Street fighter 6 cc based on Penny underbust
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seen from Australia
seen from China

seen from Italy
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seen from United States
Street fighter 6 cc based on Penny underbust
Clone Commando Profile: CT-1175 "Shade"
Overview
CT-1175, known by the callsign "Shade," is a stealth-oriented clone commando within the Crimson Dawn clone squadron known as the Dawnbringers. He excels in infiltration, reconnaissance, and covert operations, making him a critical asset for high-stakes missions that require discretion and precision.
Background
- Origin: Shade was created on Kamino as part of the late Republic’s clone program. Trained as a skilled commando, he was initially dedicated to serving the Galactic Republic. However, disillusionment with the Jedi and the Republic’s leadership led him to defect, seeking a new purpose under the command of Crimson Dawn.
- Experience: Shade has participated in numerous covert operations during the Clone Wars, honing his skills in stealth tactics, hand-to-hand combat, and sniping. His training as a commando makes him an expert in urban warfare and guerrilla tactics.
Personality
- Mysterious and Calculative: Shade is known for his quiet demeanor and thoughtful approach to combat. He prefers to observe and analyze situations before acting, often choosing the most efficient and least detectable method to achieve objectives.
- Loyal and Resolute: Despite his past, Shade has developed a strong sense of loyalty to his fellow Dawnbringers and will go to great lengths to protect them. His commitment to Crimson Dawn’s cause drives him to execute missions with unwavering resolve.
Specializations
- Stealth Operations: Shade is an expert in infiltration techniques and is adept at blending into the environment. He is often tasked with missions that require him to gather intelligence without being detected.
- Sniper Skills: Using a specialized long-range blaster rifle, Shade can eliminate high-value targets from a distance, providing cover for his team and ensuring successful mission outcomes.
- Sabotage: Shade has experience with demolitions and sabotage, enabling him to disrupt enemy operations and secure strategic advantages for Crimson Dawn.
Notable Operations
1. Operation Silent Blade: In a mission to infiltrate a heavily guarded Republic installation, Shade was instrumental in gathering critical data on troop movements. His ability to navigate undetected ensured the success of the operation without raising alarms.
2. The Boardroom Assassination: Shade provided cover during the assassination of a key Republic senator who opposed Crimson Dawn’s operations. His precision sniping secured the target with minimal collateral damage, allowing the Dawnbringers to escape unnoticed.
3. Saboteur's Echo: Shade led a sabotage mission against a Republic logistic convoy. His planning and execution caused substantial delays in Republic supplies, showcasing his talent for disrupting enemy plans effectively.
Conclusion
CT-1175 "Shade" stands as an embodiment of the stealth and precision that defines the Dawnbringers. His skills in covert operations, along with his loyalty and keen analytical mind, make him a vital member of Crimson Dawn’s commando forces. In the ever-evolving conflict within the galaxy, Shade's contributions are essential for securing victory and ensuring the rise of Crimson Dawn in the shadows of tumultuous power plays.
This originally started out as a fun little card backing design, then I got a request on a different site for a "Jester Profile Picture". It was fun making the entire thing, though as usual... the HANDS.
I HATE DRAWING HANDS
While waiting for Arcane Odyssey's next update (Full Release Update), I figured I'd draw some characters I've created in the game!
Here's one of my Arcane Odyssey characters, Dominic Cod!
Desiree Hines & The Monsta V6 Body Preset for Sims 4
Desiree Hines is a young adult VTK Model with the "MV6" or "Monsta V6" body preset. She's outgoing, a perfectionist, and a rancher. She has 7 lovely siblings named Briana, Shenelle, LaToya, Irene, Candace, Tamera, and Tiana. Briana has the "MV5", Tiana the "MV4", Tamera has the "MV3" body preset. Shenelle has the "MV1". Candace and LaToya have the "ExecCuteInHer" body. Irene has "The Formula V3" body preset. Their mother is Nadine who has the "MV2" and father is Thomas Hines. Desiree uses: BASEGAME EXPANSION PACKS Get Together (EP02) Get Famous (EP06) Discover University (EP08) High School Years (EP12) Horse Ranch (EP14) Growing Together (EP39) GAME PACKS Dream Home Decorator (GP10) STUFF PACKS & KITS Laundry Day (SP13) She comes with 14 CC items by me. Download her hairs... Simpliciaty Coco Hair - Patreon Xxblacksims - W.A.P Inspo Hair - on Patreon Join our Patreon now & download Desiree Hines and much more! We have custom Sims, body presets, builds, clothing, accessories, mods, animations, and more! https://www.patreon.com/posts/113508871 Enjoy!
did i restart fallout 4 because i wanted to play as a thug with my sharpened baseball bat? yes, absolutely.
i wish that i could make money creating people's doppelgangers in RPGs. yay for useless talents 🙌
OC Profile Board- You may Direct asks at them at any time.
Mina Entwine: [they/them]
Roguish in nature, Mina's a technician of sorts that can construct mechanisms and utilize materials of the outside world to harness power extrinsically. Their ability to do this comes from a lifetime of scavenging and petty thievery to get by and thus doesn't really know *what* exactly it is that they're doing-- just that materials can be linked in a manner of ways. it's almost innate to how their brain seems to work..
their journey started as one to learn everything the world had to offer, but it eventually became a nightmare after realizing they'd been trapped in a cycle of burning the same erdtree in the same lands, over and over again.
with each cycle, a large portion of their memory would fade, but never all of it.. they'd retain aspects; echoes, of previous iterations, until they finally retained the pang of terror that was the knowledge of this curious affliction. with this, the journey became one of self-discovery and philosophical pondering.
Interpersonal Traits: Kind but Bluntly-Spoken, thus often interpreted as Rude. Socially Aware but in a way that they use body language as half of the words they "speak" when in trusted company.
Nima, the Half-Moon Tide [they/them]
a pirate of a very small crew. They never asked to be lord and simply plundered. Nima's self-appointed goal was to learn to harness a forespoke black flame, especially if it meant having heard it "mighta lost its luster, but was quite a firm negotiator." while burning the erdtree had been a sort of side-requisite to becoming a self-appointed "Pirate Lord."
They take little actual interest in theirself and prefer to simply help anybody who asks, "so long as the shit don't stink."
in a microcosm long gone, it took plundering the entire lands between and burning the erdtree before they realized something..; they have no clue how or when they got there. almost laughably, they shrugged this off claiming they only wanted to be a pirate. they sailed away from the lands between, never heard from again.
I.T's: Jovial and Sarcastic, but Cold when they feel slighted. quick to snap at misinterpretations of their facetiousness even though its on them.
Cult Lord Bardier [He/Him]
Bardier is an odd man with a peculiar goal: to fuse every known material in the lands between, just to know what happens. he has a small cult following due to this idea, hence the moniker which he wears proudly.
his twisted brand of brilliance not only makes him highly effective to begin with, but his attire is in fact an exosuit that he can no longer be separated from. an exceptional if grim work of engineering; somehow as intricate as it is brutal, beyond any mechanism known in the lands between.
under the armor plating hides a network of metallic hoses, mechanisms, and rare materials in which he's used to hard-build himself to his suit. the network of hoses allow gases to permeate his respiratory and circulatory systems (his bloodstream is sometimes used as a catalyst to form other substances). the pressure differential he maintains to the outside world makes a constant, hollow and airy noise as air ventilates through his inner workings; it essentially allows him to constantly "inhale" until he chooses to either hold the pressure inside the suit or direct the flow of pressure out of a particular outlet. although this does all cause him a great deal of pain, he has become mentally numb to it for the most part.
Bardier has mastered the art of "flame-throwing," (and as such has an inhuman pain tolerance to heat as well) in which he may use aspects of his suit in tandem to spray fire from his fingertips or mouth. by super-heating flammable substances from his bloodstream via compressor/sublimator, The suit makes a haunting whistling and creaking as the pressure builds. Bardier "exhales" the various mixtures from the nozzles while the tips of the fingers and a segment near the mandibles of his helm can produce a spark which helps ignite many fuels
Bardier makes the average witness shudder in his semi-human presence
I.T's: cryptic in the sense that he doesn't even know what he's saying, or what he's said, to the average person who dares speak to him. he is already hard to understand due to the way the suit has been integrated to his organic parts (burning, scarring from overuse and his habit of having to talk through an inhale). a body language that comes across as not only mystifying, but as a complete disregard to the comfort of those he interacts with
The Hound of Eochaid
(this is less of an OC and moreso just Cú Chulainn, the "Hound of Culain" from Irish folklore. his presence in the Lands Between does not add up 1:1 with his actual mythology and therefore i don't intend on doing asks as him as it stands)
"The Alchemist" [he/him; doesn't actually care]
He has never given a name and simply claims to be a truth-seeker. Although a friendly face and a willing cooperator, he tends to show up as quickly as he disappears, and is mostly only glimpsed by other tarnished while observing landscapes from peculiar perches. he leaves most with a single visit before becoming virtually untrackable. his existence is only noted through a handful of tarnished claims who were able to corroborate his details.
one of the few claims he's made of himself is simply that his own identity does not matter "so long as the secrets of the world are seen through him." if contacted, he may spout on rather monotonously for long periods of time, but his words prove invaluable and often permanently perspective-altering. for this reason, he has a small but dedicated following much like Bardier, although the two have never met.
I.T's: not exactly socially adept, but unconcerned with the fact. by far the best spoken of the bunch with an otherworldly degree of extrospection; it makes him think he does not need close physical relations