I'm back on my bullshit, I'm gonna ramble about one of the Bionicle story missteps that stands out the most to me.
So, Greg very much wanted to write Bionicle as a sweeping, large-scale epic where every major character has some contribution to the climax of the Matoran Universe arc. But the problem is that the A-plot is being told through some not-very-long-books and some very short comics. And those are primarily dedicated to selling the new toys.
The result of this is that Greg simply can't fit everyone in. There's this old fanart by @nicholas-anderson that depicted the Toa Nuva (and Takanuva and Ignika) being joined in the battle for Karda Nui by the Toa Hagah and the Toa Mahri, and I love that idea, but it's also the sort of thing that can only happen in fanart, because Greg already has eight Toa and three Matoran for heroes in 2008, he's never going to be allowed to double that number to include more characters, especially ones who aren't this year's toys. And he probably wouldn't be able to keep that many plates spinning.
The result of that is that these characters all get shunted off into Destiny War and Dwellers in Darkness, and the former in particular has to shoulder the weight of the entire war storyline, juggling dozens of characters and perspectives and pinballing around the Matoran Universe as it tries to cover all of them, in a way that it simply can't do adequately.
It doesn't help that some of these plot points are weird and don't make much sense. Like the Visorak. Web of Shadows ends with the Visorak being liberated from their service to the Brotherhood by Vakama, only for the 2008 serials to reintroduce them as once again under the Makuta's control, with Helryx ordering their extinction. This is carried out by the Toa Mahri.
And then, in Reign of Shadows, this turns out to have been entirely pointless, because Teridax simply recreates them. Which raises the question as to why he did that- That Teridax enforcing his conquest with Rahkshi and Visorak is, while on-brand, not exactly inkeeping with the "GSR is a Body" allegory. It's essentially the brain going "Hm yes I should give myself cysts and lice." Greg depicts the Visorak as uniformly destructive, invasive, and parasitic. How 2010 didn't come down to Teridax crash-landing on Bara Magna and going "Brother help me my head is full of werewolves" I don't know.
I'm getting off-track here.
As a story element, the Destiny War makes sense. Referring back to the body allegory, it's logical that the body's immune system (the Toa and the Order) fights back against the infection (that being the Makuta), as well as waiting for the medicine (the Toa Mata/Nuva) to cure the problem. What doesn't make sense is that the war doesn't go hot until 2008. The Toa Nuva and would-be Inika should be discovering that the rest of the MU is at war with the Brotherhood the moment they go south of the Sea Gates.
And that kinda does happen... Except that war is between the Brotherhood and the Dark Hunters, and this is a problem.
The Brotherhood/Dark Hunter War is one of the most pointless events in the entire Bionicle canon. It rages for thousands of years and the most that can be said for one of the sides is that they managed to annoy the other, while the other side didn't give a shit and were too busy scheming to exercise the drop of effort it would take to crush their assailants like insects.
And this is kind of a problem that the Dark Hunters have as a whole. Greg largely felt that, as contest-created characters whose designs and powers had been created by the fans, they were a little bit off-limits (except Guardian, apparently). The result is that he doesn't ever really do anything with anyone outside of the five set characters and Lariska. And I guess the Piraka if we're counting ex-members. This isn't exactly a helpful group of characters to have around in a story.
And they don't even fit into the body allegory- They can only exist in a post-Awakening GSR, Teridax is able to swarm Odina with Rahkshi and effectively destroy the Hunters as an organisation with no ill-effects, and most of their number consists of misfits, characters who were no longer doing their Great Beings-intended role.
The Shadowed One, Sentrakh, and Voporak do a great job of being villains for one book, forcing Vakama and Teridax to team up, and thus giving Greg a lot of scenes to properly establish his version of the character. And then they do basically nothing after that point, to the extent that I'm not sure if the story changes appreciably if instead of the ending we got, Teridax just fucking eats them.
TSO: Makuta, you have declared war on the Dark Hunters.
Teridax: This is not war. This is pest control.
Now, I don't think Greg was ever going to kill off TSO. He was essentially a second Teridax that Lego didn't care about and could thus be used in any way Greg liked. But he really doesn't do anything that isn't a flashback or a dead-end cliffhanger after 2005. And some of those things could've been other characters.
Does the story change much if, rather than ex-Hunters, the Piraka are ex-Brotherhood agents? If instead of randomly being turned into bugs by TSO's laser eyes, something that never happens again and is never explained, Zaktan is mutated by Roodaka in her role as a Brotherhood agent? Does it change much if the characters that conquer Xia and discover the virus weapons are the Barraki? Y'know, the organisation that actually does have universal conquest goals, and otherwise are just kinda spare parts in Destiny War and Reign of Shadows? Does anyone need to steal the Vahi at the end of 2008?
Instead of a Brotherhood/Hunter war, it should've been the Brotherhood/Order war from the get-go. The Toa head south of Metru Nui for the first time since the Cataclysm, and find that Mata Nui's agents are already doing their best to fight the Brotherhood, enabling them to focus on their missions of finding the Ignika to restore Mata Nui's life and reaching Karda Nui to awaken him. The war continues in the background of the entire Ignition Arc, with the Destiny War serial covering its final bloody battles, and focusing more tightly on the Order of Mata Nui members, with the non-Karda Nui Makuta characters serving as the primary antagonists and the leaders of the Brotherhood's war fleet, and the phantom hand of Teridax guiding everything into the correct position for his final victory.












