//Oh! I'd like to see the map or hear more about that monster hierarchy if possible ✌//
I’d love to show the map but do I know where the damned thing went? Noooo. There’s at least fifty different notebooks (as well as another fifty sketchbooks) around and it’s in one of them but I’m not hunting for it at two twenty am, no matter how proud of it I am. Anyway.
The monsters are, not exactly organized (given that most of them aren’t particularly inclined towards intelligence), but that’s another story. There’s three ‘classes’; physical, intelligence, and powers. It’s not very specific and is more of who holds more sway in the ‘society’ they’ve set up than anything else.
Physical has things that can transform at will at the top of the list, such as vampires and fae, followed by flying creatures, like harpies. Then, the more physically bulky; werewolves, centaurs, and feyhounds all fit into this catagory. Then, anything else that isn’t water-dwelling, followed by water-dwelling creatures.
Intelligence is relatively obvious, with categories of smarter than humans (vampires, fae, and kelpies), as smart as humans (harpies, centaurs, and spirit-creatures), somewhere between human and beast (werewolves, merfolk), and beast (feyhounds, and, depending on the type, imps)
Then powers; those that wield more magic than others, fae, vampires, merfolk, the like, are all at the top. Then, generic magic-wielders; harpies, imps and sprites, etc. After that are those with only the basest magic, like werewolves and kelpies, and then those with none, such as centaurs and humans.
Things That Were are by far the highest tier in all these categories/classes.
Dragons are a close second; if a dragon and a Thing That Was fought, it’s as likely for the Thing to die as the dragon.