WotC released a draft of the OGL 1.2 that isn't as restrictive as OGL 1.1, but still does shitty things (deauthorizes OGL 1.0a and has a morality clause, for starters). they also released a survey where you can input your feedback on each section of the draft.
i was going to make a post linking to lawyers' reviews of this document and giving examples of how to refute each section, but ultimately, i don't believe we should be moving the goalpost here, as much as hasbro is desperate to move the goalpost. i don't think WotC under Hasbro execs can ever be trusted, and i think the only option we really have is to divest from d&d completely.
i was already planning on moving on from d&d before this OGL controversy, so this decision was easy for me. i am going to fill out the survey and write "do not deauthorize OGL 1.0a" in every box. but i fully believe WotC will move forward with deauthorization no matter what we do. they've simply invested too many millions into their upcoming virtual tabletop not to eliminate the old OGL. i don't care. i'm not negotiating with them to save a game i don't even wanna play lmao.
if you do still want to play d&d 5e, that's fine, and you should. do what you want. but please do so without giving any money to hasbro. they are going to make it as inconvenient as possible for you to play d&d (especially OneD&D) without giving them money, but that's the great part about an imagination game. they cannot monetize your imagination.
don't buy new material from WotC. don't subscribe to d&dbeyond. and don't, for the love of gods, subscribe to their upcoming VTT (though i don't know who WOULD. it's gonna be chock-full of microtransactions and "dm-less" experiences and mobile game-esque add-ons).
divest. give your money to smaller, indie ttrpg and third-party publishers, and play the free imagination game with your friends exactly as it was meant to be played: for free, with your friends.
fuck hasbro and long live ttrpgs.














