##Procedural CTRLR In where I show some of the procedural content and talk about visibility solutions in stealth games. Visibility Article RedBlobGames (Amit Patel) has posted a fantastic resource on generating visibility geometry in Haxe/Javascript with live canvas demos. It runs great in the browser, and really is a good read. It took me a few minutes to implement it in my javascript engine, here is how it looks in my simple playground for CTRLR.
Procedural building layouts in CTRLR I have posted about this on social sites and such, here is a short video showing how the procedural process takes place when generating buildings (at least, a small portion of the process ;))
Procedural building rooms in CTRLR Another short video showing how the generation sorts rooms. Collected by starting at the first cell, iteration based on a certain criteria (area > desired area etc).
More about CTRLR and more screenshots You can read more about the game, and see more screenshots of the procedural content here.













