and Zayne is the one to pick MC up this time and help her put all her pieces back together. Just as she is getting back into a normal routine and has found happiness through not one, but four amazing men who adore her, Caleb comes back from the dead to take her and turn her life upside down again.
I can honestly see Zayne wanting to kill him, childhood friend or not.
I'm kicking screaming frothing at the thought of Caleb and Zayne interacting again. I know it would be so tense and Zayne's fist would be a ball of ice with the effort it takes to reign in his Evol. Meanwhile Caleb is grinning like a villain, his own cyborg arm fisted and ready to fight his childhood best friend over her.
🆕️ event HD desktop cover
See posts, photos and more on Facebook.
Box art and select card artworks by Dimitri Patelis for the board game Cosmic Encounter (2000)
Calling upon you all to help me. I enjoy the game Cosmic Encounter. I like that everybody has some stupid broken ability and you need to keep each other in check etc. However, 80% of the games I play go like:
Somebody gets off to an early lead and reaches 4 planets.
Everybody else stops them from making progress, and eventually reaches 4 planets as well.
Somebody draws an encounter, invites everybody to maximize their chance of winning.
Everybody joins, because the risk of backing the defender and then being one of only 2 losers is too high.
The attacking team wins in a blowout and then shares the victory with everybody except the player who got attacked.
(increasingly) before 5. happens somebody says "this is stupid. why should who loses depend on what player is drawn as defender? wanna split the win 5 ways?"
And like, I can fight this a little bit myself by saying "I wanna win solo, I don't wanna share a win 4 ways". This feels a little dickish. The win for me theoretically "counts" the same, it just denies victory to my friends.
I have in the past argued like, "we will have a more engaging game if we all pretend that solo victory is worth 2x as much as a duo shared victory and 4x as much as 4x shared, and act to achieve those goals".
but idk, like.
we are not expected-value maximizers, we are not keeping match score over the course of multiple games. ultimately every game either wins with "yaaay" or "awww". you can't say "this feeling of victory is only 1/4 of the potential feeling"
even if you could convince everyone that they recieve 4x the victory for winning solo, people are still social creatures and would rather enjoy less joy themselves if they can also make friends share the joy.
even if you could insist that people don't care at all about friends happiness, I think guaranteed 1/4 victory might be rationally, strategically better than backstab for the (potential, uncertain) win, and likely be cut out of all future team victory attempts.
while before the game is an appropriate time to propose "hey what if friendship made your wins less worthwhile", saying it when a win is about to be attempted is just bad sportsmanship. it reads as a way for a sore loser to take away the validity of the victory. So imo in the heat of the moment if people decide they want to win 3-way or 4-way it has to be respected.
I tend to lean into the dickishness a bit and make it known when I'm close to winning that yes I know we could share the galaxy in peace and all win, BUT, I don't feel like sharing, I want everything or nothing. So yes I WILL help you defend because I don't want them to win, but when it's my turn, I won't freely share victory.
which I think is nice! because it makes me a heel, so if they do 4p win against me it feels earned and not like "oh we were all friends but somebody lost because their encounter card came up". and if I 1p win against them it doesn't feel like "oh kaia pretended to be our friend and then didn't invite us to win together, what a dick" (have messed this up before)
however, it turns the endgame from "who's tonight's unlucky loser" to "can the forces of evil defeat kaia" and/or "can we 3-player win against whoever is defending + kaia's 4 defense ships"
but idk. there must be some sort of game design tweak to stop this whole "everybody ends up at 4 colonies and then some arbitrary kingmaking w/ no relation to the rest of the game happens" gameplay.
if you have house rules, or have seen fixes online, or have never played CE but have a random suggestion, lmk?