I'M TENTATIVELY FUCKING STOKED AT THE OFFICIAL ANNOUNCEMENT

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I'M TENTATIVELY FUCKING STOKED AT THE OFFICIAL ANNOUNCEMENT
“Over the past few weeks you, the community, have made your voices heard. And we’ve listened. OGL 1.0a will remain untouched AND the entire SRD 5.1 is now available under a Creative Commons license.🧵 https://t.co/hJTm2Rgruo”
[Image ID: A tweet by D&D Beyond (blue checkmark) @/DndBeyond, posted during January 27, that reads: Your feedback in the OGL 1.2 survey is already clear and we are acting on it:
-62% are satisfied with adding the SRD to Creative Commons & those dissatisfied want more in CC
-89% are dissatisfied with deauthorizing OGL 1.0a
-88% do not want to publish content under OGL 1.2. End ID]
Well! This was just posted. The overwhelming negative feedback about the new OGL, people making their voices heard, third parties cutting ties with WOTC and moving to other places (including the competition) as well as the boycotting seem to have given some results.
I am posting this very shortly after the announcement, so I am currently unaware if there may be some secret caveat here (Pardon me for being overly wary, WOTC has made a lot of shady moves lately), but this sounds quite promising. (Let’s remember the OGL 1.0a was irrevocable to start with, so there’s no need to paint them as saviours for not doing something that was probably illegal, but...) All in all, the community made it clear the new OGL was bad, and WOTC lost the trust of quite a lot of people on the way. I don’t think they will completely recover their image from this, as they’ve shown what they’re truly after, but this is a good backstep still.
(For the record, OneDnD may be based on a different OGL. This is fine. If they do, they may just repeat what happened with 4e if it’s particularly bad.)
I’ll keep updating if something comes up about this announcement. I want to tell everyone a massive thank you for keeping up with me during all the OGL talk, and for people to have voiced and pushed against the new OGL, for participating in the surveys and partaking in the boycott. All of that has been crucial to make our voices heard- And as a creator, it’s reassuring to see this is finally looking better.
this is a reminder that all officially released content for pathfinder 2e is available here on archives of nethys, an officially sanctioned (and free!) database! that means it is literally everything you need to play! there is no reason to continue giving wizards and hasbro your money. if you find that you like the system enough to support it then by all means purchase some content of course but there is absolutely no investment of money necessary to play this game. please stop giving wizards your money for a mediocre system
Since it's well known that Hasbro/WOTC doesn't read survey results, we should all ask them to do something silly in the new OGL survey. Something like:
"To regain my trust - and to prove that you care about my opinion - please make a new post on the official WOTC website (NOT DDB) that only says the word "shnuffle-fluff". Thank you.
I think a contributing factor to this ongoing OGL mess is Hasbro/WotC higher-ups conflating “dnd” with “Dungeons & Dragons.”
We’re really talking about two things here. There’s one thing: a tabletop roleplaying rules system for playing out fantasy-themed scenarios with dice, figurines, and character sheets.
And then there is THE FORGOTTEN REALMS©, a proprietary fantasy setting featuring creatures like beholders©, Githyanki©, and the dreaded mind flayers©, not to mention fan-favorite characters like Drizzt Do’Urden©! THE FORGOTTEN REALMS takes place on the continent of Faerûn©, on the planet Toril©, which used to be called Abeir-Toril©, which was the case until the dreaded Spellplague©--
You get the idea. From the perspective of ‘the suits,’ they’ve watched DnD take off since the advent of 5th edition, as the game expanded beyond what was previously thought possible. What triggered it? The OGL, certainly, allowing people to make third-party content for the game (most of it not Forgotten Realms). Critical Role (also not Forgotten Realms) played a part. Probably, to a certain extent, sheer intertia. DnD, it turns out, is pretty good for playing fantasy-themed scenarios with dice, figurines, and character sheets. Incidentially, people sometimes pick-and-choose pieces of the Forgotten Realms(©) to include in their games. Sometimes people even use WotC’s first-party adventure books and tweak them to suit their needs.
My sneaking suspicion is that the people at the top don’t really see it that way. To them, the visuals, the details, especially the Named Characters and Things, are one in the same with the rules system. The rules system is, indeed, quite secondary! Why, after all, would people be buying all these little WizKids DnD figurines, signing up for DnDBeyond, if they were not having canon-appropriate adventures in The Forgotten Realms©, in cities like Waterdeep© and Baldur’s Gate©?
To them, the OGL constitutes people being able to muck about and muddy the waters in their pond. Why, they might do things that cut against canon, possibly confusing readers who happen across them! This could be dreadful. This could damage the brand. And the brand is the Forgotten Realms and the characters, creatures, spells, and scenarios therein, all of which are ripe for further use in movies, novels, video games, comic books, NFTs, and other stuff.
You might say, “How does OGL content conflict with Hasbro/WotC’s official releases? It’s not like a third-party is going to release a competing film, or something that could challenge their market dominance.” You aren’t thinking like a corpo (that’s from Cyberpunk). Consider Nintendo’s highly litigious stamping-out of fan content. Disney’s ironclad control over images of the Mouse. Neither have anything like the OGL, of course, but similar logic animates the DnD situation: things which could pose a problem should be stymied before they can ever become a problem. An unsecure (from their perspective) OGL is a time bomb waiting to blow, with the potential for someone to make a lot of money using their rules (rules which, remember, exist in subservience to their copyrighted settings) in a way that undermines their careful image management.
So, I think that’s why they want to corral the OGL into something more secure, from their perspective. Why risk it, when the thing you want more than anything is a customer base that sees it the way you do, a rules-system and setting that cannot be unspooled from one another?
(If you want my other opinion, its that Hasbro is a publicly-traded company, and DnD is now a significant chunk of their revenue, and that means Line Must Go Up, or Investors Get Mad.)
OneD&D, the OGL 1.1 Leak, and the Grim Future of Dungeons & Dragons
Hey folks, long time no talk. While I know that this account is more or less a place for me to put up pretty pictures or to comment on political issues nowadays, I figured I may as well rant talk about a topic I'm pretty passionate about: D&D and tabletop roleplaying in general. Or to be more precise, the changes looming in the distance.
On the chance that this is the first time you (the reader) have heard about this OGL 1.1 stuff, I'll try to sum up what's been happening in the world of D&D and its Open Game License. In short? It's bad. Very bad.
What's Going On?
Over the past month or so, after a rather unnerving article published by Dicebreaker about D&D execs feeling the hobby was "under-monetized", there's been a lot of tension building about the future of D&D. It eventually came to a head with rumors floating around Twitter and YouTube about OneD&D was going to do something to the existing OGL and that the new license would be hyper-predatory. This prompted WotC to publish a reply, which was rife with the usual corporate soft-speak that made it clear that they weren't being entirely truthful. But it did what it was meant to and calmed some of the concerned fans.
Then on January 5th, the leaked 1.1 OGL was revealed via an article on Gizmodo and was found to be a 9,000 word document with contracts attached (which, for reference, is 10 times that of the current OGL -- which has far more friendly 900 words). Whoever leaked it to Gizmodo apparently did so under breach of NDA (Though there are theories about it being intentionally leaked) and it appears that WotC was initially intending to launch a shock-and-awe scorched earth campaign against all third-party content creators, big and small, by moving to revoke the long-standing OGL 1.0a.
HOLY SHIT, WE WON https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons