I've been running this blog for over ten years now. Over that time, I've made 1999 monsters for Pathfinder RPG, all available for free on tumblr. Monster 2000 posts very soon. I'm not planning on quitting anytime soon; I've got some new ideas that'll really make 'em scream.
I am also a trans woman. Who was forced to quit her last job over being bullied by students in the classroom and the administration's insufficient response. I have gotten all of one job interview in the whole time I've been looking for work, and I didn't get that job. Although I have launched a Patreon, and I'm very proud of how active it is... it's only a fraction of my rent. And my savings are dwindling as costs are rising.
If you like the monsters I've written. If you've reblogged my posts. If you've stumbled on this site through a Google search because apparently I'm considered an expert on obscure monsters now. Please, I could use the help. My paypal is here and my Patreon is here.
So I had an instant thought with this little mythical guy. El-ahrairah from Watership down. So my thinking was to make the antlers hard to see and broken up to kind of look like stars so please give it a click to see it against the black. Also here's a variant for fun
Palette picked
Download this palette for free as a PNG, PAl, ASE, TXT, GPL or HEX file.
This conversion is coming very early in my Kobold Press conversions as a request by one of my Patreon backers. He was looking for a 13th Age conversion for the devil shark for some water adventures, and the devil shark from the Creature Codex was a selected option for it. If you'd like to make your own monster requests, you can back my Patreon to add your voice!
Devil sharks are massive predators that can handle themselves in a fight with most other aquatic creatures. Aggressive and voracious, they gorge themselves on as much food as possible to sustain themselves through month or year long dormancies. Sea devils occasionally attempt to work with devil sharks, offering them sacrifices as food to curry its favor, though rarely can they actually direct one to targets to their advantage. Rather, generally they can simply buy themselves safety from the shark's predation - at least until they fail to provide enough food to satisfy it, at which point they become the next meal.
Inspired by the Tome of Beasts 1. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
Pathfinder 2e
Devil Shark Creature 13
Gargantuan Aquatic Beast
Perception +24; blood scent, scent (imprecise) 100 feet
Languages Aquan, Telepathy 120 feet
Skills Athletics +28, Intimidation +21, Stealth +21, Survival +24
Str +7, Dex +2, Con +6, Int +2, Wis +5, Cha +2
Blood Scent The devil shark can smell blood in the water from up to 1 mile away.
Shark Telepathy (mental, telepathy) The devil shark can communicate telepathically with sharks within range of its telepathy. It can communicate only simple concepts like “come,” “guard,” or “attack.”
AC 32; Fort +25, Ref +21, Will +22; +1 status to all saves vs. magic
HP 236; Immunities cold; Resistances fire 15
Speed swim 60 feet
Melee jaws +28 (reach 10 feet), Damage 3d12+13 piercing plus Improved Grab
Melee tail +28 (reach 15 feet), Damage 3d8+11 plus Push 15 feet
Breach [1 action] (attack, move) The devil shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water’s surface or 40 feet with its tail). After the Strike, the shark splashes back down into the water.
Freezing Breath (cold, magical) The devil shark sprays supernaturally cold water that deals 11d8 cold damage in a 60-foot cone (DC 32 basic Reflex save). A creature that fails the save is also pushed 10 feet away from the devil shark (or 20 feet on a critical failure).
Savage [1 action] Requirement The devil shark hit with a jaws Strike on its most recent action this turn. Effect The creature the shark hit takes 3d12 slashing damage.
Swallow Whole [1 action] (attack) Huge, 3d8+7 bludgeoning, Rupture 24
13th Age
Devil Shark
Large 4th level wrecker [beast]
Initiative: +8
Jagged Jaws +9 vs. AC - 20 damage.
Natural Even Hit: The target is swallowed if it’s smaller than the shark (see below).
Miss: 10 damage.
Slashing Tail +9 vs. AC - 15 damage.
Quick Use: The shark can make this attack as a free action if it has no enemies swallowed after making a jagged jaws attack during its turn.
C: Freezing Breath +9 vs. PD (1d4 nearby or far away enemies in a group) - 15 cold damage.
Natural Even Hit: The target pops free from each enemy it’s engaged with and loses its next move action.
Miss: 5 cold damage.
Limited Use: 1/battle, when the escalation die is 2+.
Blood Frenzy: The devil shark gains a bonus to its attacks and damage equal to the escalation die when it attacks staggered enemies. Creatures with no blood (constructs, oozes, plants, many undead) don’t trigger this ability.
Swallow Whole: While a creature is swallowed whole, it takes 4d6 acid damage at the start of its turn, and is stuck, hampered, and unable to attack or affect anything outside the shark’s stomach (and vice-versa). It can attack the shark’s stomach from inside, but any weapons it uses have their damage dice reduced to d6’s if they were higher. If the shark takes 15 or more damage during a single turn, it must make a hard save (16+); on a failure, it is forced to regurgitate all swallowed enemies and spits them out somewhere nearby.
Swimmer.
Resist Cold 16+.
AC 19 PD 18 MD 14 HP 120
Finished this alchemical golem this evening. Mentioned in Kobold Press’s Creature Codex, the alchemical golem’s skin can only be harmed by magical and adamantine weapons. Achemical mixtures of salt, brimstone, and quicksilver are injected by adamantine syringes to enhance its combat prowess at the cost of some health. The miniature is made by Effincool Miniatures.
This is an old drawing that I did that I just used some textures and put some colors on it
I intend to create a "Creature Codex" working only on this style some day, let's see about that.
PSA to any DMs using the Creature Codex from Kobold Press: Swolbolds are a boss monster. Chadicus and Bradicus scored 2 KOs on a party of 3 who in theory outleveled their CR
Had a game with my long-running D&D group after a two month hiatus. They're exploring an ancient abandoned dwarven city. In this encounter, they were crossing a bridge over a chasm into the main hall, and were ambushed by two bearded devils and an Echo Demon (from Kobold Press's Creature Codex). Unfortunately, I as the DM lost again and no heroes were successfully shoved off the bridge. :(