Herbs of Mantaan
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Herbs of Mantaan
Getting into concept art for my comic idea, starting with flora found in the underground area I have planned c: Starting out with flora/fauna concepting as it is easy and helps me feel a tone of a place.
For the underground area, the flora is lichen, slime mold, and fungal base more, with colors to give contrast to the expanses above ground. A more diverse look, showing how full of life the homeland of the main characters is, even if that life is smaller. How each mold, each lichen, and each fungi has been repurposed for functional purposes, given how scarce resources are, everything finds purpose c:
Had a fun time designing this set, next set with these is putting them into practice with landscape concept art/building concepts!
Münlala Spikalif
Dulos the Savaasi
Drowcember Day 13 : Flora/Botany!
I can’t believe I didn’t post this to Tumblr but originally I made this as a reference piece for my players when I sent them on an underdark mushroom hunt. But while I’m recovering, I figure it’s perfectly suited for today.
Feel free to use this as a reference or a handout in your own games! The only mushroom here that I entirely made up is the Pale Mother’s Cap. The Tiger’s Blood and Moonchild came from a third party “Rise of the Drow” book my partner got me, and the others all occur in the Forgotten Realms somewhere. I was really surprised how hard it was to find references for most of them, especially clear and in color ones, so I took a few liberties!
A prototype dandelion made by Tekka, the very parasite that they’d haphazardly added in, and had choked out civilization and life while they weren’t looking.
Takes the form of the white dandelion fluff, but dyed a deep golden yellow. Very infectious, popping up new ‘flowers’ (although there’s no petals, only seeds) anywhere they land. This plant is insanely stubborn and will take root anywhere,
Feeds like a normal plant, taking in nitrogen. However, instead of converting it to oxygen, they convert the nitrogen to LFC. This is believed to be why the atmosphere in Munova is so high in LFC, and why it’s such a common rift location.
The parasite works via airborne pollen, secreted by the stem rather than the golden seeds. When breathed in, the parasite works its way through the creature’s body to implant into the brain.
Once rooted, Golden Absolution makes the creature protective of it and willing to spread its seeds, often via taking it to new locations and blowing the seeds from it’s stem. This is it’s main form of reproduction as there is no natural winds in the majority of the cavern system.
Creatures infected with Golden Absolution are dangerous when the Absolution is threatened in any way, even if one just accidentally steps on the roots. Considering it’s roots are everywhere, multiple feet into the ground, this is extremely easy to do.
Creatures will die for the Golden Absolution, many species extremely fast producing or extremely hardy in order the make up for this weakness. The majority of remaining creatures are herbivores, feeding on the purple tinted leaves of trees, or scavengers who feast on the animals killed by the Golden Absolution.
It’s not perfect, however. The parasite automatically is drawn towards the brain, but if the brain isn’t in the head then it gets confused and often falls dormant. This is how a few species managed to escape control. Their brains were not in their heads, or simply not stereotypical brains.
Roots better in low LFC areas, often creeping out of portals into our world. Fortunately, due to the atmospheric differences, such as a lack of head and ‘greenhouse’ effect, the plant is harmless. If it doesn’t wither and die, it merely acts as a sign of Munova being through the portal.
While you shouldn’t eat it or try to root it, the Golden Absolution can be general ignored by travelers and scientists. Just be careful not to piss off the native wildlife and everything will be fine.
That being said, it is very easy to piss off the wildlife. Unless a seasoned and trained adventurer, stay in one place until help arrives.
Uninflected wildlife isn’t safe either, evolving both immunity to Golden Absolution as well as the ability to hide, ensuring it’s safety. They are extremely skittish.
My little Ankylosaur knight is going on a little adventure.
Started this back in December and chipped away on it here and there during my lunch breaks. I'm pretty done with it so it's time to post it and move on to something else!
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