“This was your father’s staff. And his father’s before him. So now it falls to you--RANDOM CHILD. That’s right, you’re not my daughter, that would be silly.”

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“This was your father’s staff. And his father’s before him. So now it falls to you--RANDOM CHILD. That’s right, you’re not my daughter, that would be silly.”
Why The Quiet Ones Are Often Targets for Bullies
Why The Quiet Ones Are Often Targets for Bullies
Quiet people are mysterious because they’re people of few words. Many of them are also stoic, which only makes it that much harder to peg them. Often bullies target these people for several reasons: 1. Quiet people are presumed to be easy targets. They think that if you aren’t loud and obnoxious, you must be weak, afraid, and least likely to fight back in an altercation. 2. They’re are…
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How Far To Hitchin: Black Bead Eye
fav things to cyberbully idols for:
being a twink
being catcholic
Found this book at work. Wondering if a copy can be donated to the White House. You know. Just for reference...
The Division is bad but so are cheese sticks
WHAT SEPARATES The Division from any of the other criminal or war profiteering organizations in the game? The right answer is nothing, but it’s also the wrong answer. The other answer is point of view, and that is the operative, or mechanical answer that hopefully puts the boots on the gamer as position. A videogame does not have to account for nor accrue perspective. it can, but it never has to. I can fight every point of view in a game, hate every character interaction, hate my body’s movement and reactions to the world, and still enjoy myself. I can laugh as my puffy jacket gets glued to the wrong piece of cover, and name every enemy NPC Alex. The received tone is overrun by play, flow, and dopamine.