More a Haunting than a History - Version 2.0!!
an (updated!) interactive fiction game from E. Jade Lomax (ink-splotch / dirgewithoutmusic), the writer who brought you Beanstalk, Second Star to the Left podcast, and Stay?. "Return to your sleepy, strange little hometown after years away. Explore your old haunts, reconnect with old friends and new, and dig into the mysteries that rise up in the town like mist. It's a story about leaving home and coming home; about life after death-- in more ways than one. This choose-your-own-adventure game lets you explore who you used to be so that you can decide who you want to be."
More a Haunting than a History is my second IF (interactive fiction) game, a story about returning to your childhood small town and finding both it and yourself different than you left them.
Version 2.0 is cleaner, stronger, with new content and a trophy system! If you've already explored MAHTAH, dive back in to see what's new to find, experience, or break-- if you haven't given MAHTAH a chance yet, I'd love it if you gave the new & improved version a try!
PLAY IT HERE:
Understand your past. Decide your future. -- An urban fantasy narrative about life after death, in more ways than one.
In version 2.0, I made three main changes, as well as various bug fixes (thanks everyone who wrote me about bugs!):
Updated the dialogue system to make for smoother, less awkward conversations-- dialogue being the main gameplay mechanism!
Streamlined the dreams & climax/river scene systems to improve the narrative experience (ensure certain backstory content got seen/emphasized/excluded as relevant)
Introduced a trophy system (more details on the why of this under the cut)
MAHTAH was both a blast and a slog to write, just like Stay? was a rush -- I'd love to hear your thoughts, feelings, and experiences as I start chipping away at my next IF project.













