Did a concept for a Naked Lunch video game, employing a literal cut-up technique to represent the art.

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Did a concept for a Naked Lunch video game, employing a literal cut-up technique to represent the art.
Tabloid Headlines
Heavy metal horrors
farmhouse festivals
toilets Tattoo
I’ll never be the star of a Broadway musical.
There was writing on that wall:
Young stars need Instagram, coffee,
a cute story, a new dress.
Lost stars want letters
written free on adult, green tables whose
Baroque beach novels
became elite objects.
Why deny disaster?
Can’t reshape today.
Today comes calling.
You don’t know how near you come.
Attempts, they take three
to be on TV.
We could take a bow
in front of my window,
looking out on heavy metal horrors
like a Broadway musical.
10.12.17 // My attempt at making one of those poems where you cut words out of a magazine article:
experience is integral to wisdom
a way of being
life is nourished by stories, travelling
the restless soul is moved by the untamed world
I return home, quietly
I lived fully for a time
with wild differences in me
once someone who was dead
now I revere in questions and possibility
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Page Six of When I Say No, I Feel Guilty by Manuel J. Smith, Ph.D. that I bought at a thrift store.
I am using the cut-up technique and going page by page.
Page One from the Table of Contents for: When I Say No, I Feel Guilty by Manuel J. Smith, Ph.D. that I bought at a thrift store. I am using the cut-up technique and going page by page.
Page Two from the Table of Contents for: When I Say No, I Feel Guilty by Manuel J. Smith, Ph.D. that I bought at a thrift store. I am using the cut-up technique and going page by page.
Cut-Ups and Solo TTRPG Play
Solo Roleplaying combines elements of traditional tabletop RPGs like Dungeons and Dragons, creative journaling, and the use of divination oracles as a means for brainstroming and reflection. The games use oracles such as random dice tables, tarot, or playing cards to create an element of challenge and surpise usually provided by gamemasters or (in the case of computer-rpgs) game-design teams.
Lately I've been experimenting with cut-up techniques as a way to drive scenes and plot developments. a more direct TTRPG implementation is included in the Tilt: An oracle for solo roleplaying.
Primarily I've been using song lyrics because poetry offers a high level of imagery per word. The process I use involves the following steps:
Collection
Curation
Random Draws
Editing
Collection: Pulling text from sources that match the overall theme of the current game. In the example below, I started with music that felt personally and/or politically apocalyptic (even if the song isn't necessarily science fiction themed). After a few trials, I added in some additional texts to fill in some missing pieces (in this case, "Building Steam with a Grain of Salt," "Not," and "Many Moons"). These get copied into a markdown file with source citations at the top and lyrics below.
# music for scifi game ## Sources - St. Vincent, "Los Ageless" - Beast in Black, "Moonlight Rendezvous" - Reliqa, "E.O.D." - Reliqa, "Cold World" - Frozen Crown, "I am the Tyrant" - Rolling Stones, "Paint it Black" - DJ Shadow, "Building Steam with a Grain of Salt" - Patti Smith (orig Springsteen), "Because the Night" - Leonard Cohen, "You Want it Darker" - Big Thief, "Not" - Janelle Monae, "Many Moons" ## Text In Los Ageless, the winter never comes the mothers milk their young But I can keep running ...
Curation: I edit down the original text to get rid of repeated lines. I also break up lines to get a single idea per line,
Random Draws: I use the simple unix command line tail -n +18 music_scifi.md | shuf | head -n 15. (Remove the first 18 lines (sources), shuffle all the lines, take the first 15 lines.)
Editing: Further edit the result to fit the situation and grammar. For example, a response to "What really motivates the antagonist?":
Is there a lullaby for suffering? ("You Want it Darker") Come on now, try to understand ("Because the Night") My doubts make me alone ("Because the Night") Not your stable words ("Not")
Through the process of sifting and editing, a previously flat antagonist now has depth, a motivation, and a possible weakness.