added some rocks to spruce up the coast line, looking pretty spiffy. also, we can swim now :D

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added some rocks to spruce up the coast line, looking pretty spiffy. also, we can swim now :D
To dispatch enemies in the world, we have basic melee combat with a 3x hit combo, and three special movies that I refer to as the Primary, Secondary, and Tertiary abilities. These can be swapped out with a variety of move types, including bigger melee hits, AOEs, and projectile powers. Primary and Secondary are usually hard hitters while the Tertiary power is expected to be a movement or dodge type ability.
Combat is very basic, very rudimentary. It will improve, but I'm not sure it will ever feel amazing. I have accepted that, as this is my first go at 3D combat and I am just doing my best, and in my view, combat isn't the focus of this game, although I quite enjoy having combat challenges available and am definitely giving them my attention.
One of my favorite features I've made is a radial interaction menu à la The Sims. It repositions interactions based on how many are added, and each interaction can have sub-interactions. Its used to choose interactions with NPCs and objects, but one can also just approach and press the interaction button ("F" by default) to trigger a default interaction.
I know at least one person who will be peeved if this game can't be played with a controller and I shudder at the thought of adding controller support for this feature, ahah 😅 It might not be entirely necessary, but is a nice convenience feature.
The Fishionista has friends! :3
Aegir, big guy on the right, is her father, with whom she lives on a small plot of land on the island of Krait. He shares her skin & hair material so they'll both change based on what's chosen during character creation. Aegir's meant to introduce the player to household mechanics, special interactions for NPCs that live with you.
On the left is Roman, aspiring sheriff of Rumrunner's Rest. He's the first townie to get a model and will probably play placeholder for all the others for a while lol
If a character is in your household (technically called "the Friendly faction") you can select and command them like a sim. Eventually there might be some limitations on this based on the character's schedule or relationship level, but for now it is simply complete control. Selection visual is a work in progress 😅
vent has an enticing Fire Mojo prize, but ye gotta be quick
Time between blasts is randomized as to be cruelly unpredictable, but it's usually easy enough to just run across without getting burned, I failed for demonstration purposes x3
you might be fighting mushroom men in the woods, but when you gotta poot, you gotta poot.
I've included the ability to change keybindings in almost every game I've made, even lil jam games, but recently I set out to make THE LAST KEYBINDING SOLUTION I WILL EVER MAKE
The menu you see here is populated dynamically based on keybinds listed in a script. It's not as user-friendly as it could be—I still have to go into the code and define the keys I want in a few places, but I will take this general structure to any new projects I start. It was well worth the time even though I hated every bit of it. >:O Tedious work compared to making dudes stab each other.