Further work on Flowfield pathfinding implementing it in an actual project!
Here we have about 1000 units finding there way to the center, however at only 12FPS.. mostly due active collision detection... which is ofcourse going to need something a little better when doing that on 1000! units.
Here is a little bug i encountered as well with rounding x)
as you can see the red’s.. got stuck because of it, while the blues were fine.
















