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This is my art of a DnD Dwarven Beer Golem
This was an illustration for a DnD Alcohol Golem Guide!
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Commissions open!
This is my art of a DnD Dwarven Beer Golem
This was an illustration for a DnD Alcohol Golem Guide!
Behold, the Heroes of Menedocia!
PDF Link | D&D Beyond Links: Bone Golem, Filth Golem, Shadow Golem
We’re getting closer and closer to the release of The Impermissicon, and that means more and more previews! This time we’re looking at the three new kinds of golems introduced in the compendium to go along with fifth edition’s existing clay, flesh, iron, snow, and stone golems: the menacing bone golems, revolting filth golems, and nightmarish shadow golems.
Bone golems make excellent guardians to accompany necromancers, dark cults, death hags, or death giants. Filth golems are commonly created by alchemists, warlocks, yuan-ti, kuo-toa, or any manner of hag. Shadow golems are extremely rare, and usually commanded only by the most powerful of villains, such as liches, demon princes, or evil archpriests, who use shadow golems not only for protection, but also as stand-alone spies, scouts, and assassins.
✨Rocco Rex✨
Trying to share my art again with you!
This was a cool commission work for @ Imperor (on Mastodon). I love it when I can draw your craziest ideas!
Better Monster Statblocks
I've seen a lot of people doing their own takes on revised and simplified D&D statblocks, so decided to try my own take
Here's the Golem statblock from the monster manual
And here's my revision:
The stats are nearly basically the same, but the main changes are to the formatting to make it nicer to read.
So, what did I change?
Colours
The monster manual's colour formatting is honestly just a bit ugly, I personally find the browns and reds all meld together a little bit. Sure it's thematic and makes it look older, but I'd personally rather it be just that little bit cleaner.
Damage..... Restorations?
Damage resistance makes you take half damage, damage immunities makes you take no damage, and damage restorations heal you for the amount of damage you would take. Basically this single line with the other damage modifications (so it's easier to reference) replaces the three line Acid Absorbtion trait from the original.
Conditions, Conditions, Conditions
You might notice three new conditions on this statblock: Hasted, Bloodied, and Beserk. More conditions cuts down a lot of unneeded lines in monster statblocks and gives more room to play around with things. Hasted is the most obvious of these new conditions, giving the creature the exact same effects as the haste spell (for this revision, the hast spell would be changed to something along the lines of 'you become Hasted for the duration of the spell). Beserk is also fairly obvious given what it's replacing, I imagine there could be plenty new spells or features built around this condition. And finally Bloodied, coming from older editions, Bloodied is a condition that all creatures get when they get below half health, it doesn't do anything on its own, other features or effects can trigger off of it, as seen here.
Force Damage!
In line with a lot of changes from Monsters of the Multiverse, the magical bludgeoning damage from the original statblock has been replaced with force damage.
Drone??
The statblock's name has also been changed to 'clay drone' rather than 'clay golem' for sensitivity reasons
There's a few other changed I'd probably make that I can't as easily showcase with this statblock, but if people are interested, I can do some more
My mock up of the Mage Hunter Golem, from episode 81 of Campaign 2 of Critical Role!
Art is by @samijen, linked here.
Fantasy Art October
Day 23: Golem
Mmm… Rust and moss…
Kinda like a robot, kinda like a statue…
🗿⛰🤖