How to Fight Procrastination in Gamedev: Advice from an Expert Procrastinator
Last winter I wrote a post about motivation on my Russian dev blog. I decided to translate it now, since I think it was pretty good. Also, it's about time I make some devhelp content for this blog, rather than just reblogging from other people.
I have a lot of trouble with procrastination and unmotivation when it comes to gam mak, as someone with ADHD and a busy university schedule as well. These are things I personally do to try and fight it.
✍️ Advice from a superhuman gamedev friend: try to identify the problem and act accordingly. Don't know what to do with Location X? Brainstorm it, sketch out some ideas, make concept art. No time/energy/motivation to make graphics right now? You can go write out dialogues or event something. Don't like Location Y, or maybe it seems redundant? Go ahead and delete it without mercy. :D
✍️ Make a list of everything you need to do. The more detailed, the better - at least for me. Subheadings help. You won't jump on top of a mountain in one push, but little steps will slowly bring you to the top c:
Here’s a piece of my demo checklist. Crossing things out has never felt so good.
✍️ Another thing that is useful to do is to write out your progress. It may be hard to estimate, but useful to track how you're doing! I can't seem to do an overall estimate for my game, so I just wrote it out by level like this. (Also 2/5 is 40%, I know. I’m bad at maths, okay?)
✍️ Get inspired! Play some other games; watch, read or listen to something new. Some people prefer to take everything from their own head (which isn't even quite true), but I am more inclined to absorbing as much information as possible. I live off inspiration from all kinds of things.
✍️ Share your work! Getting feedback from players is incredibly motivating. All those likes, comments, impressions, fanart even... It makes me really happy and makes me want to keep going, because it's not just for me anymore, someone actually enjoys it! (So for fans: don't be afraid to give feedback to authors, feed us~)
✍️ Oversharing isn't good, however. It's a psychological thing - if you talk about your plans too much, your brain may feel like they have already been fulfilled and you don't need to do much else. So I am careful about what I share. That's why I don't post too much about my game's plot besides the demo.
✍️ Take a break! Seriously, just put it aside for a day. Don't think about your project, do anything you want. It might clear your mind and bring the inspiration back.
✍️ Watch a cute anime about Overcoming Hardships and Achieving Goals, or just listen to some music from it... Yes, this is the final point of my post because it really does help me. My favourites for this are Love Live! and Little Witch Academia. You might have something else that motivates you. (Please do share, or give recs for similar cute things as well :>)
And this concludes my advice. Feel free to add to this post if there's anything that helps you!