Caught a sandshrew named it rew, while training it i used up all my healing items so i wemt to buy more, but then i ran out of money so im currently walking back to mom to gi get the money ive been sending her to save. Alwo i might gamble sincw i made it to goldenrod(wait i have a bike i can double my walking speed) anyways ill update more when i get to the gym
i love this game so god damn much it took over my life for months and will definitely take over my life for many more months in the future i even got a bg3 tattoo lmao
2) Fire Emblem Three Houses
it’s been a few years since i played this one but i love fire emblem games so much, i’m a big fan of turn based combat and the dating aspect and this one stands out amongst other fire emblem games!!!! it has a lot of great well written characters and i looooove how replayable it is
3) Pokemon Crystal
my first pokemon game. and probably my most replayed game of all time lol. it can not be beat. the sprite work in this game is still my favourite (black and white is a close second). unfortunately pokemon hasn’t gripped me since gen 6 :( i’ve tried but not finished anything since then. how the mighty have fallen
4) Danganronpa series (but if i had to choose one, i guess SDR2)
it’s been a hot minute since i touched this series. and also i never technically played through the first two games actually (OKAY IDK WHOS OLD OUT HERE BUT I READ THROUGH THE TRANSLATED PLAYTHROUGH OF THE FIRST TWO GAMES ON A PIRATED AND ARCHIVED SOMETHINGAWFUL FORUM I HAD DOWNLOADED) but i did of course play v3 when it came out completely unspoiled and that was incredible haha. but i’ll always have a spot in my heart for this series. i think they redid SDR2 recently, maybe i should look into that …
5) Zelda Twilight Princess
probably my second most replayed game after pokemon crystal. unfortunately i don’t have the means to replay it rn cuz idk where my wii went and I don’t have a wii u anymore. majora’s mask is my second fave zelda game btw but only one of these has midna!!!!!! ugh i love twilight princess so much. god i want a new Zelda game with dungeons again so fucking badly botw and totk didnt really grip me 😭
HONOURABLE MENTIONS:
- Hamtaro Ham Ham Heartbreak. one of the best games ever played i havent played it since i was a kid but i just KNOW it holds up don’t @ me about this
- Dragon Age the Veilguard. i have never played another DA before sorry but this one gripped me so hard. DATV they will never make me hate you. i’ve only fully played through it once but i’ve been itching to start a new play through and fuck the old man
as in games i played during 2024 not just games that came out in 2024. Given that I've started logging a lot more of my media experiences this year, games primarily, I thought it'd be fun to rank those which I enjoyed the most and give a little more thoughts and recommendations on them. I prioritized games I first played this year, or ones I played for the first time in a while. I skipped over some great games because of this, like Portal 2 and Kirby Super Star Ultra, but those still are really good too! So, if you want some gaming rec's based on what I played this year, give a read.
10 - Little Nightmares
Little Nightmares was easily able to wriggle its way into my favorites thanks to its style alone, with solid, simple 3D Platformer-feeling mechanics to support it to boot. Though the game is extremely linear and quite short, each part of it is very well designed and fleshed out with various props and hidden details. It was fun getting to use each part of the limited moveset together, as well as comb little side areas for secrets. In all honesty it could probably be ranked higher but I played it so late and haven't even gotten to the side story yet so that doesn't feel quite fair.
9 - Kirby's Adventure
Kirby is always one to provide a very solid, enjoyable experience, but special credit has to be given to his NES outing, which is so good that it’s likely the best game on the console. Kirby’s Adventure is such a colorful, varied and well-composed treat, featuring quite of a bit of content between its long level list, plethora of Copy Abilities to play with, and numerous level secrets. It’s really impressive comparing it to its nearest relative, Super Mario Bros. 3, which in my opinion it blows out of the water. It’s rife with charm and personality too, with all of its little animations and bonuses, special example going to the iconic Drawing Song seen every time on boot-up.
Kirby’s Adventure ain’t perfect granted, it’s doing so much on the NES that it is prone to slowdown quite a bit, and has a tendency to drop inputs, and has the older Kirby quirk of knocking your Ability out of Kirby every time he gets hit, especially irritating in levels where you need to carry an ability to solve a puzzle late in the stage. The 3DS Classics revision fixes a lot of the technical issues at least, so that’s one of the preferred ways to play it. Not sure if the SP version on Switch Online does that too but, I know it exists.
8 - Pokemon Crystal Legacy
I’ve always had a soft spot for the second generation of Pokemon, I think it’s got a really charming style and has a ton of impressive features for a dinky little Gameboy RPG, but always had a hard time coming back to it due to how limited or poorly planned out some things in it felt. I mean, half the new Pokemon either aren’t available for a majority of the game or are just plain unusable, and that makes the whole appeal of Pokemon (at least in my opinion), using a varied team and trying out new ‘mons on repeat playthroughs, a real struggle.
Crystal Legacy, meanwhile, is an excellent Quality of Life romhack that does a whole laundry list of things to improve the experience. It overhauls a bunch of encounter tables, adding Pokemon where they previously didn’t appear or adjusting percentages so rare encounters weren’t hair-pullingly uncommon. It adjusts a bunch of Base Stat Totals and movepools, making underpowered Pokemon more evenly capable. It even readjusted several of the enemy trainers to provide more of a steady challenge and throw a curveball for veterans like myself, surprising me and making me face roadblocks with a little more thought than before.
I was really impressed by everything Crystal Legacy changed with the base game, and would highly recommend it as the definitive way to replay Gen 2 Pokemon if you’re ever interested in going back to it.
7 - Half-Life
Clear to see why this one's a classic and a big landmark for First-Person Shooters, the first half of the game leaves an extremely strong impression and even today all of its little events and cinematics are entertaining and impressive to see. As someone not super savvy with FPS games it probably had even more of an impact, and felt pretty welcoming with how the difficulty and scale of enemies gently rose throughout the game. Stuff like the introduction of the soldiers with their squad tactics was quite the challenge early one while also being a big surprise compared to the usual alien mooks of the super-early game.
Unfortunately I didn't enjoy myself as much as the game progressed, with the later game levels (Surface Tension being a prime example in my mind) lacking that sort of entertaining factor the early segments had and primarily focusing on empty areas with little NPC interaction and frequent sources of damage. Being followed and barraged by a helicopter was not the best experience in this game. Surprisingly I didn't hate Xen as much as its reputation would imply, I kinda liked getting to use the Long Jump ability in low-grav environments. The Nihilanth was a dreadful final boss though I'll agree on that.
Overall it was pretty solid though and I can easily see why it's as highly regarded as it is. Eager to get to Half-Life 2 one day.
6 - Pizza Tower: The Noise Update
Pizza Tower was already a phenomenal game with incredibly creative gameplay, visuals, and music, and the Noise Update just goes ahead and adds a whole extra layer of wacky goodness on top of it. The Noise’s controls and mechanics are just similar enough to Peppino to not feel unwelcome while still offering a bunch of new ideas and possibilities to make things feel fresh, it’s really absurd what you can end up doing with the Noise sometimes and the speed you can accrue in parts where Peppino had to take it slower.
Not even to mention all the various little aesthetic differences where the Noise differs from Peppino, such as the various transformations (many of which have slightly different properties with the Noise compared to the base game), the new escape and handful of level music, and even a couple changes to some boss fights. It overall might not be as comprehensive of a new character campaign as something like Shovel Knight had, but it’s still a plethora of welcome changes that make the best game of 2023 even better.
5 - Team Fortress 2
I’ve always been a big fan of TF2, but haven’t really played it that frequently in recent years, not helped by the rampant bot crisis that had been afflicting the game in years prior. However, this year, Valve finally stepped up, wiped away almost all of the bots, and allowed TF2 to finally flourish as a chaotic and fun team shooter once again. It’s definitely my most played game of the year, and ate up a lot of my time in October during its annual Scream Fortress event. Valve didn’t even push a major content update or anything, but getting to experience the game without cheaters and with friends again really helped breathe life into it, and now I can’t help myself from coming back every couple days and continuing to fight in its many maps, and trying out new tricks and ideas I keep coming up with.
Solider and Engineer are my classic go-to’s, but I found myself having a lot of fun with Demoman and Scout this year, and really feeling my aim starting to improve, if still in small increments. I’m finally getting a concept of how to airblast and hit flare guns properly with Pyro, have found out that Heavy’s pretty fun to fall back on if the team’s got other roles filled, and pick up the role of team Medic quite a bit. There’s just so much to the game that it still hasn’t felt like it’s gotten stale, even after about six straight months of consistent playing this year.
4 - Psychopomp GOLD
This one came out of nowhere but I was really happy to get to experience it. Psychopomp GOLD reminds me of various other PS1-styled horror games like Lost in Vivo, and comes with a thick layer of character too. Some environments may be the typical dark, grungy hallways you’d expect, but others are colorfully lit and intricately designed in really appealing ways, not to mention the various weird creatures and monsters you meet that just have pleasant rambling conversations with you. It helps to paint a better picture of the main character when you realize this is the type of thing she’s dealing with and still treats without much surprise.
Exploring each of these environments and the weird things in them makes up most of the game’s charm, as well as making it further into this broken, twisted world and putting together the clues of what other horrible things might happen. It’s even got a few effective actual scares at points, despite mostly focusing its horror on tension throughout.
The game’s pretty light on story on the surface though, and its authentically-classic PS1 movement (ie. grid-based tank controls), both of which are sure to turn some people off. I’d say it’s still worth giving a shot, and the free original version of the game is still available, featuring the game’s first three, more grounded and realistically-styled levels. GOLD is quite the treat and comes with a bunch more bonus content to really flesh out the setting, so I do recommend it.
3 - Anthology of the Killer
Anthology of the Killer was a game I didn’t expect to like nearly as much as I did, but I was had a really good time with it and enjoyed nearly everything it put me through. For what’s effectively just a walking simulator-visual novel sort of combo, Anthology of the Killer provides a large handful of entertaining comedic-horror stories with a very charming style, referring to both its writing and visuals. The writing leans pretty heavily on the comedy half most of the time, but never quite loses its horror half, with its absurd aesthetics, low-lit environments, and strange sound design never letting the unease fully dissipate.
It really felt like going through some weird funhouse attraction and I enjoyed seeing every character go through their little plots and escapades. It was a very fun ride and I’d highly recommend at least trying out some of the individual episodes, available for free on GameJolt. The Anthology has its own pluses and it’s great experiencing them all back-to-back, I think.
2 - The Big Catch: Tacklebox
An incredibly impressive experience for what is basically a free demo for an upcoming project. There’s so much to do, and its open-ended format is really cool and helps add to the length by not funneling you through linear levels. Everything presentation-wise is superb, with fantastic sixth console generation visuals and excellent music. The basic controls and gameplay are especially tight and fluid too. I gotta give special mention to the propeller flowers that you can grapple onto and launch yourself in their direction, then immediately grapple back onto and rubber band yourself in the opposite direction with even more force. Several of the game’s challenges focusing on these more slick element were where the game shone its strongest.
There are some moments where the game wants you to be more precise that don’t work quite as well as it feels like it should (the massive temple area that you spend a long time climbing to the top of felt pretty unforgiving at times, though had frequent shortcuts to make up for it at least). The controls were a little strange to get used to as well, such as the specific ways to use the fishing rod or mechanics like wall running-to-jump combo, but most of the game was forgiving enough that it never got too irritating.
If you’re a 3D Platformer fan or nut for slick movement-focused platformers I highly recommend at least trying it out for a couple hours, and keeping and eye out for the full game’s release sometime in 2025.
1 - Corn Kidz 64
This one was such a pleasant surprise to me. I had heard a few scattered words of praise for Corn Kidz, but once I finally got to playing it myself I found a game that combined so many elements that appealed to me personally that I didn’t even think someone else would ever make a game like this. If only it had a grungy aquatic level then it would be truly perfect…
Corn Kidz 64 is a 3D Platformer taking clear cues from fifth gen consoles in both visual and gameplay styles, with its major inspirations seeming to draw from Banjo-Kazooie and Spyro the Dragon. It also has a delightful late 90s-early 2000s gothic-Hot Topic aesthetic that warms my heart even more. I didn’t even know I wanted a Banjo-Kazooie spiritual successor to look like Invader Zim fanart but Corn Kidz delivered alright. The music is super on-point too, not sounding like Kirkhope’s stuff but other synthy and grungy tunes of the era. The character animations are pretty fluid and appealing as well, using what looks like a lot of vertex-based stuff you'd see in Spyro or Crash Bandicoot.
The gameplay itself follows the usual collectathon form, with a couple densely packed levels to explore for goodies and secrets, with an agile moveset focused on climbing and wall-jumping to really boost that feeling to scouring over every surface to find collectibles. Granted, the actual gameplay is where I’ve seen Corn Kidz fall apart for some people, and I can see why, there’s no double-jump or mid-air recovery tool, which is pretty unheard of for 3D platformers (the air dash you are provided is very situational and sometimes required for platforming challenges, so isn’t usable as a recovery tool). There’s no Totals page to keep track of all your collectibles, irritating for potential completionists, and there are a few moments in the level design that can lead to repeated backtracking (the church and graveyard segments of Wolloh’s Hollow is a large example that even caught me up in my first playthrough).
While these flaws can be pretty irksome, I was able to look past them by how appealing the game was in every other aspect, and was able to find a comfortable understanding of the gameplay not long after starting. The final challenges of the game are pretty brutal, especially the long and checkpoint-free bonus level, but using everything the game had taught me in a tightly packed back-to-back gauntlet had its charms. Even better, Corn Kidz 64 emulated the weird and mysterious vibes of Banjo-Kazooie’s most hidden secrets with its Void Screw collectibles. These are bonus collectibles hidden in extremely obscure spots used to unlock totally hidden rewards tucked away in what feels like an unused area of the game, complete with access to (what is presumably) the game's Dev Test Room. It so well captures the feeling that chasing Stop n Swop secrets had back and in the day and I was so happy to see a developer accurately recapture that feeling, with the bonus that there were secrets even beyond that that took months for anybody online to even find.
Corn Kidz 64 is the best game I played this year, almost entirely for biased, nostalgia-pandering reasons. I’m fully aware of the flaws it’s got (which can really turn off some people, I understand), and am always going to be just a smidgen disappointed with it (it’s only got TWO major areas…), but goddamn. It sure as hell does what it’s aiming to do really well. It’s a grungy gothic late 90s 3D platformer successor and that’s a really easy way to get into my heart.
Let's see how many times I reblog this today with more stuff I think of.
Part one: Main cities of each race
Avians: This one came about from my most recent playthrough of oneshot (we love Switch playthroughs) when Niko has that first dream. I answered Earth for the first thing, and when they asked if I lived underground, I sort of spontaneously hit yes. After that, the idea I now have is something like this. The Avian's main city is located within a huge hollowed out mountain. The reason for this is because the mountain it's located in is considered to have direct connection to the god they follow, Ludeius. The mountain is filled with glowing yellow crystals, so it's pretty well lit. It's basically a metropolis, and even though it's underground, you still see most Avian's fly from place to place. And it's not like they're trapped in the mountain, they can still come and go as they please, through a pretty decent sized cave tunnel that functions as a sort of hanger/landing spot/runway.
Star Stikers: Their main city is also mountain based, but it's located across the tallest mountain range on the planet. It's also the most technologically advanced of each races cities. The mountain is said to have a connection with both the stars they came from, and Stellei, the goddess they worship. It's the second largest city, with the Avian's technically having the largest.
Beastfolk: They have two main cities that each function as a capital of sorts. One is located within the largest forest on the planet, where most mammalian beast folk live, while the other is closer to the ocean, and most beastfolk who are more aquatic by nature live there. Each city is decently sized, and they also each handle different aspects of the beastfolk way of life.
Fire Imps: Their main city is one of the smaller ones, located in the more volcanic region of the world. Because of this, it's not very large, and most of it is cave based, since Fire Imps are immune to the effects of lava and magma. It's also probably the least visited of the cities, due to it's location.
Energy Drakes: They live near a massive river, and their city is also on the smaller side, as they're more nomadic, and don't really stick to one place. Their capital city is sort of considered to be like a holy land for them, where they can return during cold winter months and then leave again once winter is over.
Water Drakes: They actually live on a massive island chain off the coast of the main continent, and their main city is on the largest of the islands. It's one of the larger cities, and while it's not crazy in terms of technology, it's still pretty advanced, all things considered.
In 1997, it was obvious to me that Cloud loved Aerith more than Tifa.
Not until I went online all these years later did I discover (shockingly) that the American FFVII fanbase had been purposely misled by egotistical, pompous, self-righteous nerd boys (who now have egg on their face in-light of the Remake).
If you notice, Cloti’s have been working double-time since the Remake came out. Why is that?
Well, it’s because the Remake is confirming what we have always known since the OG: despite technically being a love triangle, SE wanted most gamers to play their first playthrough the Clerith way. Aerith automatically starts off with more love points than Tifa, and the Clerith date is the “normally occurring” date.
Clerith is the “normally occurring” couple.
So why did Cloti’s decide to launch a campaign to delegitimize Clerith? And how did they do it?
When FFVII first came out in 1997, many western gamers didn’t understand Aerith. She was (literally) foreign to them. Japanese animation was still very niche back then.
Though the Japanese adored Aerith’s spunky personality & pink dress (and saw her as the obvious romantic interest for Cloud), many men in the United States thought her hair was “ugly,” and that her personality was “annoying.” Far too “anime” for their taste. They preferred Tifa — the loyal, more American looking childhood friend — the “girl-next-door.” Plus, her big boobs didn’t hurt, either.
Of course, since FFVII inherently revolves around a love triangle, there is an OPTION to play it the Tifa way.
However, as a kid in 1997, I never saw Tifa as a threat. I saw her as the secondary, optional way to play the game. The girl you would pick on your second playthrough.
When you consider...
—Official Yoshitaka Amano artwork depicting Cloud x Aerith
—Beginning love point totals (you have to make counterintuitive choices to catch Tifa up to Aerith’s automatic 1st place position)
—The non-optional bodyguard agreement
—The “normally” occurring CxA Gold Saucer date
—Numerous flirtatious moments & obvious hints
—Tifa’s constant jealousy
—Promised Land scene non-optionally occurring *AFTER* the inherently variable Highwind scene
—Frequent CxA cameos
—Aerith being the first & last image we see in the entire game
…it is clear Tifa never held a candle to Aerith as the heroine, or as the primary love interest for Cloud.
To put it simply — Aerith was created first by SE. Tifa was created second. Aerith is the primary love interest. Tifa is the secondary love interest. Obvious common sense.
Unfortunately, fueled by their unyielding, irrational hatred of all things Aerith, they successfully sold the myth (for years) that Cloud x Tifa is the official canon couple of FFVII, thereby brainwashing the entire American fandom against Cloud x Aerith.
They reduced & twisted Cloud’s “undying” love for Aerith as “guilt.”
Saying that even though Cloud chooses to live in Aerith’s Church, has his heart broken every time he visits her grave, reconnects with her in Flower Fields (and cameos), and seeks to find her in the Promised Land, it is somehow all due to guilt over the death of a mere friend. Saying that anything romantic shown in the OG is all a result of Zack (ie: attempted delegitimization).
I guess the symbolism of Cloud’s continued love for Aerith, and all the nuances that entails, is too cultured & sophisticated for them to comprehend. Or maybe they are purposely not comprehending the obvious?
Thankfully, the Japanese understand what all of this means. So why don’t western fans?
The only logical conclusion is because of their deep, burning, irrational hatred of Aerith as a character. Always minimizing & downplaying her role as the first & true heroine & love interest to Cloud.
But now, with the Remake perfecting Aerith’s look & personality, and making it crystal clear that these are Cloud’s REAL feelings, and that Aerith wants to move FORWARD from Zack, you are now seeing a significant swing within the fandom towards Cloud x Aerith.
The myth has finally been exposed & debunked.
Due to this, Cloti’s are currently working double-time to try to convince us that their ship is a “slow-burn.”
Sadly, the other side has spent years using Crisis Core & Advent Children to their advantage by manipulating & brainwashing those new to the FFVII fanbase. Pretending as if Disc 1 of the OG never happened. Saying Crisis Core makes Zerith canon, and Advent Children makes Cloti canon. Simple & easy for the masses to understand, right?
So how, exactly, did they convince millions to believe their great myth?
1. Cloud & Aerith only liked each other because of Zack.
Response:
The relationship between Zack & Aerith in CC is officially described as a minor infatuation between two juveniles, much like Cloud’s childhood crush on Tifa.
In the OG, Aerith says her and Zack were NEVER serious, that their relationship is “in the past now,” and that he probably moved on to someone else because he’s a “real lady’s man.”
On the “normally occurring” CxA Gold Saucer date, Aerith confirms that although she initially liked Cloud because of Zack, she has grown to like Cloud for Cloud.
Within the lifestream, Aerith tells Zack that she prefers Cloud’s personality over his, and that she will only call Zack if she gets “really lonely.”
In the Remake, Aerith states she wants to move FORWARD with her life in regards to Zack.
In official sources, Aerith is stated as saying she loves Cloud MORE than Zack.
Cloud is stated to be Aerith’s “koibito” (“lover” in Japanese).
Yes — Cloud adopted some memories & mannerisms from Zack, but he never transformed 100% into Zack.
It is a myth that Cloud & Aerith’s love is null-and-void because of Zack.
CC is a retcon.
Don’t let them use Zack to erase Clerith.
2. Tifa wins by default due to being alive.
Response:
Tifa winning by default due to being alive is why the other side hopes to god Aerith doesn’t live in the Remake.
You may personally prefer Tifa, but in the OG, Cloud himself clearly prefers Aerith over Tifa, and the other side knows it (just look at the Shinra jail cell moment). When Tifa observes Cloud and Aerith falling in love, she flips out in a jealous rage.
Tifa only has a chance once Aerith is out of the picture. If Aerith lives, it is all but over for Tifa.
Even in death, Cloud has an “undying” love for Aerith that will never go away. Tifa knows this to be true and is stated to be jealous of Cloud’s continued feelings for Aerith.
In the AC credits, Tactics cameo, and the Dissidia cameo, it is clear Cloud still wants to meet and be with Aerith in the Promised Land. Denying the common sense symbolism of this is a sign of someone who has a deep-rooted bias against Aerith.
Furthermore, Cloud and Tifa are in an established “family of friends,” share zero romantic moments, have tons of continued jealousy, fighting, and sleep in separate rooms. Plus, Barret returns to living with them in DoC. Tifa is never upgraded to anything beyond “childhood friend.”
Cloud & Tifa only have the possibility of being a thing if Aerith is out of the picture. Aerith is #1. Tifa is #2. The other side better pray to god Aerith doesn’t live in the Remake.
Here's a question. How much of pokemon have you played? (Mainline series, side series, etc) :3
Pokemon long rambling activated :3
Seriously long post
So before my mom banned pokemon from our house (probably when I was around 7?) we loved Pokémon. We never had a video game console but my cousins did. So technically pokemon stadium is my first pokemon game! Only ever the rentals haha. But we loved playing the mini games.
When my mom banned pokemon and sold all our plushies (rip butterfree plush, I'll get you back some day) it was a pokemon drought. Until my cousin went to college and gave me her pokemon card collection. (Supposedly the halo mew is worth $100?! But I treasure them) and the brainrot infected me once again.
I started learning everything I could about game mechanics. This was when Gen 5 came out in Japan so you didn't even have the English translations yet! I made lists of what my teams would be in each game, how to divy up the HMs, how to get certain egg moves. All without playing a single game lol.
And then I found playr.org. It had all the retro game boy games. Including Pokémon Red, Blue, Yellow, Gold, Silver, and Crystal. Unfortunately the saving system wasn't so great and got corrupted a few times (rip shiny ekans) but I did mostly play Silver or Crystal. (This is where the name Wren for my character was born!)
I craved more but I didn't know how to download emulators safely :( I watched playthroughs to get by. To this day let's plays are a comfort source for me <3
By the way I did all of this without my parents ever knowing. I was very good at hiding it from them XD
I think it was finally like freshman year of college when I figured out the pokemon fan games. I'm talking Uranium, Phoenix Rising demo, Ethereal Gates demo, Solar Light Lunar Dark, Sage, aka non emulator ones. Basically any I could get my hands on. I also started drawing fakemon in my sketchbook. I kind of want to revisit those some day. I still have the sketchbook somewhere.
Then I figured out emulators FINALLY. At least enough and got an emulator and mystery dungeon explorers of sky, MY BELOVED! I have played through the rom many times. I have a randomizer. Also a few years ago I found Sky Temple for editing the rom aka different starter pokemon. The discord server is always working on making new sprites so you can be any pokemon you want its very wonderful.
Junior year of college, I said I'd had enough. I spent an entire year hyping over Sun and Moon and my bestie/roomie convinced me to treat myself, something I literally never did. I bought a 3DS and Pokemon Sun and never looked back. I loved it. My first real pokemon game. (My parents were not happy when they found out lol). I spent so many hours. I got big into breeding perfect IV pokemon (idk why cause I never did online battles) or shiny breeding. I used to work til 11 pm some nights and before bed I'd just do some breeding. I would have the pokemon in the perfect ball and have all the egg moves and perfect IVs and nature and have the perfect nick name cause I was obsessive like that oof. I got ultra moon when it came out as well and loved it. I also bought pokemon X and Omega Ruby which I enjoyed. But Sun and Ultra Moon I played many times and bred so many perfect pokemon.
I did pick up roms around this time for Heart Gold, Soul Silver, Black and White and the sequels, and maybe Platinum? But they ran really slow on my computer so I never made it far. I preferred playing on my 3ds. But I still played quite a bit of Sky rom.
I was, less excited about Sword and Shield. I saved up a whole year to buy my switch and bought Lets go Eevee, Botw, and Sword when Gen 8 came out. I did inhale the entire game of Sword in one week, but I don't think I ever finished a second playthrough. The story was really disappointing and I did not like the gen 8 pokemon as much. It's hard when you're not a big fan of any of the starter evolutions, cause pressing B for every level up is tedious :(
I did enjoy Lets Go Eevee but after I loaned it to my bestie I had troubled getting back in. The ball throwing was a little off putting.
Oh I also bought Mystery dungeon Rescue Dx and I enjoyed that quite a bit!
Last summer I was struggling a lot with my emotions and frustration with my mom and as a form of therapy started spending money oof. I wanted a second DS so I could trade back and forth and make my life easier. It took a lot of bidding on Goodwill online but I snagged a second 2ds, legit copy of pmd sky! and pmd gates to infinity. And Pokemon Soul Silver! Also I bought the digital versions of gen 1 and 2 before the eshop closed.
I also bought Shining Pearl cause it went super on sale, but after I lent it to my bestie I haven't played since. I actually dont like too many gen 4 pokemon besides Glaceon, Leafeon, and Chatot.
Playing pokemon mystery dungeon on a 3ds instead of a computer keyboard was so much more satisfying. I played through Sky and loved it of course. Then I picked up Gates to Infinity which I never knew the story. I enjoyed it! I was and Oshawott with partner Snivy.
This brings me to last late summer, and the turtle brainrot set in and grew. Less pokemon, more turtles! I debated back and forth whether to get Scarlet or Violet up til the day it released. And then I just didn't. I watched playthroughs though. Seems pretty good and I like a lot of the pokemon, especially after gen 8 when I struggled to find enough to fill out a team of 6. I only like to use pokemon I like. I'm sure I'll get it someday but for now, turtles have my brain.
And that's my pokemon origin story! Still mad about my mom selling all our pokemon plushies. I do still have my cousins pokemon cards and I treasure them <3
I am very adamant about my pokemon having the perfect nick names.
Umbreon is my favorite pokemon <3
Not surprisingly this got very very long. If you made it this far, have a Leppa Berry <3
Tiso: Which NPC would you most like to fight? Why?
I just answered this but another good one would have been the hunter!!!
this dude scared me so bad i nearly cried on my first playthrough so i was scared shitless of him but i would love to have fought him after getting the hunters mark!! the true battle :))!!
Confessor Jiji: Do you think you die more or less often than the average player?
honestly there were.. a lot of deaths in my playthrough. I struggled most on the radiance and both the mantis lords and the traitor lord. I started a second save to play on and off when im bored and i beat the false knight and hornet first try, i havent died once yet. I do know where a lot more of the parkour is but thankfully i have never technically died in the white palace, i used hiveblood and it took me like 80 tries.
Steel Soul Jinn: Have you attempted Steel Soul Mode?
NOT YET, i id like to think i could but ahaha. watcher knights would kill me on sight. im terrible at timing things and i can and will cry and die.
Myla: What’s your favorite song from the soundtrack?
there are quite a few!!! my top 3 are definitely crystal peak, because the bass/guitar part is absolutely amazing and it made the crystallized mound/getting crystal heart so fucking worth it. next would probably have to be sealed vessel because out of the dozens of dozens of times i heard it, i would always love the music. fuck the radiance music though i get ptsd from it. last is honestly,, mantis lords. it might have been the most infuriating thing to get to but god the mantis lords were such a good boss fight.
June has arrived! It’s finally the month where Crash Bandicoot will return in Crash N Sane Trilogy once it hits shelves on June 30th. I haven’t completed my Final Fantasy 15 playthrough yet (it won’t be long from the looks of it), and I’ve been having fun doing it. It’s my first playthrough, and I hope you guys enjoy it. FF15 won't be over, however considering the future DLC episodes, so stay tuned for those in the future! It’s pretty early, but Crash N Sane Trilogy is going to be my second playthrough! Unlike my FF15 playthrough, I will pursue 100% completion. :) I grew up playing Crash Bandicoot, so it won’t be a blind playthrough like FF15. Also, why not relive my childhood by collecting every single crystal, gem, and relic all while experiencing plenty of nostagia and crazy antics throughout Crash’s first three adventures??? As a Crash veteran, this is going to be an “n sane” ride. Lol So once I get the game, the fun will begin. Hmmmm. Technically it’s three games, so it’ll be three playthroughs merged into one! Yeah!