A hard-drinkin’ wizard wagers everything on a treaty neither side understands, ink staining the table between them. When it dries, sickness spreads from the first village and carries from body to body until no border can contain it.
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A hard-drinkin’ wizard wagers everything on a treaty neither side understands, ink staining the table between them. When it dries, sickness spreads from the first village and carries from body to body until no border can contain it.
A monk derails a train of tyrannical outlaws to protect the town that gave him sanctuary, steel screaming as it leaves the tracks. When the last of them falls, flames rise on the horizon and his home is already reduced to ash.
A guard lifts an obsidian axe and faces the oncoming bandits, their shadows stretching across the dirt. He survives by cutting down a fleeing man, and the town remembers him not as a protector, but as something to be feared.
A railroad worker seeks healing in a secluded elvish sanctuary beyond the last line of steel and smoke. The cure restores the woman he lost just long enough for her to remember why she left him and walk away again.
A diabolical barbarian bribes the smithy that arms his unassailable enemy, turning their strength against them. He wins the battle, but his allies lie dead, his gold is spent, and his name is cursed across every land he hoped to claim.
A ranger hunts a dangerous spirit through a keep twisted into a labyrinth that never releases its captives, doors sealing behind each step. He traps the spirit inside and binds himself to the prison, his body becoming the final lock.
A truthful cleric climbs a forbidden hill in search of a rare component for his most powerful ritual, the wind cutting across bare stone. He returns with it, but his face, his voice, and his name are gone from every memory, including his own.
A dapper archer swears his life to guard a frigate cursed to sink, its hull groaning before it ever leaves port. He steps aboard smiling, already knowing he will drown with it beneath the waves.