Waypoint Radio - Luigi's Dick
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Waypoint Radio - Luigi's Dick
Hey everyone! We’re postponing this week’s ROM Record Retrospective because we have some pretty important news about GXEast17: We’re extending panel submissions!
The new deadline is Friday September 15th! We spoke to a lot of people at PAX who either hadn’t known the original date or simply hadn’t had the time to submit before the previous deadline. Once we had that feedback, we wanted to make sure we were giving everyone we could the opportunity to get their talks in. So don’t miss out, this is the very last chance to submit something for GaymerX East!!
We’ve also started setting up a guide to getting a hotel room for the weekend of the event! Things are a little tricky in NYC that weekend thanks to the NY Marathon happening on the same weekend, but we’ve been able to secure some rooms at the DoubleTree by Hilton which is a very convenient block and a half away. We’re working to try to get some more options for y’all too though, so keep an eye on the hotels section of our website. We’ll also be sure to post any new information over here too!
And hey, did you catch all the cool stuff on Twitter from the PAX Rumble? We had a lot of fun, thank you so much to everyone who came to watch! We’ve gathered up some of our favourite moments from Twitter for you all and made them into a Storify. Please give it a look, we think it’s really fun!
Hey! My friends and I spent the last month creating this new game for Waypoint’s community game jam! It’s super silly and really cool so please take a look!
https://dustinbragg.itch.io/yo-noid-was-ahead-of-its-time
Mommy Juice Featuring Danielle Riendeau Watercolor
2018
Check out my other artwork and prints available here.
The Wonderful World of Dad Jokes is a game about paternal humour by Danielle Riendeau.
Play Online
Why Try It: Terrible jokes; cute lo-fi graphics.
Mood: Silly
Author’s Notes: "This game is dedicated to my dad, the man who is responsible for my sense of humor today. I love you, dad. Special thanks to my girlfriend, who playtested every version of this and made all the inspirational sound effects for Mimsy the cat."
From the forest ambassador: Check out more of Danielle Riendeau's games at itch.io.
Aliens has been imitated more often and more effectively. There are exceedingly few movies that do terror as well as Alien, whereas the war movie tropes of Aliens translate more easily. Aliens is the inspiration for a huge chunk of the modern game industry, it gave us the space marine and the pulse rifle, after all.
Which film is better: ‘Alien’ or ‘Aliens’? We find out
Huh. Yeah, of course.
I recently read your article about Watch Dogs and security cameras onto police on Polygon, and I have to say it's quite disturbing you'd consider publishing an article about this in light of current events, especially on a site that's purported to be about video games. It's baffling, I don't see movie or TV websites wondering if the producers of Homeland or The Expendables 3 should worry about releasing their stuff in a time like this, yet when I see events like the events at Ferguson happen, it seems games writers are quick to jump on the bandwagon. To write an article about how surveillance in Watch_Dogs gives a good reason for security, it just feels very ham-fisted. I can understand the intent: "Security cameras on police officers could curb problems like this, but with the events of Ferguson taking place, it doesn't seem to work." Seems simple, and something many can agree with. However, mentioning that Watch_Dogs uses the technology used that also appears feels like a way to cram video games and technology into a controversial subject. This is combining chicken, chocolate, and pickles into one sandwich: While the three taste good separately, they do not taste good smashed together like that. Without the Watch_Dogs mention, this could've easily gone over to The Verge. Granted, it still wouldn't make the article any *better*, but it would feel less wedged in compared to where it's at now. Sometimes you have to sit back and ask yourself if what you're writing is really in good faith. Sometimes things like this can crop up, leaving a bad impression, resulting in mockery of you and your publication. There's people already criticizing it on Twitter, and while it's easy to brush it off as "Twitter trolls," it might help to read their comments so you can avoid making such head-scratch worthy stories like these in the future. There are very few games writers I vehemently dislike -- whom I shall not name out of respect -- and I appreciate what you write sometimes. But be careful writing stuff like this in the future. - B.J. Brown, gamer and occasional writer. P.S.: The reasons I sent this in an email is twofold: Twitter cannot easily convey what I could say here, and most people don't read comment sections. However, people usually read email. Hopefully that in writing this email that it made an impact more than if this was just slapped into the comment section to be forgotten. :) P.P.S.: This also applies to Mr. Hall's contributions, regardless of who contributed what. Again, it's all about "whether or not this is worth writing about." Sometimes things are better if they're not posted.
I had written this in response a Polygon article about Watch_Dogs and the Ferguson incident, with the intent to send it via email as opposed to a comment. I wrote this draft, then fell asleep for several hours, as that's the best plan for writing any letter. (Write it, leave it for a few hours, come back to it, see if it's still worth sending.)
Instead, the author later made an apology, even as much to go on an exile from the internet for a few hours. Thus negating the reason for sending the letter. Rather than have the letter go to waste, I'm posting it here.
Keep in mind, this letter could apply to any major event. I know video games are a thriving medium, but games journalists don't need to wedge video games into current events. Unless it involves video games directly, all we can do is watch by the sidelines. Or at least leave articles like those to personal blogs where there's much less worry of bringing down the place you work for.
Danielle from Rhode Island gives us the skinny on The Last Night from Idle Thumbs 166.