Do you love the disparity of the EA CEO's pay?
I'm sorry for doing this, but also I'm not. Andrew Wilson is the one who should be sorry.
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Do you love the disparity of the EA CEO's pay?
I'm sorry for doing this, but also I'm not. Andrew Wilson is the one who should be sorry.
[source]
reading Blumbger's article on the development on DAVG with literal tears in my eyes. they had to remake the game from multi- to single-player in a year and a half.
also, another insane example of the mass effect favouritism:
we are reaching a level of bias not even just towards the game, but the development team. granting budget for requests of one team, but not the other. what if I started killing people.
For the record I feel like saying "Dreadwolf is going to suck because they laid off Mary Kirby" is like... really dramatically missing the point of what's going on here.
The next game has been in alpha for nearly a year now. Kirby's work on the game as a writer was probably mostly finished. Which does not make this better. If anything, it makes it worse.
The layoffs aren't terrible news because a game we're looking forward to might be worse because of them. They're terrible news because people who have devoted years of blood, sweat, and tears to making the game good (including the person who wrote one of the two characters on which they've been hanging the entire marketing campaign for said game thus far) have been axed now that the company has decided it can probably get by without them.
The quality of the game when it finally comes out is irrelevant here. If it's amazing, it won't make this any better, and if it's awful, it won't make it any worse. What matters is the people whose labor made it exist at all are profoundly undervalued, the industry as a whole is broken and frankly abusive, and I wish everyone in it some good labor organizing.
Ok I need to get this out with the news about devs being fired dropping.
There will be spoilers for Veilguard here so proceed with caution.
EA fucked the game, and the more I think about it, the more angry I am with them.
It’s still crazy to me that BioWare was not planning on letting people know before release that none of the previous games’ options mattered and that the only reason they brought it up is because they were doing damage control after a beta tester (accidentally?) leaked the 3 options - 2 of which and the most variations of the other don’t impact much more beyond a codex entry
Like they weren’t gonna let us know that they wiped the core of what made dragon age dragon age until the last possible second….
One of the lead actors behind BioWare's Mass Effect Andromeda has spoken out about the game's disappointing critical and commercial response
Just saw this and it makes me so sad.
Because of this part:
"On top of that, it was released to a VERY toxic atmosphere online and elsewhere in the gaming space," Taylorson continued. "It quickly became punching bag of the week for online chuds for views and clicks. Their love of hate sealed the deal.
but mostly that one:
"It hurt most because I knew that was it — Ryder wouldn't be coming back," Taylorson said. "I, and others, thought we'd have a good decade of playing with these characters in these spaces. And just like that — gone."
It kinda hits me hard to read about Ryder not coming back because some part of me hopes they do come back :(
In the full article he also says "There is something to be said for a 7/10 that comes to you in a time of need." and I feel that as I am playing MEA again.
And I don't think he's exaggerating about the hate. it was quite toxic at times. But I think there was a tipping point, when they did a final update, and this was it. It was over, with no DLC.
Anyway he did a wonderful job voicing Ryder.
I want to talk about this take from my main blog because I want to double down on it.
I truly think that Veilguard is a bad Dragon Age game.
I don’t mean to sound like a bitch, but I really hate that people feel like this is a good Dragon Age game. I hate that people use the excuse that Dragon Age reinvents itself every game in its defense. I hate that people think that this is what a Dragon Age game is. And I’ve been hearing that this is “still a Dragon Age game” even from some critical reviews.
My rebuttal, if I was being flippant, is that the vibe is simply off. It doesn’t feel right.
If I have to put my disappointment and anger into words, I would say:
No, the heart of the games has never changed. The idea that your worldview is shaped by your past and that you can be a hero or a villain depending on who tells the story has never changed. Navigating complex and sometimes race/class-based politics has never changed. The ability for you to earn approval and disapproval based on personality-defining dialogue choices and/or meaningful choices hadn’t changed. Being able to go up and talk to characters (companions most of all) to learn about who they are and how Thedas has shaped them has never changed. Companions not solely based on tropes and nebulous ideas of what makes a cute relationship used to exist. Lore reveals were handled with care and sprinkled throughout the game rather than thrown at you one after the other. Gameplay never used to insult your intelligence by handing you an explanation to everything within seconds of being presented with a problem. This series of roleplaying games used to let you roleplay even if it was just respecting what tone you wanted to use.
Or, something like that.
When people tell me that this is a good Dragon Age game, it feels like they’re comparing this legacy of games to one of those Marvel movies or remakes that doesn’t need to exist, but does because it has a built in audience and will make them money. It feels devoid of what made the old games special to me. I know that the other games aren’t perfect. Not even in all of the respects I mentioned earlier, but I felt like BioWare gave a shit? Even Dragon Age: II with all of its flaws has this beautiful cast of characters and (narratively) fleshed out city and Dragon Age: Inquisition with all of its fetch quests had some of the most complex characters, interesting quest mechanics, and this highly ambitious (if flawed) setting design. This game is so half-baked that I barely understand what it’s about or who it’s really for.
In fact, after I finished the game, it took me a few days to get over feeling negatively about the entire series. I was terrified that Veilguard had ruined this series that I’d loved for half my life for me. I felt stupid. I hate that I care so much when I’m not certain that they do. Or, being more charitable, I’m not certain that BioWare is capable of making a product with care under EA.
I don’t know. Maybe this is a Dragon Age game, but if it is, I’m not sure I want another one.
How Veilguard Handled Themes and Lost its Audience
This is tagged Veilguard-critical. I didn't set out to be critical (ie disparaging) of Veilguard, I set out to be critical (ie analytical) of one crucial aspect of its writing.
I reblogged a post by @meat-louse where I supported their premise ("this warped sense of history veilguard has") by pointing out how Veilguard can actually work to feel more integrated into the Thedas that we know from DAO, DA2, and DAI. Their conclusion is that:
"dragon age’s depictions of social issues were never spot-on, but at their best they encouraged the player to engage with those issues and ultimately seek to change society for the better. veilguard has no interest in changing society."
Here's my observations:
The issue is they want a game that’s simple and streamlined in its messaging. They want it focused on themes like regret and acceptance and teamwork and friendship. They hammered hard those themes, which, while it’s good practice to have strong themes, they overdid it to the point that we’re shouting “I GET IT!!!” They worked on those themes to the exclusion of nuance. To the exclusion of complexity.
Three games have trained us to look at the world and its problems, and look CLOSER because you’re not being told the whole truth. In fact there is no single truth. For every Anders, there’s a Cullen. You have the fearsome Arishok but you also have Sten, and for every hundred Sten who uphold their culture and beliefs unwavering, there’s an Iron Bull who knowingly subjects himself to reeducation in order to continue functioning in his society. And not far from him is an Adaar who is free from the Qun but faces the consequences of banishment and ostracization from their own culture and people. The game doesn’t say which side is right or wrong, you have to experience it for yourself to be able to have an opinion on the matter. My opinions on the Chantry were different when I played a Trevelyan versus as a Lavellan. Cousland has a different experience from a Tabris. That’s the point: your roleplaying changes depending on who you choose to be at the start of the game. The experience changes. The game is not interested in selling you a “correct” moral standpoint; it instead presents you a moral dilemma that unfolds through your questing, but it doesn’t give you an answer. It values a jerk Inquisitor, a stupid Warden, and a bloodthirsty Hawke as much as it values all the sarcastic, diplomatic, and traditionally heroic versions of our player characters.
But in Veilguard…