Razzle-Dazzle
“Crystalwisp” © Fantasy Flight Games, accessed @derharlekin here
[As we saw with the roving roots, not all of the monsters original to Castle Xyntillan are undead. Razzle-dazzles are common enough in the castle to be included on the random encounter table.]
Razzle-Dazzle CR 2 N Aberration This floating orb hovers off the ground seemingly without support. Its color is a luminous silvery blue, and electricity visibly crackles over its surface.
Razzle-dazzles are strange aberrations composed of equal parts electricity and magic. Their bodies are merely orbs, but the electrical circuits that trace along them function as organs do, granting it senses, mobility and an alien, animalistic intelligence. Razzle-dazzles feed by increasing the inherent bio-electricity of living creatures to dangerous levels, preferring to attack healthy organisms over those that are weak and completely eschewing undead and constructs. Intelligent undead may keep razzle-dazzles about as living security systems. The only treasure razzle-dazzles keep is that left behind on the bodies of their victims.
Variant Razzle-Dazzles Some razzle-dazzles differ in terms of the patterns and effects that their lights have on living minds. A bewildering razzle-dazzle does not blind but instead confuses its prey—a creature that fails a DC 12 Will save against its light burst is confused for 1d4 rounds. A stunning razzle-dazzle causes creatures that fail a DC 12 Fortitude save against its light burst to be stunned for 1 round. Both of these are supernatural effects. Both stunning and bewildering razzle-dazzles are CR 2 creatures.












