Interrupting my usual fare to celebrate BG3’s anniversary 🎉
This is the flip thru for my favorite piece, Astarion and Shadowheart being gossiping besties ✨
seen from China
seen from United States
seen from United States
seen from United States
seen from France
seen from United States
seen from Russia
seen from United States

seen from United States
seen from United States
seen from United States

seen from Australia
seen from China
seen from China
seen from Saudi Arabia
seen from United States
seen from Uruguay

seen from United States

seen from Argentina

seen from France
Interrupting my usual fare to celebrate BG3’s anniversary 🎉
This is the flip thru for my favorite piece, Astarion and Shadowheart being gossiping besties ✨
🍄🟫🕯️
CLAMP Exhibition Official Art Book COLOR KURO
Watch the video below for the flipthrough review. If you like the artbook, please support the artist by buying a copy ^_^
Originally, I thought I'd post a flip-through, but my camera is far too bad to do that. Here are at least more photos and some of my favorite pages :^) The book can be bought here! It's a tree atlas for children 🌲🌳
mmmmm actually triple post! sorry 𐔌՞ ◞. ﹏ .◟՞𐦯
mostly i just wanted to have a place to share this from, and to show all the pages that definitely haven't been shared here. also my thoughts on the notebook itself under the cut
Hellwhalers Tabletop RPG: Hunt a monstrous leviathan in Hell's ocean
Come all ye sinners... ⚓
During a recent Twitch stream, I had the divine pleasure of flipping through Hellwhalers, a tabletop RPG designed by Moss Powers and Thomas Vorderbruggen.
You can watch my flip through here! 👇
As damned souls brought to life through evocative yet simple playbooks, players follow their captain's orders, collect souls, and repent in hopes of finding their way to heaven. Only once enough souls are fed to the Hellwhale's heart can players attempt to fell the great beast and earn their path to redemption.
What I really love...
Gambling as procedural generation: Players can bet souls on a custom-designed sic bo board, and the GM (or captain) uses that to build out how the next day's challenges will come.
Character playbooks overflowing with flavor: Building a character is quick and doesn't require rolling any stats. The inventory selection for each playbook is precise, with any item offering a wealth of opportunities for backstory.
Clever use of custom and public domain art: The book's layout captures the essence of The Divine Comedy, passing on the gloomy and forbidding tone of its inspiration.
The strong writing: Distilled vignettes, hints of lore, glimpses of setting, whispered voices, and variety haunting epilogues make this game a pleasure to read. It's easy to see how the playbooks, setting, and captain rules can work together to create a focused and thematic game.
The text provides methods for creating a one-shot, few-shot (a few sessions), or full campaign!
The game also inspired this fantastic video essay!!