one-page RPG idea: two-player game where one is trying to burn down the Gävle Goat and the other is the exhausted local government trying to stop them
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one-page RPG idea: two-player game where one is trying to burn down the Gävle Goat and the other is the exhausted local government trying to stop them
We’ll be doing character spotlights for indie ttrpg characters on Artfight in the lead up to the event!
We aren’t litigating the “indie” definition for this challenge — any non dnd/pathfinder oc will count!
Form to submit your oc for a feature! Have your favorite piece of art handy, and a screenshot of a notable part of their character sheet!
Month of Stability day 3: Competency
My Assistant General Manager Competency! I designed and made the art for it as an entry in the Triangle Agency Fanzine, Haasio did the layout so it matches the book!
I published it by itself on itch after Haunted Table's team member Satah shouted it out specifically on the Community Spotlight for the Triangle Agency Fanzine! Huge honor ❤️
An endlessly frustrating thing to deal with as a game designer is people immediately dismissing your game because they think its for kids.
This year my brother and I brought our game The Magical Land of Yeld to several major conventions for the first time, and a bunch of small ones too. GAMA, Origins, Gencon. We spent 8 months on the con circuit showing our game to everyone who would look. Overall Yeld was pretty well received. People who sat down to play it really liked it. People who stopped and listened to us talk about the game often bought it. Some people walked up and bought it without having to hear the pitch at all! And of course some people just weren't interested. Not every game is for everyone.
But we heard one thing over and over:
"Oh, I don't have kids."
Or variations of this.
"My kids aren't old enough to play games yet."
"My kids are too old for this. They're 12 now and only interested in adult games."
"I don't like games made for kids."
"I'm an experienced gamer. Why would I play a game made for kids?"
Here's the thing. Yeld isn't for kids. Its a game where you PLAY kids.
Kids CAN play it. We made the game easy to learn, and because of that its a good option for new and young players (and we sell a lot of books to families for that reason). But we made the game easy to learn so players can EASILY LEARN IT. That's a great quality in ANY GAME, not just games for kids. The game is approachable and easy to learn because we WANT PEOPLE TO PLAY IT! We included comics that teach the game's rules because we know a lot of players can't be bothered to learn new rules. Or even realize that different games have different rules??? So we went out of our way to make our game as easy to learn as possible. That doesn't mean its for kids. IT MEANS ITS FOR YOU!!!
You're not a dwarf or an elf, but you're into games about dwarves and elves! You're not a mech pilot, but you're interested in games about mech pilots! A game ABOUT children doesn't have to be JUST for children. It can be for everyone. Stories about children can be enjoyed by adults. How do I know this? So many people telling us how much they love Owl House and Avatar and Adventure Time and Stranger Things and Naruto and Zelda and Pokemon and She-Ra and this endless list of stories about kids having big adventures... And then saying "But why would I want to play a game where you're a kid???" Endlessly frustrating.
Anyway, our game is called The Magical Land of Yeld. Its awesome, even if you're an adult. You can get it as a book or pdf from our site, DrivethruRPG, itch.io, Tabletop Bookshelf or IPR. (Some people just said "Oh neat. Not for me, I think!" That's great. Solid answer. I love you.)
World Ending Game
We played our last session of World Ending Game last night
as an epilogue for our long-running campaign that began in January of 2022. While I’ve been separately running non dnd games since 2023, we only switched systems starting in January of 2026. It’s strange mapping out the timeline - we’ve forgotten so many things already and World Ending Game helped us recall all the brightest and darkest moments of our adventures.
The Endings we chose this time were:
- 20 Years Later
- Tableaux
- I Need Answers
- The Earth Swallows Time
- Full Circle
- Apocalypse
- Ride Into the Sunset
We really enjoyed revisiting montages of different parts of the adventure:
- how they fought living (corrupted, evil) trees in the small “starting town” to save a witch, a fallen god and the Phoenix
- a mysterious packet of seeds that was never planted and now they returned to it post-journey - it became a tree that has burning leaves and absorbs magical corruption
- a character’s favorite meal from ancient Dalmatia which they later learn to cook themself - accidentally petrifying it at least once when learning the recipe
- the gift of a golden acorn from a mysterious stranger who was never called upon to fulfill their promise of aid - the heroes found out that they lived very happily because of this
- a meeting with were-ravens drawn to the final battlefield in ancient Rome; they met them again and impressed them with the lie that they were really tight with Apollo
- when the group set off magical fireworks and pretended to have a performing bear (really a shapeshifter) to help out a circus for a day - now the world accepts their magic and their acts can be true to themselves
- when they performed a ritual near an ancient Arthurian castle to restore the Phoenix’s memories and senses to the fullest as she had lost them along with her heart; they had never been loved like they are loved now
- all slowly stepping inside the final dungeon, the imperial palace flooded with Underworld river water….
We decided upon reviewing Apocalypse,
that we really didn’t want an apocalyptic final ending. Instead, I pitched the idea that, now that they defeated the evil deity and cruel empire who hated the natural magic of the world, the world surges with magic anew and over time simply changes in a more magical way, perhaps even to the point we wouldn’t recognize it in the future. Perhaps there are more stories and adventures to be had in this transformed world one day.
(Though I definitely won’t be running dnd! I am very happy to run systems that don’t require statblocks, combat balance, dungeons, hit points, rolling to attack….. etc.)
For The Earth Swallows time, we narrated:
- the fire giant (kept trapped in Odin’s treasure vault beneath the Birch Lady’s London estate) now escapes, fire bursting forth and blazing through the city
- deep within the forest, ivy grows over the remains of a cottage sunken deep within the earth, birds building nests in the eaves
- a shining statue of an androgynous figure, an aura of flames cleverly suggested with a detail here and there, stands tall, an inscription of a long-dead love written to be witnessed now only by the stars
- the stars retreat as the world fades…. the spirits of the stars, uplifted heroes and monsters, look towards new worlds. Orion the Hunter departs first, eager for a new hunting grounds. Ursa Major, once Callisto, leaves next with her similarly transformed son. The others depart one after one. The last to leave, the Seven Sisters, once so closely tied to the earth as nymphs, clasp bright shining hands and walk together into the skies. Other realms await.
It’s the end of an era.
We’ll start another (short, short, five-week) campaign next week. While we’re all sad about this adventure ending, and saying goodbye to all of these characters, it’s exciting to think about the next adventure to come.
The descriptions of the stars and constellations reminds me of this Theros art by Jason Engle:
my game for the One-Page RPG Jam, a most devouring kind, is now available on itch.io as a PWYW game! if you like solo journaling games, or themes of secrets, hunger and body horror, you might enjoy this game. it's a project i'm really happy with visually speaking, so i hope people enjoy it! it'll also be available on my ko-fi and drivethrurpg in the near future, but for now check it out on itch.io:
a solo ttrpg about secrets, hunger and the language of flowers.
D&D x DUNE
🏜️ DUNE 🏜️
Sometimes called the Lord of the Rings of science fiction, Frank Herbert's magnum opus, Dune, offers a number of unique and excellent ideas for even the most adamantly anti-sci-fi D&D player. The universe presented shows a depth of detail rarely seen in contemporary fiction. Everything and everyone has a history, giving the reality in which the novel's events occur the same weight of minutiae experienced when exploring a world as detailed as the FORGOTTEN REALMS. Dune traces the path of young Paul Atreides from 15-year-old ducal heir on the water-rich planet of Caladan to his rise as a young man who becomes messiah-emperor on the desert planet Arrakis—Dune itself. Along the way, the novel packs in political intrigue, betrayal, murder, and a little philosophy. Alongside his mother, the Lady Jessica, Paul escapes into the death-dealing desert wilderness, where they come under the protection of Stilgar of the Fremen. Under the tutelage of both Jessica and Stilgar, Paul embraces and reworks the Fremen way even as Fremen culture embraces and reworks him. Like any great adventure fiction, Dune also packs in lots of cool and imaginative concepts. Many of these ideas easily translate to D&D, from Stillsuits to Defensive Shields. Of course, the most evocative aspect of Dune is the spice called Melange and its cycle of creation and use. The following presents a way for you to use a similar cycle in your D&D game.