Broodmother- Dragon Age Origins (Codex 7, Creatures)
It is well-known that darkspawn carry off those captured in their raids to underground lairs. Most assume that the prisoners are eaten, or somehow tainted and turned into darkspawn themselves, though this could never account for the sheer numbers of the horde. Forays made by Grey Wardens into the underground have uncovered the answer.
When exposed to the darkspawn taint, men are driven mad and eventually die. Women, however, undergo great pain and gross mutations that cause most of them to perish. Those that survive, however, become the grotesque broodmothers. These giant, twisted behemoths birth many darkspawn at a time; a single broodmother can create thousands of darkspawn over the course of her lifetime. Each type of darkspawn is born from a different broodmother: Humans produce hurlocks, dwarves produce genlocks, elves give birth to shrieks, and from Qunari are born the ogres.
Newly hatched dragons are roughly the size of a deer and voraciously hungry. They live for a short time in their mother's lair before venturing out on their own. The slender, wingless creatures are born in vast numbers, as only a few ever make it to adulthood.
Drakes
Male dragons never develop into the winged monsters of myth. At most, their forelegs grow the vestigial spurs where winged membrane might have been.
Once they have fully matured, males immediately seek out the lairs of adult females. When they find one, they move into her lair and spend the rest of their lives there, hunting for her and defending her young. They will aggressively defend her nest, and many would-be dragon hunters have been lost to their fiery breath and crushing blows from their tails.
Dragons
Female dragons take much longer to mature than their male counterparts. They too undergo a metamorphosis of sorts at adulthood: But while males lose the use of their forepaws, females actually grow a third set of limbs specifically to serve as wings.
Young females travel great distances looking for suitable a nesting site. Because of their nomadic habits, these are the dragons most frequently encountered by man.
High Dragon
A fully mature female dragon is the high dragon: the great monster of legend, the rarest of all dragonkind. These dragons hollow out massive lairs for themselves, for they need the space to house their harem of drakes as well as their eggs and the dragonlings
High dragons are seldom seen. They spend most of their time sleeping and mating, living off of the prey the drakes bring back. But once every hundred years or so, the high dragon prepares for clutching by emerging from her lair and taking wing. She will fly far and wide, eating hundreds of animals, most often livestock, over the course of a few weeks and leaving smoldering devastation in her wake. She then returns to her lair to lay her eggs and will not appear in the skies again for another century.
Mabari hounds are descended from pack hunters, and like their ancestors, they are highly influenced by a defined order of dominance. The primary method of determining that order is by claiming territory through scent-marking major landmarks. Once established, the dominant mabari gains a substantial increase in confidence and stature within his territory, a trait that indirectly benefits master as well as hound.
Any creature infected with the darkspawn taint that does not have the good fortune to die outright becomes a ghoul: a twisted shadow of itself.
The name originally comes from men—whether human, dwarven, or elven—who became tainted, usually while being held as a captive food source by the darkspawn. They would turn cannibal, preying on other captives, slaves to the will of the archdemon, driven mad by pain.
During a Blight, the corruption of the darkspawn spreads through the wilder areas of Thedas and infects the animals found there. This produces grotesque, enraged bears called bereskarn as well as blight wolves.
Fortunately, ghouls rarely survive their corruption for long.
"It is rather unfair, the reputation that the wolf possesses in Ferelden. For a people that so clearly adore their hounds, Fereldans simultaneously harbor a distrust of wolves that borders on the unreasonable. Unreasonable, that is if one were not familiar with the ancient legends regarding werewolves. There was a time in Ferelden's past when demons inhabited the bodies of wolves in great numbers, causing the wars against werewolves and spreading great fear and panic. The werewolves were slain, but even today the noble wolf is still looked upon with distrust."
—From Legends of Ferelden, by Mother Ailis of Denerim, 9:10 Dragon.
An attack by wolves upon civilized folk happens rarely, often only in times of desperation and even then only when the wolves have the advantage of numbers. This can change during a Blight. When darkspawn rise onto the surface their presence dramatically alters the savage nature of normal beasts.
In Blights past, as the corruption of the darkspawn spread through the wilder areas of Thedas, it would infect the animals found there… and the more powerful of them would survive and be transformed into a more vicious and dangerous beast. A blight wolf is one such example, mad with the pain of its infection, and only through the overriding command of the darkspawn does it still retain some semblance of its pack instincts. Blight wolves are always found in large groups and will tend to overwhelm a single target if they can, using their numbers to their advantage. It is fortunate that these creatures rarely survive their corruption for very long.
Marbari War Hound- Dragon Age: Origins (Codex 17, Creatures)
Dogs are an essential part of Fereldan culture, and no dog is more prized than the Mabari. The breed is as old as myth, said to have been bred from wolves who serves Dane. Prized for their intelligence and loyalty, these dogs are more than mere weapons or status symbols: The hounds choose their masters, and pair with them for life. To be the master of a mabari anywhere in Fereldan is to be recognized instantly as a person of worth.
The mabari are an essential part of Fereldan military strategy. Trained hounds can easily pull knights from horseback or break lines of pikemen, and the sight and sound of a wave of war dogs, howling and snarling, has been known to cause panic among even the most hardened infantry soldiers.
No beast is more beloved by Dirthamen than the bear. When the world was new, Dirthamen gave one secret to each creature to keep. The foxes traded their secrets to Andruil for wings. The hares shouted theirs to the treetops. The birds sold theirs for gold and silver. Only the bears kept Dirthamen's gift, deep within their dens, they slept the months away in the company of their secrets and nothing else. When Dirthamen discovered what had been done with his gifts, he snatched the wings from the foxes, silenced the voices of the hares, and turned the birds into paupers. but the bears he honored for their steadfastness." —Transcribed from a Dalish tale, 9:8 Dragon.
Normally, it is almost unheard of for bears to attack travelers. They are, in fact, so shy and so inactive during the day that most people never encounter a bear at all. However, should a bear be provoked, they are remarkably dangerous. The normally placid-seeming creatures become enraged, and can strike massive blows with their paws, capable of knocking a man off his feet.
Archdemon- Dragon Age Origins (Codex 3, Creatures)
"In the darkness eternal they searched, for those who had goaded them on, Until at last they found their prize: Their god, their betrayer: The sleeping dragon, Dumat. Their taint Twisted even the false-god, and the whisperer Awoke at last, in pain, in horror, and led Them to wreak havoc upon all nations of the world: The First Blight." -Trenodies 8:7
The false dragon-gods of the Tevinter Imperium lie buried deep within the earth, where they have been imprisoned since the maker cast them down.
No one knows what it is that drives the darkspawn in their relentless search for the sleeping Old Gods. Perhaps it is instinct, as moths will fly into torch flames. Perhaps there is some remnant of desire for vengeance upon the ones who goaded the magisters to assault heaven. Whatever the reason, when darkspawn find one of these ancient dragons, it is immediately afflicted by the taint. It awakens twisted and corrupted, and leads the darkspawn in a full-scale invasion of the land: A Blight.
Urthemiel was once the Tevinter god of beauty. In ancient times, he was worshipped by musicians, artists and poets. The Feast of Urthemiel was the grandest celebration of the year, an event that lasted a full twelve days. Plays and entire symphonies were written in his honor. Now he is a maddened husk of his former self, filled with nothing, but desire to destroy all life.
When the first Blight began, many brave men and women threw themselves at Dumat, the first archdemon, trying to strike him down. But no matter the numbers, no matter the strength, he would always return. This was proof, said some, of his divine power.
But the Grey Wardens soon learned otherwise. Their tainted blood bound them to the archdemon, and they could hear it, feel it, as it died and was reborn anew, its spirit drawn to possess the nearest tainted creature. The darkspawn were mindless, soulless, empty shells of flesh that could be bent and remade in the dragon's image. But a man... A man's soul was not so malleable. When a warden's hand struck a fatal blow against Dumat, the Old God's spirit was drawn not to a darkspawn, but to the man who had slain him. In that moment the souls of both the warden and the archdemon were utterly destroyed. And the Dragon rose no more. The Blight was over.