Dalya CR 18
XP 153,600
CG Medium humanoid (gnoll, human)
Reincarnated gnoll brawler (battle dancer) 18
Init +6; Senses darkvision 60 ft., Perception +18
Defense
AC 33, touch 20, flat-footed 26 (+6 Dex, +1 dodge, +1 natural, +6 armor, +6 shield, +3 deflection)
hp 200 (18d10+90 plus 7)
Fort +20, Ref +21, Will +13; +2 vs. fear, despair
Resist fire 30
Defensive Abilities dancing dodge (9/day), hopeful
Offense
Speed 35 ft.
Melee +4 evil outsider bane unarmed strike +34/+29/+24/+19 (2d8+16), +4 evil outsider bane bite +32 (1d6+5) or +4 evil outsider bane unarmed strike +32/+32/+27/+27/+22/+22/+17 (2d8+16), +4 evil outsider bane bite +32 (1d6+5) or +2 returning distance spear +30/+25/+20/+15 (1d8+17/x3), +4 evil outsider bane bite +32 (1d6+5)
Ranged +2 distance returning spear +26 (1d8+17/x3)
Special Attacks awesome blow, brawler’s flurry, brawler’s strike (magic, cold iron, silver, chaotic, good, adamantine), martial flexibility (12/day, 3 feats as swift action or 1 as immediate), rolling flurry, sparring partners (3/day)
Statistics
Str 30, Dex 22, Con 21, Int 9, Wis 13, Cha 16
Base Atk +18; CMB +28 (+36 trip, +35 grapple, +30 bull rush, +29 disarm); CMD 48 (56 vs. trip, 55 vs. grapple, 50 vs. bull rush, 49 vs. disarm)
Feats Acrobatic Steps (B), Combat Expertise (B), Combat Reflexes, Deflect Arrows, Dodge, Fleet (B), Improved Grapple (B), Improved Trip, Improved Unarmed Strike (B), Iron Will, Mobility, Monkey Moves, Monkey Style, Nimble Moves (B), Power Attack, Snapping Bite, Vicious Stomp (B)
Skills Acrobatics +27, Climb +16, Intimidate +17, Linguistics +0, Perception +18, Perform (dance) +11, Ride +12, Sense Motive +12, Swim +16
Languages Common, Gnoll, Shoanti
SQ close weapon mastery, dancer’s cunning, legendary, maneuver training (trip +4, grapple +3, bull rush +2, disarm +1), martial training, reincarnated
Gear manual of gainful exercise +4 (expended), tome of leadership and influence +2 (expended), amulet of mighty fists +5 (+4 evil outsider bane), belt of physical perfection +4, +4 brawling leather armor, +5 buckler, +2 returning distance spear, winged boots, pliant gloves, cloak of resistance +4, ring of major fire resistance, ring of protection +3, potion of cure serious wounds (x3), potion of haste (x3), 500 gp worth of mundane jewelry, 36 pp.
Special Abilities
Dancer’s Cunning (Ex) A battle dancer can treat her Charisma score as her Intelligence score for the purpose of meeting the prerequisites of combat feats. In addition, she can attempt a Perform (dance) check instead of a Bluff check to feint in combat, and her unarmed strikes are considered to have the performance weapon special quality.
Dancing Dodge (Ex) When an opponent attempts a melee attack against Dalya, she can expend one use of an attack of opportunity as an immediate action to move 5 feet, granting the battle dancer a +3 dodge bonus to AC against the triggering attack. The attack is still resolved normally, even if the battle dancer’s movement takes her out of the triggering attack’s reach. This movement is not a 5-foot step and provokes attacks of opportunity from creatures other than the one that triggered this ability, though the battle dancer can attempt an Acrobatics check to avoid provoking the attacks. Dalya can use this ability nine times per day. She can use this ability only while wearing light armor or no armor, and while carrying no heavier than a light load.
Hopeful (Ex) Packmaster gnolls gain a +2 racial bonus on saving throws against fear effects and emotion effects such as despair, grief or boredom. They do not gain this bonus against rage effects, or other types of emotion effects, such as an unnatural lust or overwhelming presence spell (GM’s discretion).
Legendary Dalya’s statistics are built using 25 point buy, and she has the gear of an 18th level PC. This increases her CR by +1.
Reincarnated (Ex) Dalya was born human, but transformed into a gnoll due to a reincarnate spell. She has the bonus feat of a human, and bonus skill ranks for levels 1-4. She does not have the racial Hit Dice, or mental ability bonuses, of a gnoll.
Rolling Flurry (Ex) When a battle dancer uses her brawler’s flurry, she must move 5 feet before each melee attack or combat maneuver. If she is unable to move 5 feet, she can’t attempt any further attacks or combat maneuvers. She can’t exceed her maximum speed. This movement does not provoke attacks of opportunity if the brawler would be able to take a 5-foot step normally; if she would be unable to (for instance, if she were in difficult terrain), the movement provokes attacks of opportunity as normal unless she succeeds at the appropriate Acrobatics checks. While using this ability, she can still take her normal 5-foot step before or after making her attacks.
Sparring Partners (Ex) When Dalya gains a flanking bonus on an attack while using her rolling flurry ability, the ally providing the flank gains a flanking bonus on its next attack against that opponent, even if the battle dancer moves out of a flanking position. If either the opponent or the ally moves more than 5 feet before the ally’s attack, the flanking bonus is lost. This ability works only if the ally is on the opposite side of an opponent during the battle dancer’s attack, not if a flanking bonus is gained in some other way, such as through Gang Up. Dalya can use this ability three times per day.