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Death end re;Quest Code Z Developer: Compile HeartPublisher: Idea Factory InternationalPlatforms: PlayStation 5 (Reviewed), PlayStation 4, P
Death end re;Quest Code Z Review
Developer: Compile Heart Publisher: Idea Factory International Platforms: PlayStation 5 (Reviewed), PlayStation 4, PC Release Date: Available Now (PS5, PS4) TBA (PC) Price: $49.99 USD
With Idea Factory International, Inc. and #CompileHeart taking a different spin on things in the spin-off Death end re;Quest Code Z, is this blend of #RPG and classic #roguelike with plenty of cuteness and tons of gore worth your time? Check out our review inside to find out.
Some new details for Death End re;Quest 2 were revealed by Idea Factory International today
Death End re:Quest mini-Review [PlayStation 4]
preface: mini-reviews like this will also be posted on Metacritic. Maybe someone would read them there or something idk
Death End re;Quest is an interesting visual novel RPG that contains a lot of really good ideas that aren't utilized well. While the battle system is fairly interesting and stands out among other action RPGs, it is also fairly unbalanced in that your party can become easily overpowered (on Normal difficulty) and enemies aren't necessarily made more"difficult" but rather just "annoying" as they focus on healing themselves more over trying to take you out.
The biggest faults in Death End stems from its lackluster writing and boring dungeon and monster designs. Plot elements are thrown in wildly and many are dropped with zero fanfare to leave players more confused than invested. Additionally, plot elements are just seemed to be forgotten for the sake of forcing the "normal route" down a single story that contradicts established (or rather, hastily shoved-in) elements previously shown. This flawed writing style is only heightened with insufficient use of its concepts, generic and predictable plot twists, and strange B-Plots including one about randomly running around the map to locate specific flags to trigger conversations with a minor character that doesn't actually contribute to the game in any way.
The game's amazing character designs, cool concepts, interesting battle mechanics, and (sometimes) catchy music can not save a game like this. It one that was bound to either be an A+ role-playing game or a game that completely squandered its potential to become a forgettable mess, and unfortunately Death End falls into the latter.
As someone who was actually fairly excited and interested in this game before it was released (though only getting to play it a few weeks after launch), it's unfortunate to me that this game was just mediocre at best.
Liệu Dead End Có Luôn Đồng Nghĩa Với Bad End?
Dead End là cái kết mà trong đó nhân vật chính (nam chính hoặc nữ chính hoặc cả hai) chết, trong khi Bad End là cái kết không có hậu đối với nhân vật chính. Nghe thì có vẻ khá tương đồng, nhưng liệu có phải cái chết luôn đồng nghĩa với tồi tệ? (Bài viết có tiết lộ trước diễn biến và cái kết của một số bộ anime/manga, hãy cân nhắc trước khi xem.) Mỗi bộ anime/manga đều là một câu chuyện xoay quanh nhân vật chính, và mỗi tình tiết của câu chuyện đều gắn liền với từng thăng trầm của nhân vật
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Link: https://otb.news/special/lieu-dead-end-co-luon-dong-nghia-voi-bad-end.html
[Việt Sinh] Không kịp cùng một chỗ - chương 1
[Việt Sinh] Không kịp cùng một chỗ – chương 1
Editor: Xiao Yi
Chương một
“Sư huynh!” Đồ Tô không nhanh không chậm, chạy lại chỗ Lăng Việt, “Đệ và Tình Tuyết cũng không thấy hắn đâu, Tình Tuyết đang dùng linh điệp nhưng không rõ có tìm được hay chưa”
Lăng Việt cau mày, người kia bình thường hay ở bên cạnh người khác ầm ĩ, không hiểu tại sao đột nhiên biến mất, chẳng nhẽ lại có cánh mà bay. . .”Thế này đi, đệ cứ về trước đặc biệt chú ý…
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