(Previous quest - What Yet Lingers: Return to Kenric)
Main questline: On Ameridan’s Trail
Characters involved: Bram Kenric, Lace Harding
A spirit - in the guise of Inquisitor Ameridan's lover, Telana - revealed that Ameridan travelled upriver.
Part 1: Follow the river and look for spires. Follow the spire path to an ancient ruin.
(The Tevinter ruin can be seen in the distance.)
Varric: Well, we're up the river. That old Tevinter building must be what the spirit meant.
Sera: So. River, metal—just like the friendly spirit said. Great.
Cole: Yes. Upriver, spires, a place to pray and plan, one last night. This is it.
Solas: This must be the area the spirit referred to.
(Approach the ruin. It’s guarded by a large group of Hakkonites.)
Dorian: It seems the Jaws of Hakkon would rather we weren’t here.
Blackwall: Look's like we've stumbled on what they don't want found.
Cassandra: The Jaws of Hakkon must be guarding this place for a reason.
Iron Bull: We found something they don't want found.
(Defeat the Hakkonites and enter Razikale’s Reach.)
(Dorian has a unique comment about each Tevinter ruin. Here’s what he has to say about Razikale’s Reach.)
Dorian: Makes you wonder about the sad, mid-level bureaucrat who thought building an outpost here would be a career boost.
Part 2: Wait for Harding and Kenric to arrive. Investigate the area.
Kenric: This is brilliant! This must be what the spirit meant. Excellent find! From what I can see, this is an ancillary station, likely a scouting post for the larger structure to the east. What can it tell us about where Inquisitor Ameridan went? Hmm…
Harding: I got Professor Kenric here safely. The rest is up to you.
Kenric: Lady Harding was quite nimble in the wilderness!
Harding: I'll be watching to make sure the Hakkonites don't come back.
(Enter the main courtyard. There are strange tiles on the ground.)
Kenric: This is Tevinter, from well before the last Inquisitor's time. I understand they used such tiles as locks. Interesting, though not likely related to Ameridan.
(There are two closed doors on your right and left. In front of each door, there’s a smaller tileset, similar to the one in the center of the courtyard. They show two patterns.)
Kenric: I believe that shape relates to the tiles. If you could replicate the shape in the tiles, something... would happen?
(Once you press the tiles in the correct order, replicating the pattern visible in the smaller tileset, the corresponding doors open. Kenric has an additional remark after both doors have been opened.)
Kenric: Brilliant! Look at that!
(The following remarks appear to have been cut from the game, but they can still be found in the voice file connected to this questline. They might’ve been intended to occur during the investigation of the outskirts of Razikale’s Reach.)
* Kenric: Hmm, Dalish. Of course, modern clans often carry heirlooms—it may be from a Dalish clan passing through.
* Kenric: I've heard of such illuminations but only encountered drawings. Elven or the common tongue? It's not quite legible.
* Kenric: An Orlesian buckle. Unlikely to have been dropped by ancient Tevinters, wouldn't you say?
Kenric: (Laughs.) Merely interesting.
(Continue exploring the ruin. One of the chambers is guarded by a magical barrier.)
Part 3: Find a way to take down the barrier.
(Investigate the inscription on the left side of the barrier.)
Kenric: This is elven. I believe it's the word for "light."
(Investigate the inscription on the right side of the barrier.)
Kenric: "Theneras." The elven word for "dream," I think.
Kenric: It's some sort of clue to this barrier. I'm not sure how…
(Find a veilfire source on the battlements. Use it to dispel the barrier.)
Part 4: Explore the chamber.
Kenric: Oh, well done. Well done, indeed.
Harding: That's something you don't see every day.
Kenric: A pair of shrines. This one is clearly Andrastian, albeit from a very early period, likely pre-Divine. But this is elven. One of their gods. Um, what was it...? "Every mother finds druffalo among sleeping juniper groves..." G-something, the one with the deer.
Investigate: Every mother finds what? [2]
Special: That sentence is incomplete. [3] (Becomes available after following the dialogue branch [2] “Every mother finds what?”)
History: Ghilan'nain. [5]
General: Focus, Kenric. [8]
[2] Investigate: Every mother finds what?
PC: What was that, every mother finds druffalo?
Kenric: Oh, it's, um, a memory aid to help me with the names of the elven gods. "Every" is Elgar'nan, "mother" is Mythal, "finds" is Fallow-something… (Coughs.) I was more focused on early Chantry history. I didn't really do elves. [Back to 1]
[3] Special: That sentence is incomplete.
PC: Are you sure that your memory aid caught all the elven gods?
Kenric: Well, there's only one "F", for Falon'Din. I suppose I forgot Fen'Harel.
(If Solas is in the party.) Solas: Most people do.
Kenric: This isn't him, though. It's one of the ladies, ah, obviously. G-something… [Back to 1]
PC: That would be Ghilan'nain, Mother of the Halla. [9]
[5] History: Ghilan'nain.
PC: That would be Ghilan'nain, Mother of the Halla. [9]
PC: (Looks expectantly at Solas.)
Solas: (Sighs.) Ghilan'nain. [9]
PC: Sera, I don't suppose...?
Sera: I know things. It's Ghilan'nain. Ghilan'nain. Arse. [9]
[8] General: Focus, Kenric.
PC: Unless the deer points us at the final resting place of Inquisitor Ameridan, we can probably leave it for now.
Kenric: Right. Regardless of the deity, this is clearly elven. [Go straight to 10]
[9] Kenric: Yes, brilliant, thank you! That would have bothered me all day. [10]
[10] Harding: Two shrines for two lovers: Inquisitor Ameridan and Telana. Maybe Telana was an elf.
Kenric: Oh, yes, that's good! The Chantry expunged references to elves before the Exalted March on the Dales. They erased the Canticle of Shartan. They must have done the same to Telana. [11]
General: That's offensive. [12]
General: That's normal. [13]
General: Is this where Ameridan died? [14]
[12] General: That's offensive.
PC: The Chantry should not rewrite history to cover up inconvenient truths.
Cassandra: Agreed. The Chant of Light should spread the truth, not suppress it.
Kenric: Regardless, the important thing is what this tells us. It's not a burial site, that much is obvious. [15]
[13] General: That's normal.
PC: It's only natural. History is written by the victor, after all.
Cassandra: Natural, perhaps. But not right.
Kenric: Regardless, the important thing is what this tells us. It's not a burial site, that much is obvious. [15]
[14] General: Is this where Ameridan died?
PC: Do you think this is where Ameridan died?
Kenric: No, this was a site of preparation, not burial. Ameridan and Telana put up this shrine together. [15]
[15] Harding: Look at those flowers. They're not native to the area. What if they were left at the shrine as an offering?
Kenric: Yes, a night of prayer before battle against the dragon. But then where, where… We're missing something. What are we missing? Where did you go?
Part 5: Look for more clues.
(Activate one of the veilfire runes in the chamber.)
PC: Professor, look at this: "Shartan 10:7" and "Transfigurations 10:1."
Kenric: Shartan is dissonant: "And before them, empty, outstretched lay the land which led to the gates of Minrathous." And Transfigurations is, "The Light shall lead her safely through the paths of this world." Why these verses? Why would Inquisitor Ameridan take the time to carve this before going into battle?
(Activate the other veilfire rune.)
PC: "The gates of Minrathous." Isn't there a Tevinter fortress in the area?
Kenric: Yes? ...Oh, of course, the ritual site! To seal the dragon away, Ameridan's elven mage must have used a spell, at a site of great power!
Harding: My scouts have checked the fortress. It's sealed behind a wall of ice. It has to be magic.
PC: Let's look around. Ameridan found a way through that ice, so that way should be nearby.
Part 6: Activate a trail marker.
PC: "The Light shall lead her safely through the paths of this world and into the next."
Kenric: Brilliant! When the Imperium abandoned this fortress, they left the wall of ice to—to... lock the door behind them?
Harding: And every lock has a key.
Kenric: Like these trail markers. Ameridan must have known how to use them. If they can melt through the ice, that must be where Ameridan sealed away the dragon.
PC: I'll follow the markers and see what we can find.
Part 7: Light all of the trail markers.
(Leave the temple and follow the trail of light across the Frostback Basin.)
Party comments when you activate the first trail marker in the forest:
Cassandra: Are we certain these trail markers will burn through this wall of ice around the fortress?
Blackwall: Let's hope these trail markers can breach the wall of ice around the fortress.
Iron Bull: We sure these things will burn through the magical ice?
(If no companion makes a comment here.)
PC: Hopefully this removes the wall of ice around the Tevinter fortress.
Dorian: As long as the trail markers are still functional, we should be fine.
Vivienne: At least the trail markers appear to be functional.
Solas: Given that the trail markers retain enough energy to illuminate one another, I see no reason to worry.
Sera: No ice, still a wall. What about that?
Cole: But there's still a wall. Light doesn't make walls go away.
Varric: You think these things will get us through that giant fortress wall?
(After activating the third marker, you’ll have to cross the river by foot, which causes your companions to voice their dissatisfaction.)
Sera: Ugh, water everywhere. Everything is dank and chafy.
Dorian: Are we wading now? I'm so glad I came along.
Vivienne: It appears we shall be reduced to wading. Lovely.
Iron Bull: Looks like we're wading.
(If Varric is in the party, he always speaks at the end.) Varric: I don't know what you're complaining about. You're taller than I am.
(The path from the sixth to seventh trail marker is destroyed, so you’ll have to take a detour.)
Sera: The road is not a road anymore. Find another way, yeah?
Varric: 800 years is a long time to expect a path to stay pristine. We'll have to find another way.
Iron Bull: Rockslide took out the path. We'll have to go around.
Cassandra: The path is gone. We must find another way around.
Solas: The path has been destroyed. We will need to find another way.
Blackwall: With the path destroyed, we'll have to find another way around.
(Activate the ninth trail marker - one before the last.)
Cassandra: We are almost to the fortress.
Iron Bull: Not far to that old Vint fortress now.
Blackwall: That Tevinter fortress shouldn't be much further.
(The trail markers lead to the Old Temple where the Jaws of Hakkon burrowed in.)
(Dorian has a unique comment about each Tevinter ruin. Here’s what he has to say about the Old Temple.)
Dorian: Tevinter architecture at its finest. This just screams "I hated my parents and had no friends as a child," doesn't it?
(Activate the last marker and dissolve the magical wall of ice. You may attempt to attack the Hakkonites defending the battlements, but they’ll just keep coming and one of the male Hakkonites will mock your efforts.)
Your gods are weak, Inquisitor! You will see the power of Hakkon when we destroy the lowlands! Can your lowland magic melt stone as well as ice?
Will you stay and wait, lowland fools? The walls are stone. They will not melt! (Laughs.)
The Jaws of Hakkon can hold this fortress until the winter snaps your bones!
The Jaws of Hakkon will bring death to you all!
Will you bring an army to breach these walls? We will destroy you all!
Your mother was a nug and your father smelled of elfroot!
Solas: This fortress is too well-fortified for a direct assault! We must find some other way inside! Perhaps Kenric will have a suggestion! (Or) Perhaps the Avvar at Stone-Bear Hold will have a suggestion!
Dorian: I don't see us breaching these walls. Could we try something else? Perhaps Kenric will have a suggestion! (Or) Perhaps our new friends at Stone-Bear Hold will have some ideas!
Cassandra: The fortress is too well-defended! We must find another way in! Perhaps Kenric will have some idea! (Or) The Avvar at Stone-Bear Hold may have ideas!
Blackwall: We cannot take this fortress in a direct assault. We must find another way! Perhaps Kenric will know something! (Or) The Avvar at Stone-Bear Hold have no love for these Hakkonites! They may have an idea!
Sera: Up the front isn't working. Find a different hole! (Laughs) I hate other people's arrows! Tell Kenric this won't work! (Or) We need friends! The Stone-Bears hate this lot—get them!
Varric: I don't think we're taking this fortress with a direct assault! Can we talk about it with Kenric maybe, somewhere we aren't being shot at? (Or) Anybody got a better idea? The Avvar at Stone-Bear Hold might have some ideas!
Iron Bull: No way we take this place by force! We need another plan! Maybe Kenric can tell us something! (Or) What about Stone-Bear Hold? Anybody can get in, it'll be them!
Cole: Too strong, too many! We need a different way! Kenric sent us here! He can send us somewhere else! (Or) The Avvar at Stone-Bear Hold! They want to help!
Vivienne: We are ill-equipped for a siege, my dear! Perhaps a change of tactics? Perhaps Kenric will have a suggestion! (Or) Our new friends at Stone-Bear Hold may be of some use!
(In case you have come across the Old Temple prior to this questline, you’ll still find it protected by a wall of ice, but with no clues how to dispel it, so you might hear some comments from your companions.)
Dorian: A wall of ice. Lovely. I don't see any way through for now.
Sera: Well. Not your normal... giant wall of ice. Maybe leave it alone?
Solas: This wall is magical in nature. Curious, though I see no way through at the moment.
Vivienne: This is obviously magical, and just as obviously impassable for now.
(Report back to Kenric after you took care of the ice-wall.)
General: I disabled the fortress wards.
PC: I used the trail markers to disable the wards on the Tevinter fortress. Unfortunately, the Jaws of Hakkon hold the fortress.
Kenric: The Hakkonites? Oh dear. That's going to make it difficult to study the area. Lady Harding discussed the other Avvar. They haven't been hostile. Do you think they might help? I'm sorry I don't have anything more useful. I like battles when they've been over for a few ages.
(Go to Stone-Bear and plan the assault with Professor Kenric and Svarah Sun-Hair.)
(Next quest - Ameridan's End: Assault the Jaws of Hakkon)