Manfred: *skeleton noises*
Emmrich: your son is awake
Rook: before sunrise, he’s your son
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Manfred: *skeleton noises*
Emmrich: your son is awake
Rook: before sunrise, he’s your son
Your move, Rook. See you in Minrathos.
"The way the DA2 cast treats Anders about being joined with a spirit vs the way DATV cast treats Lucanis about being joined with a spirit is upsetting" well maybe if Anders caramelized some onions instead of talking down to literally everyone we wouldn't be in this mess.
There's a lot to be said about the weaknesses and strengths of the writing in Dragon Age games, but for me there's nothing that trumps the way the writers' implicit biases shine through in their treatment of various characters. Anders and Solas showcase the very worst of this. Functionally Anders and Solas could (and I would go so far as to say should) operate as foils to one another. Anders is a victim of decades of abuse at the hands of both individuals and a system that demonized him from a very young age. We are given information about his childhood and time spent in the circle that makes it explicitly clear that Circles are an unjust and abusive system that traumatized him so much that he fled multiple times regardless of the fact that he knew the abuse would escalate each time he escaped. In the end, he chooses to chance death and lifelong struggle via conscription because it is his only shot at escaping his current reality. After that, in DA2, it's made clear that Kirkwall's circle is even worse. Karl is made tranquil, the templars are mad with power, and it's heavily implied that the tranquil are utilized as sex slaves and that some templars may even be selecting mages for tranquility based on their desire for them alone. In the light of all of that, Anders makes a very desperate and destructive choice. Regardless of how players feel about his actions, it's not really up for debate that the context surrounding them creates mitigating circumstances and a sympathetic backing. He was attempting to affect positive change for a group of people facing fates that the game makes clear are worse than death. Despite this, the game's writing treats him as an unsympathetic villain whose actions are not only reprehensible, but completely beyond the realm of human understanding. That dynamic at the end of DA2 carries into DAI. Solas, on the other hand, is on a quest to undo his own actions. His initial construction of the Veil and the problems that it caused can be viewed with (some) similarity to Anders circumstances in that Solas was attempting to right a wrong done by someone else, but the key difference is that, unlike Anders, who was a powerless victim attempting to free other powerless victims, Solas was on a revenge quest to avenge the death of his friend and had an incredible amount of power within the system that he existed as a part of.
His actions had horrific consequences that birthed what is essentially an entirely new existence for everyone in Thedas eons before the start of any of the games. He finds the outcome of his own actions intolerable, and seeks to reverse them. He harms friends and allies to do so, and makes it explicitly clear that he does not care who he harms or what the consequences are to Thedas or the people who live there in his quest to bring back the version of the world that he liked better. Functionally, Solas makes an excellent villain. He stands out from Anders (who operates in his narrative as a symbol of the rage and disenfranchisement of the powerless) as a representation of power and ego unchecked and the damage that they can cause.
Unfortunately, the writing of the game treats him as though he is the tragically complex victim of forces outside of his control when he is in fact the over-powered puppeteer. He is very much the master of his own destiny and he intends to be the master of everyone else's destiny as well by ripping apart the fabric of reality. No character in the series better demonstrates the writer's biases than Varric, who, as a narrator for DA2, essentially acts as the moral arbiter telling players how they should and should not feel about events, explaining what is and is not moral. His reactions to Anders stand out in sharp relief against what we see of his reaction to Solas in the Veilguard releases so far.
To be clear, I don't hate Solas as a character. I think as a villain, he works very well. His complete and total disregard for the wellbeing of others paired with his affect of wise and gentle mage are compelling to witness. His motivations are understandable from the selfish and self-centered core of us as people. He's a fantastic reminder of what happens when we decide that we know what's best with no input from others, when we pursue our desires above all else beneath the veneer of wisdom. He's fun, well rounded, and interesting. He is not, however, a tragic and morally justified sadboi victim of circumstance, and I resent that the writers treated him as though he was.
I 💗 my Rook and I wish she suffered more in the game
y/k, I'm sure it's been talked about already but Fergus and a sacrificed Warden are just... an extra level of tragic?? they spend the whole game thinking their entire family is dead, but they're not all gone! their sibling is still out there, alive and... maybe not well, but alive.
until killing Archibald Damon happens, then the Cousland PC is actually dead, and died believing Fergus was too. whereas Fergus ends up discovering that he missed his sibling by inches, and now he has to mourn them twice. shit's sad
"the crows rule antiva" -x -x -x -x
inspired by @laiostoudenn