RTE VN UPDATE: SHINY RED PEN FOR PUBLIC REVIEWS!!!
So the game has had its final major update for functionality and is available in its best light for all to see. And I know a lot of the people out there are super hesitant to deviate from their normal content for certain things like this, even in the dark, club-lit corner of the internet that Tumblr is...
...so I am here to offer you a shiny red pen for the request I am about to make: if you have the time and interest, I humbly ask that if you play, you also publish a review of the Eternal Frenemies: Return to Eternity Visual Novel!
Yep, you heard me: PUBLISH - post, link, tags, the works!
Read more below for clarification on the shiny red pen you get to do this with:
Alright, so you clicked, let's get into it:
I am well aware of the ten-percent rule (which is at its worst for small creators like myself), so statistically I can't expect more than a few people to ever take this seriously without some additional influence. I would hope that there are aspects of the game that people would praise, but it's more realistic to expect a good amount of players to care more about critiquing the game than the game itself due to its niche nature and intentional imperfections, so I am now here to offer you a chance to do JUST THAT- no holds barred, brutally honest and as cutting as you wanna be for whatever reason.
I just have one request: PUBLICIZE IT, leave my DMs alone.
You can spend the whole time picking it apart to a science, trashing everything, highlighting all the parts that are "wrong", "not good enough", "missing", blah blah blah - I no longer care, whatever makes it fun for you. As harsh as it may be, I trust you will have good reason to your criticisms, from studying if not participating in the professional capacity yourself.
And as harsh as it may be, any acknowledgement for my work spoken aloud for all to see is better than trying to keep it under wraps - I greatly appreciate the respect this carries in certain contexts (some creators are justified in asking to keep criticism private for whatever reason), but it has always been quite the slap in the face for me, and I would like to put a stop to it by asking for review in this way. I would rather you hate my stuff out loud than like it secretly.
I will also admit that because of the ten-percent rule, this is basically a necessary measure in order to extend the reach of my game to the eyes and ears around the world who might enjoy it. I am an advocate against unprompted criticism - that is, in response to works shared as expression instead of explicitly looking for feedback - but criticism is a necessary tool (and this is prompted as a MF). It helps artists get to where they want to be, and further entices discussion of learning more as a whole.
I am an artist that is finally satisfied with my art style and storytelling after about a decade of refining, so I am not explicitly aiming to get any closer to a professional level. Because of their unprofessional nature, I do not expect anyone to have anything positive to say. I expect people, if given the chance, to only highlight problems and improvements from a professional standpoint "just in case I change my mind and want to sell" or as if the game has no good points. Doing this DOES NOT make you a bad person, just one that pays attention, and attention is this game's best ally right now.
And I am not strong, so negative remarks can and do hurt for a while, but I take that risk and just share my work anyway because positive feedback and just....people making it know that they like what I create makes me feel that good. So I am not afraid. If all you have are critiques and you can't find anything good, that is valid and fine, mark it ALLLLLL the way up - everyone has a different opinion, and I wanna see all of the ones geared toward my work (publicly, of course)!
That being said, I feel that critiques carry more weight as research is done not only around the the tools used to make it but also around the game's available and unlockable content...so, ALL SPOILERS ARE ALLOWED, feel free to show any screenshot of anything you find worth noting! I look forward to reading every last review, so be sure to tag me!
You know those kid's books I've been writing? Well, I have two in the bag, but my beta readers are really busy and haven't been able to do much. And I figured, hey, I got a bunch of people who already follow me for my writing, so why not ask them for help?
So, I'm going to link to a pair of google docs. If anyone could read through them and give me any feedback that you can, I'd really appreciate it. They're set to allow comments but not outside edits, so just use that.
And note I'm asking for any feedback, so long as it's constructive. Positive feedback is of course appreciated, as I need to know what works as well as what doesn't. By the same token, if something isn't working for you, please let me know as well. Thanks guys!
Chapter 1 The Ocean of the Night Every night, after she had gone to sleep and got up to dream, Lucy would check to see if the staircase was
Chapter 1 Her Only Friend Then… “Uh, Lucy? There’s something I need to tell you…” “Huh?” Lucy wasn’t even looking at Kitty, instead stealing
Hey guys, girls and theys and everything in between and around 🩷
One week of Sicktember has already passed - time really has been moving quickly, wow! I have a lot of stories pre-written but there are still some left to be done which I hope to complete soonish. I am about to move into my first apartment and we are currently renovating! It's a lot of work but I really enjoy it!
Currently I am questioning in which direction to focus the next stories and what kind of content you'd like to read. Is it more hurt/comfort, more focus on emeto, focus on emotions, focus on relationships etc. etc.?
I'd be really grateful for some feedback and some ideas into which direction I could take whatever isn't written yet.
HEEEEY who want to do a huuuge fucking favor for me?!
I need feedback on an hour-long drama pilot script that I'm writing with the intention of submitting to contests. Anyone want to help me out? I'm looking for general feedback & any ideas on how to make it longer. ALSO don't make any comments until you read to the very end. Thanks!
Greetings, Game Masters, and welcome back to the table!
I’ve been futzing around with pages like this, where I take a close look at the foundational concepts of combat, encounter balancing, and villain creation. I’m really leaning into the 101 of TTRPG Game design- the GM’ing For Dummies approach. I find that a lot of resources out there sort of assume that new GM’s already know what things like “Action economy” is or how it effects a combat encounter. But also, even if an experienced DM already knows all about action economy, I still don’t see a lot of resources that talk about the mathematical theories that fuel things like 5e’s infamously flawed and poorly understood“CR” system. I think that’s a shame, because understanding how something is supposed to work can really go a long way towards deconstructing a flawed system in order to make it work for you.
I’d like to see if I can really break my own process down in way thats both easy to digest and leaves room for variety. As I go through the writing process, I’m finding it hard to put some of my little “cheat sheets” into words that make much sense.
This here is a first draft- and since this is both a first draft, and also my first release on this blog, I’d love to know whether you agree with me that these metrics are the pillars of combat balancing.
That’s all for today’s session, I’ll see you at the table next time ‘round!