Shifter - (Razorclaw) (Compatible with 5th Edition Dungeons and Dragons)
(Shifters first appear for 5th Edition Dungeons and Dragons in “ Unearthed Arcana: EBERRON ”) The Shifter (Also sometimes called a Skinwalker, a curse touched, or things less flattering) is a wild looking human, the descendants of Therianthropes, they can call upon the wild blood in their veins to take on a more animal like appearance, temporarily boosting their natural abilities. Type: Humanoid and Shapechanger ( For the Purposes of being effected by spells, attuning to magic items, and learning to use equipment specific to such races, Shifters count as both Humanoids and Shapechangers ) Age; Maturity: 14 years, Maximum: Around one century. Size: Medium Average Height: Between 5 feet and 6 ½ feet tall. Average Weight: 90 to 200 lbs Suggested Alignment: Any Chaotic Ability Modifiers: +2 Dexterity, +1 Intelligence
Speed: 30ft (6 Squares)
Dark Vision (60): a Shifter can see in Dark conditions, out to a range of 60 ft. Dim light conditions are treated as if they were in normal light, and in Darkness they see as if they were in a Dim light. In Completely dark conditions they can not see in color, but instead see the world in various tones of muted gray. Shifting: As a bonus action, on their turn, the Shifter takes on traits resembling their Therianthrope ancestor. For the Next minute the Shifter gains bonus Hit Points equal to their Total Character Level + Constition Modifier (Minimum of +1 HP) additionally the Longtooth gains the ability to make a 1d6 Slashing type Claw attack as an action, this counts as a unarmed Melee attack using Dexterity for the attack roll and bonus damage, if it successfully strikes a living creature, the creature must succeed on a Constitution Save (DC equal to 10 plus the shifters Proficiency bonus) or take 1 point of bleeding damage for 1d4 rounds. The Shifter can end this anytime before the minute is up with another bonus action, once used the Shifter MUST complete a rest, either short or long, before they can Shift again.
Immunity: The “Were” blood in a Shifters veins makes them Immune to contracting actual Lycanthropy. Beggining at 5th level the Shifter gains Advantage on all Saves vs Curses. Skilled: The Shifter gains Proficiency with Dexterity saves. Beginning at 3rd level the Shifter may use their dexterity score to influence Athletics checks instead of their Strength score.
Languages: Common, Undercommon, and the language of their home nation if not already listed.












