i think the rpg series is also its own canon even though theyre the main source of the "Doomguy and BJ are related" concept (which most people dont really research, to be honest)
that and they're obscure phone games that have yet to get official re-releases
i recall a UAC website that gave a name to its CEO, though
The UAC is an abbreviation that appears as part of a logo on various textures in the Doom games and stands for the "Union Aerospace Corporat
In Doom RPG and in the extended Doom 3 universe, Ian Kelliher is the CEO, president, and chairman of the board for the Union Aerospace Corpo
Lynn Beck's "Ultimate Run": a theoretical concept for when you have all* the Doom games and nothing better to do.
*not literally all of them, also feel free to skip any you don't have.
So basically this is an idea I just had (kinda, like I think I remember wanting to do this before). The idea is simple: play through the entire Doom franchise in release order, but in a way that includes both individual releases and any rereleases, ports etc. that feature unique content.
Here's the list (credit to doomwiki.org, which I used as a reference for when each game came out):
Doom episodes 1-3 (skip Thy Flesh Consumed for now, it'll come up later)
Doom II
Doom episodes 1-4 (The Ultimate Doom)
PS1 Doom (has unique levels; you can play this with a PS1 emulator, though if you don't want to a .wad that you can play in your sourceport of choice, and someone's probably also uploaded it onto Doom+Doom II's weird mod browser if that's your preferred way to play Doom)
Master Levels for Doom II (you can optionally replay Doom 2 before this)
TNT: Evilution and The Plutonia Experiment (Final Doom)
Doom 64 (main campaign only)
Doom 3 (specifically the original version, not BFG Edition. It's still available on Steam if you don't want to track down an actual CD-Rom copy, and the screen-size issues can be easily fixed (plus while you're doing that you can also turn on player shadows I guess), also maybe try it with the original "gun or torch" gameplay because it's actually not that bad, and if you really can't stand it then get the Duct Tape mod)
Doom 3: Resurrection of Evil (again, the original version, since apparently the BFG Edition version cuts out a lot of content; also feel free to replay Doom 1 and 2 here, with the Xbox levels because they came with this version of Doom 3)
Doom RPG (and, if you want to do a movie night and/or hate yourself, the 2005 Doom movie, which is the one with The Rock, not to be confused with Doom Annihilation)
Doom episodes 1-4 again, followed by No Rest For The Living (Xbox 360 Doom; NRFTL is included with Doom 1+2)
Doom II RPG
Doom 3 BFG Edition (and also its version of Resurrection of Evil, as well as the new Lost Mission expansion)
Doom (2016)
Doom VFR (this one's also optional, since you need a VR headset and not everyone has one of those)
Sigil (I'm also going to put Doom Annihilation, the other Doom movie, here; it also came out in 2019, and if you watched the 2005 movie you should also watch this one)
Doom 64 again, followed by Lost Levels (technically it would make more sense to put this after Eternal, since they released the same day, but whatever)
Doom Eternal
Doom Eternal: The Ancient Gods, Part 1
Doom Eternal: The Ancient Gods, Part 2
Sigil II
Doom 1, 2, Master Levels, TNT: Evilution, The Plutonia Experiment, No Rest for the Living, Sigil, Sigil II and Legacy of Rust (Doom + Doom II)
Doom: The Dark Ages (still not out at time of writing, and also not everyone will be able to run it probably)
Doom Resurrection and Mighty Doom aren't included on this list due to being mobile games that are no longer playable even if you own a device which has them installed.
If you’ve read our pieces over the Orcs & Elves games and Wolfenstein RPG, you should already be well met with Carmack’s strange foray into mobile development. He and his wife, Katherine Anna Kang, ended up making a new engine and making little phone games with it (alongside a small team), Orcs & Elves getting spots two and three, and Wolfenstein RPG getting the forth spot. The bread in this quirky sandwich ended up being both Doom RPG and Doom II RPG, released in 2005 and 2009 respectfully, with the latter getting an iOS release the following year. The idea was to break into a new growing market, and seeing the limitations of the hardware, Carmack settled with turn based dungeon crawling.
Yes, it has finally happened. After almost 10 years, DOOM 2 RPG has been ripped successfully.
Which version? Both versions, the Java release and the iOS release!
You have no idea how happy it makes me to finally see this happen. Why is this important, you might ask? Allow me to explain:
First of all, and for those unaware, DOOM 2 RPG is a mobile game officially released by id software for mobile Java phones and iOS in 2009 and 2010 respectively. It was designed to be a turn-based RPG instead of a full-blown FPS mobile game. It was produced and programmed by John Carmack, with help of many other employees at id software (fun fact: Carmack's wife, Katherine Anna Kang, also helped in the development of both DOOM RPG games at the time!).
DOOM 2 RPG is also known for being the first game to connect two of id software's main characters from Wolfenstein and DOOM, by making a direct reference to a plot point of Wolfenstein's very own mobile game that was released a year before, conveniently named Wolfenstein RPG.
(If you want to read more about that connection, click here.)
DOOM 2 RPG had some monsters from the classic PC games, but it also included an extensive list of new characters, unique textures and weapons.
But the way they programmed the game in order to make it work for all mobile phones of that time made it ridiculously hard for DOOM modders to extract the resources of the game, and the fact that it took nearly 10 years for someone to crack open and successfully decode the contents of both DOOM RPG games is solid proof that John Carmack did some black magic fuckery on the programming of these games.
(If you want to read even more about the ripping process of the graphics of the first DOOM RPG, click here!) I would also like to thank David Richardson once again for doing such an amazing job with the decoding process of the contents of the first game!
The extremely generous individual that shared the ripping process for DOOM 2 RPG is Erick194, and it seems to be a project that has been on the making for many years. So it goes without saying, all the credits for this incredible achievement should go to him.
The release thread is here, and I can only imagine that now that they're out there for easy access, you will start seeing the resources of DOOM 2 RPG in a few PC mods very soon. The image from this post comes precisely from DOOM 2 RPG, and yes, it's the Icon of Sin, but with a custom-made half chest!