We return with another Developer Update for you!
Today's update previews future changes to the website layout, including an optional dark mode! 🥰
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We return with another Developer Update for you!
Today's update previews future changes to the website layout, including an optional dark mode! 🥰
Jan 2026 Dev Log
Hey everyone! Hope 2026 is off to a great start :D
I started the year full of New Year Energy, and am very happy to report that I did manage to meet all the goals I had for the month, including finishing the CT:OS Chapter 7 update (early-release is live!)
Read the full Jan Dev Log (on Patreon | Ko-fi).
Happy Black History Month to everyone as well!
Hey all! I started the week by not only nailing down the start of Nico's section but also completing Mina's art.
With only Nico's section left for Part One, I'm starting to focus on the final character artwork for the cast as well.
Only Ara is left, and hopefully, she will soon join everyone else later this week.
Thank you for your patience, and know that each day is bringing us closer to a release date for chapter two, part one!
Dev update for CT:OS and Merry Crisis
Hi guys! Sorry it's been a while!
Life update
I've been so busy at work that I've barely had time to rest and hang with friends and family, let alone write as much as I need. I've still been spending some of my weekends writing, but rapidly discovering how little I can get done with just 5 or 6 hours of writing per week. (Crazy how much time IF-writing takes haha)
It's just peak busy period for my job right now before holiday season and things will calm down in December.
CT:OS
As y'all may know, I had been hoping to release the update in early Nov for early release folks and mid Nov for public folk.
I am still aiming to squeeze out the CT:OS update by end of Nov or early Dec and I wanted to let you all know where I'm at!
The scenes are about 95% written (all the way up to the end of the matches currently, I'm just finishing up the win/lose reactions and editing)!!
As of right now, the new update stands at a mammoth 90k+ words with code, but I think something like 35-40k in a playthrough, and there are new RO kisses for all ROs :)
The good news despite these delays is that this update (far from being a short pt. 2), is actually meaty enough to really stand as its own update.
Merry Crisis
I'll update again when I have a bit of a sense when CT:OS is done and how busy my December looks.
Ko-fi
Finally, because I don't want ko-fi folk to be paying out of pocket for this month as its taking a bit longer than expected, I will be refunding ko-fi monthly payments from beginning of Nov until the next update, which I hope will be before Dec.
Once again thanks everyone for continuing to read/play the IFs, supporting me, and sending me love/messages :)
❤️ hope to have some great update news for you guys soon!
RPThreadTracker currently down due to infrastructure issues
Hello, all! Super sorry for the inconvenience; I've been looking into the errors currently manifesting in RPThreadTracker and it seems to be some sort of issue with the hosting provider. I've reached out to their support and hope to have an answer and resolution soon, but for now, I appreciate your patience during the downtime.
Thanks to everyone who reached out to me to let me know about the issue! I appreciate you. :)
Sorry again for any inconvenience this causes.
ETA: It is currently a holiday in the US, and I unfortunately cannot afford corporate-level 24x7 tech support, so it's possible I won't get in contact with anyone until tomorrow and it may take some time on back-and-forth. I ask for your continued patience while I get this sorted out. <3
Thanks,
Trackermun
I have decided to start over game development and designing again.
My main game engine will be Unreal.
My prototyping engine will be Ultimate Doom Builder.
Therefore if it’s not working in Ultimate Doom Builder then it won’t work in Unreal for the final pieces.
I have been sketching on my ipad and sketching ideas. I have procreate but also using apples Freeform to white board it out.
I am cautiously optimistic this year is the year to do things, especially after what happened last year.
I am finally ready to not only be unhinged but also put no limits on my creativity.
Happy 2024.
UPDATED POST
Hunters,
We wanted to provide an update around the delayed release of Update 1.14 and the Tide of Corruption event.
First, we want to apologize for the delay. There was an issue with the build certification and we were left with no choice but to delay the release for consoles.
Our team has been working hard to resolve the build issue and resubmit for certification as soon as possible.
Our current estimate is to target the release for this week, but should this change, we will let you know immediately.
To compensate for this delay, once the update is live, we will be adding a 100% boost to all Event Points earned in Missions. This boost will be live for the same number of days that the update was delayed. On top of this, we will also be adding 500 Blood Bonds to active console accounts as extra compensation for the delays. These Blood Bonds will be manually applied by the team after the update comes to the live servers.
We understand this has been an incredibly frustrating situation, but rest assured we are hard at work to get the update out as soon as possible. We are also working to improve our processes with the console builds to ensure issues like this do not occur in the future.
Thanks, ~The Hunt team
AKTUALISIERTER BEITRAG
Jäger,
Wir wollten ein Update rund um die verzögerte Veröffentlichung von Update 1.14 und das Ereignis „Tide of Corruption“ bereitstellen.
Zunächst möchten wir uns für die Verzögerung entschuldigen. Es gab ein Problem mit der Build-Zertifizierung und uns blieb keine andere Wahl, als die Veröffentlichung für Konsolen zu verschieben.
Unser Team hat hart daran gearbeitet, das Build-Problem zu lösen und es so schnell wie möglich erneut zur Zertifizierung einzureichen.
Wir gehen derzeit davon aus, dass die Veröffentlichung diese Woche erfolgen soll. Sollte sich dies jedoch ändern, werden wir Sie umgehend informieren.
Um diese Verzögerung auszugleichen, werden wir, sobald das Update live ist, alle in Missionen verdienten Event-Punkte um 100 % erhöhen. Dieser Boost wird für die gleiche Anzahl an Tagen aktiv sein, um die sich das Update verzögert hat. Darüber hinaus werden wir aktiven Konsolenkonten 500 Blood Bonds als zusätzlichen Ausgleich für die Verzögerungen hinzufügen. Diese Blutbindungen werden vom Team manuell angewendet, nachdem das Update auf den Live-Servern verfügbar ist.
Wir verstehen, dass dies eine unglaublich frustrierende Situation war, aber seien Sie versichert, dass wir hart daran arbeiten, das Update so schnell wie möglich herauszubringen. Wir arbeiten auch daran, unsere Prozesse bei den Konsolen-Builds zu verbessern, um sicherzustellen, dass solche Probleme in Zukunft nicht mehr auftreten.
Danke, ~Das Hunt-Team